D&D 5E ForgedAnvil D&D 5E Character Generator

ForgedAnvil

Explorer
Just +1ing myself...
saw everyones comment except mine get a reply.

The temporary stat adjustments on CSI have been disabled for now (when they were active they did show the original stat as well). I'm looking to bring this feature back in v2.00 but it will appear in the Start sheet
 

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ForgedAnvil

Explorer
Character Sheet I High Density - Design Concept Update

Almost final version, the automation sections are also coming along nicely for ability features and active features (test data shown)... so far pretty happy with the layout, still some minor refinements here and there to be completed.


Character Sheet I High Density v2.png
 
Last edited:

kLAIVE

First Post
Almost final version, the automation sections are also coming along nicely for ability features and active features (test data shown)... so far pretty happy with the layout, still some minor refinements here and there to be completed.

The new sheet is looking beautiful, I can't wait to give it a test.
 

basilforth

Explorer
Love the new look. What I plan to do is this: take the page shown in post 1502 and set up print as landscape two pages high and one page wide. Then print double sided. With that set up Where will the dividing line fall on the picture shown?
 

basilforth

Explorer
picture is worth a thousand words......

page 1 upper.PNGpage 2 lower.PNG

Here is how I plan to print out the character sheet.

You can play with the print setting to generate landscape orientation, narrow margins, two-pages high and one page wide.

To be clear, I am very happy and grateful for how the new character sheet looks right now, but for the sake of offering feedback, I'd like to see the information in circled area 1 switched with the information in circled area 2.

Spells and possessions would be a separate set of sheets.
 

basilforth

Explorer
The initial design of 2.00 will have many changes, not only with CSI but CSII, CSIII, CSIV and probably Wild Shape. The way it will work is you will be able to design your own sheet to how you like it using named variables - it should be rather cool but requires a heap of work to complete.

Sorry, just noticed this nugget about 'design your own sheet'. I am guessing that my suggestions might also be covered by this thought.

thank you again for all your hard work
 




Conandar

Explorer
I checked both 1.63 and 1.64 and both have a problem with clerics of the arcana domain. On the spellcasting sheet, the wizard cantrips that were select in the class features are not showing in the cantrip dropdown in the spells prepared / known area, making them unusable.
 

ForgedAnvil

Explorer
I checked both 1.63 and 1.64 and both have a problem with clerics of the arcana domain. On the spellcasting sheet, the wizard cantrips that were select in the class features are not showing in the cantrip dropdown in the spells prepared / known area, making them unusable.

Hi Conandar, thanks for the feedback - for now you will need to manually type the spell you would like. This has been fixed in v1.65
 


brianjburr

First Post
First off, thank you for all of your hard work in making this incredible tool for creating/maintaining 5e characters.

One thing that I've noticed is that no matter what Faction Rank you put in on the START tab, on Character Sheet 4 you see FALSE as the printed result.
 

tclayton

First Post
I searched, but did not see a mention of this. With the 1.64 version I am seeing an issue where there is no carriage return between the second and third maneuver in the Race, Background, Class & Feats section. I have tried switching the order around to see if it is specific to a certain maneuver, but it didn't seem to make a difference. Sorry if this has been previously mentioned.

maneuvers.png
 

ForgedAnvil

Explorer
I searched, but did not see a mention of this. With the 1.64 version I am seeing an issue where there is no carriage return between the second and third maneuver in the Race, Background, Class & Feats section. I have tried switching the order around to see if it is specific to a certain maneuver, but it didn't seem to make a difference. Sorry if this has been previously mentioned.

This is strange and I can't replicate it on version I am working on (v1.65) and I haven't work on the maneuver list. The carriage return uses a formula which is identical to those above and below so it must add that. My only thought is the version of Excel. What version of Excel are you using?
 

ForgedAnvil

Explorer
First off, thank you for all of your hard work in making this incredible tool for creating/maintaining 5e characters.

One thing that I've noticed is that no matter what Faction Rank you put in on the START tab, on Character Sheet 4 you see FALSE as the printed result.


Thanks for the feedback - this is a bug in v1.64 and is fixed in v1.65 :)
 

tclayton

First Post
This is strange and I can't replicate it on version I am working on (v1.65) and I haven't work on the maneuver list. The carriage return uses a formula which is identical to those above and below so it must add that. My only thought is the version of Excel. What version of Excel are you using?

Strange. The carriage return between maneuver 1 and 2 works ok. I'm using Excel 2011 on the Mac. *ducks* Maybe that is it. Everything else seems to work fine.
 

ForgedAnvil

Explorer
Strange. The carriage return between maneuver 1 and 2 works ok. I'm using Excel 2011 on the Mac. *ducks* Maybe that is it. Everything else seems to work fine.

Hmm, unlikely - as it is functioning for the other maneuvers above and below the formula is functioning as intended. I've tested the exact configuration that you show, as well as every other maneuver and I have no issue - the formula is fine. I'll need to keep an eye on it, let's see how v1.65 performs.
 


jdhenry08

First Post
Thank you for everything you do! This character sheet has been a HUGE help for my campaigns.

I'm playing a druid for the first time, and I'm not sure if this has already been mentioned, but on the wild shape tab there are a couple discrepancies I noticed. First off, the giant spider bite attack is wrong. It says 3d6 poison damage, but the MM has it listed as 2d8. Secondly, the PHB states that when in wild shape, you keep your skill and saving throw proficiencies, but saving throws don't have my proficiency bonus.
 

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