Forgotten Realms Player Guide

D&D (2024) Forgotten Realms Player Guide


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What no long winded name like Gale's Mystical Magical, Semidivine Guide To The Bountiful Forgotten Realms Or At Least Faerun?

When after the messed up Pharoh and Spelljammer, Planescape, I had changed my mind about wanting a Forgotten Realms Guide fearing they'd mess it up, and I wrote as much, but I will admit, as I wrote that, I felt and heard the monkey's paw curling with a loud atheistic creak, granting my former wish now that I feared it would be twisted.

At least it's not Slipcase and at least it's split between Player Options and Setting Guide books, like in 3e and 4e so they got something right at least. Thus also confirms this is a new edition.

By the way when they listed Calimshan, BG, Moonshae Islands, The Dales, and Icewind Dales I assume those are the deeper dive areas, with other regions getting at least a reasonable smaller look in the general chapter. And a detailed Map of Faerun hopefully that isn't too short in any direction. I could be wrong about that, remember the curling of the Monkey's Paw.
 

A bit surprised that PCs are getting splat so quickly after the release of 2024. I'm guessing we'll see the remaining Wizard/Cleric subclasses from 2014 updated here, but I wonder what else?
I'd bet on a do-over for the archetypes that were never updated, this time for 2024.

Long Death Monk, Arcane Cleric, Crown Paladin, Battlerager and Purple Dragon Knight!
 


Remembered? Has Forgotten Realms ever gone away? 4th Edition had two books. 5th had many Adventure Books like Dungeon of the Mad Mage, Baldur's Gate Avernus and Icewind Dale Frostmaiden, but obviously no books titled Forgotten Realms.

Remembered Realms refers to the Swordcoast vs the rest of the Forgotten Realms, a joke about how little attention anything outside the Swirdcoast got so little attention in 5e.
 

I think it's very smart to role out some of the concepts of DMing in this way of settings being how DMs construct genres and tones of games. I've never played in Forgotten Realms, but I think a setting is always a great way to ground discussions of how to play "gritty survival" or "urban adventure." I wonder if it will just be a descriptive paragraph for DMs to consider or some information on how to tell these stories with optional mechanics that immerse characters in feeling like they are expending resources to make decisions to decide on risks and rewards for themselves (like the "module" system that was scrapped in early 5e). Either way sounds like I'll buy it even without wanting to play in FR, but I definitely think they can use this as a blueprint for further settings and to build off (Dark Sun for more detail on gritty survival, Eberron for more detail on urban adventure, etc.)
 



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