The Deities of the Forgotten Realms are not all powerful so maybe it is not that they are totally fine with the Wall of the Faithless, it is that they are not able to do anything about it directly.
Even Mystra, Goddess of Magic, is unable to prevent Evil spell casters from accessing the Weave for example.
So yeah, if you want to follow a God that is able to single handedly destroy Evil then the FR Deities probably will not be able to fulfill your expectations
Nah, the idea is that I might want to follow a god who
understands the concept of Justice, and isn't cool with good people who accomplish noble deeds in life being given awful, eternal afterlives.
Jester Canuck said:
In character its not your "magical best friend" but the higher being you sacrafice to occasionally to earn favour or blessing. Like in Rome where they praise and sacrafice to Zeus. Only more certain as praying hard enough gets you super powers. That's the culture, it's part of the setting. Playing a character that eschews the gods is going against the tone of the world. Like playing an armoured knight in a swashbuckling pirate game, a fearless kender in a Ravenloft game, or a western gunslinger in a fantasy game.
It certainly wouldn't be out of character in a setting where religion worked like it did in Rome to play a heroic character who
eschewed the dominant state religion, and even one who might
change the very nature of that religion. And it's not like the Romans cared about what the Gauls were doing, religion-wise - they weren't Romans, so it didn't matter. Like most polytheism, religion in ancient Rome was about your
practices, not about your
beliefs.
Also, did you read the section on Dragonborn? There's a group of characters who already think the dominant religious melieu isn't worth much.
So we've established that it's not a setting requirement to have a god in the same way that it's a setting requirement in Dark Sun that arcane casters are trouble - it's not an inherent law of the setting or its conceits. It is possible for it to be otherwise and retain its essential character.
Jester Canuck said:
Your soul is being saved and preserved from its natural fate by your god, who is rewarding your faith and service. It is being escorted to a realm they created specifically to house their followers rather than just being left to fade away or return to haunt the mortal realm.
This is D&D. FR is just one world among many. On any other world, you die and you go to the plane corresponding to your alignment. Why did AO and his little minions decide otherwise? It seems like its purpose was basically to force people to pay homage to a deity OR ELSE, which means the entire pantheon is guilty of a deep and abiding cruelty for the purposes of enhancing their own power. This is the kind of thing that should lead to heroic novels about overthrowing the unjust tyranny of the corrupt gods, not blasé acceptance.
Hussar said:
Yeah, I gotta go with this one here. Unless you specifically make it a thing, in which case the Wall is just as good of a thing as anything else, it's just never going to come up.
Anyone who thinks this is a thing that isn't coming up is ignoring the last 6 pages wherein people give examples of where it comes up.
Hell, reading that made me think about my current HotDQ campaigns, wherein nobody who isn't a cleric has ever mentioned a deity. I suppose their moments of life-and-death struggle must be filled with people screaming "I won't be mortar today!"
pemerton said:
Why do I, as a player, have to bother specifying the patron deity.
You could get away with leaving it background material, but if you take your characters' beliefs seriously, you encounter the problem right away. In this way, it actively discourages you to think about what your character thinks about. Not a great result.