D&D 5E ForgedAnvil D&D 5E Character Generator

Another bug Eldritch Knight and Cantrips when you go to select spells know the new SCAG Cantrips are not available for Eldritch Knight they use Wizard spells but not showing up as an Option (They do show up for Wizard, Sorcerer and warlock).
 

log in or register to remove this ad

Another bug Eldritch Knight and Cantrips when you go to select spells know the new SCAG Cantrips are not available for Eldritch Knight they use Wizard spells but not showing up as an Option (They do show up for Wizard, Sorcerer and warlock).

Thanks for the feedback, corrected for v1.63
 


ForgedAnvil:

Is there any way to apply a monk or barabarian's Unarmored Defense to a druid's wildshape forms?

THIS JUST IN This is taken from an interview with Mike Mearls
[MENTION=16070]AC[/MENTION]r0ssTh3P0nd for multiclass Druids, do features like the Barbarian's Thick Hide or the Monk's Unarmored Defense still work in Wild Shape? [MENTION=32417]MikeM[/MENTION]earls Yes, those should still apply unless the ability specfically says otherwise.


Also, any word on blank cells in front of the unused dropdowns in the Options section of the Start tab?
 

ForgedAnvil:

Is there any way to apply a monk or barabarian's Unarmored Defense to a druid's wildshape forms?

THIS JUST IN This is taken from an interview with Mike Mearls

@ACr0ssTh3P0nd for multiclass Druids, do features like the Barbarian's Thick Hide or the Monk's Unarmored Defense still work in Wild Shape? @MikeMearls Yes, those should still apply unless the ability specfically says otherwise.


Also, any word on blank cells in front of the unused dropdowns in the Options section of the Start tab?

Hey Mergon, the druid tweet is from awhile ago (https://twitter.com/mikemearls/status/449320474795720704) pre 5e release, I think the comments below override and they do make sense - Unarmored Defense from a monk I would think comes from physically defending themselves using Martial arts - in wildshape form your physical form is different and Unarmored Defense would 't apply (i.e. your a snake, no arms ands legs), likewise Barbarian thick hide is a physical aspect - your physical form changes to the wildshape form and overrides the Barbarian. Having said that, there is a section that was planned to adjust AC, HP etc. but has not been implemented - yet.

For the blank space in the option these should now be editable in v1.60-1.62, let me know if it's not the case

For the spaces
 

Hey Mergon, the druid tweet is from awhile ago (https://twitter.com/mikemearls/status/449320474795720704) pre 5e release, I think the comments below override and they do make sense - Unarmored Defense from a monk I would think comes from physically defending themselves using Martial arts - in wildshape form your physical form is different and Unarmored Defense would 't apply (i.e. your a snake, no arms ands legs), likewise Barbarian thick hide is a physical aspect - your physical form changes to the wildshape form and overrides the Barbarian. Having said that, there is a section that was planned to adjust AC, HP etc. but has not been implemented - yet.

For the blank space in the option these should now be editable in v1.60-1.62, let me know if it's not the case

For the spaces

You are correct about the blank spaces <duh>

I never tried actually clicking on the spaces so I completely missed them. My bad. Many thanks.
 



ForgedAnvil:

While adding Investigation to to City Watch, could you add Guild Merchant (Alternate to Guild Artisan) to the list of Backgrounds?
 

Transferred from 1.59 to 1.62. Other Modifier on sheet 1 was 2 for each stat. Lost during transfer. Have magic item which gives +2 to AC & Saving throws. Put 2 in Other cell of AC. It transferred normally. I don't think there is a place for + Saving throw across the board for stats. Please advise.

As always, awe & thanks.
 

Remove ads

Top