Case closed.Warren Okuma said:That's why gaming is dying. Only people like me is actively recruiting.
Case closed.Warren Okuma said:That's why gaming is dying. Only people like me is actively recruiting.
All right, I challenge you to come up with a campaign that uses Aragorn, Conan, and Boba Fett that is cool.
Dannyalcatraz said:You could do it in a RIFTS or TORG type setting...but I'd use another system's (HERO, M&M, G.U.R.P.S.) rules.
You could also do it in a Dream Park/Westworld type campaign setting.
KrazyHades said:First: As DM, I agree totally...they're making NEW heroes, not replicating old ones, and the old ones inevitably "should" be around 27th level, with their insane skills.
pawsplay said:GURPS Infinite Worlds, and it would rock.
Fixed that for you.maddman75 said:To blend in and help hide from the demons, Aragorn, Conan, and Boba Fett all sign up at the localcollegeJapanese high school...
Geez, that's an easy one. Unknown Armies. Three gamers are in a Medical Health Facility for believing they're Aragorn, Conan and Boba Fett. A strange series of murders occurs, and it is up to the heroes to save the day. Sort has a Bubba Ho-tep feel to it.Warren Okuma said:All right, I challenge you to come up with a campaign that uses Aragorn, Conan, and Boba Fett that is cool.
I completely agree! The characters must fit the mood, theme, and setting of the game. This is typically easier than creating characters that fit the RULES however.fusangite said:Exactly. Without agreement on a setting, there is no story and, basically, no game. As long as the rules and the setting are closely linked the OP's original problem ceases to be a rules problem and becomes a disagreement over setting.
No problem. I've experienced worse.Dykstrav said:Sorry to turn this into a bad player rant.
...SteveC said:The most important thing was: if all I ever ran into were people who were as good or better than I was, and who treated me as some no-named curr, I was never going to have that feeling of my character's dream coming true.
You can fill in the blank with similar character concepts for other classes: how is a rogue ever going to feel like the Mouser if he can't ever sneak up on someone or pick a lock or disarm a trap without it being the hardest thing in the world?
For my money, the biggest culprit in creating this issue is the module. How many modules, even good ones, only have encounters that are at the party's EL or above it? That's where the problem starts.
True, and those things are going to vary --a lot-- from group to group.chaosvoyager said:The characters must fit the mood, theme, and setting of the game.
Beats Cloud Strife any day... literally.Anyway, for my next trick I'm going to put Optimus Prime into D&D.
I've got one word for you: Arduin.But D&D doesn't have robots

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.