Wombat
First Post
Back when I still worked with alignment I had a No Evil rule. Then again, I didn't demand that people become Good, only Not Evil. I wanted the characters to be heroes, however flawed, rather than villains.
This was because I had a fairly firm notion of what Evil was and I had no desire for my players to go that way; anyone who became Evil became an NPC, no questions asked
Only one player did go down the dark path; he did it very well, very logically, and irrevocably. When he became an NPC, he accepted this with good grace and full knowledge
Evil is not "cute". It is not something to play with. Disney Evil, Saturday Morning Cartoon Evil is just not something that shows up in my games. The evil characters in my games are self-serving or have a very, very twisted sense of how they are serving something larger. It is not merely kicking little old ladies or killing party members to gain a few gold coins; it is deeper, more vile, more insidious. I have had politely evil characters, utterly vile evil characters, and morally lax evil characters, but I do not let my players go that route.
Evil is not something to be played out.
I weep for the people who truly think evil is fun.
This was because I had a fairly firm notion of what Evil was and I had no desire for my players to go that way; anyone who became Evil became an NPC, no questions asked
Only one player did go down the dark path; he did it very well, very logically, and irrevocably. When he became an NPC, he accepted this with good grace and full knowledge
Evil is not "cute". It is not something to play with. Disney Evil, Saturday Morning Cartoon Evil is just not something that shows up in my games. The evil characters in my games are self-serving or have a very, very twisted sense of how they are serving something larger. It is not merely kicking little old ladies or killing party members to gain a few gold coins; it is deeper, more vile, more insidious. I have had politely evil characters, utterly vile evil characters, and morally lax evil characters, but I do not let my players go that route.
Evil is not something to be played out.
I weep for the people who truly think evil is fun.