Wormwood
Adventurer
In my experience, Evil characters (and some mercenary Neutrals) are more disruptive to the game than Good characters.
I don't need the headache, so I don't allow Evil characters any more.
Am I a 'bad DM'? Maybe.
But our game goes much smoother now that nobody uses alignment as a fig leaf for obnoxious behavior (like abandoning their party members to certain death, stealing from the party, refusing to help someone in need without first spending 20 minutes on contract negotiations)
edit: Took a chance on a new player (playing Chaotic Neutral, naturally). Last week he proclaimed that his character would look for opportunities to hide treasure from the rest of the party and keep it for himself. He said, "That's the kind of guy he is!".
Once we knew what kind of guy the player was, he wasn't invited back.
I don't need the headache, so I don't allow Evil characters any more.
Am I a 'bad DM'? Maybe.
But our game goes much smoother now that nobody uses alignment as a fig leaf for obnoxious behavior (like abandoning their party members to certain death, stealing from the party, refusing to help someone in need without first spending 20 minutes on contract negotiations)
edit: Took a chance on a new player (playing Chaotic Neutral, naturally). Last week he proclaimed that his character would look for opportunities to hide treasure from the rest of the party and keep it for himself. He said, "That's the kind of guy he is!".
Once we knew what kind of guy the player was, he wasn't invited back.
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