[Forked from the Escapist Magazine Interview Thread] What implications does E...

Hussar

Legend
From the other thread:

Our 4e group visited the Eladrin home town - the amount of mental gymnastics one had to use merely to imagine they could have any sort of society that we'd recognize with that kind of unlimited teleportation was far greater than the amount of work that went into the adventure itself.

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I'm sorry, but, what implications?

A 30 foot teleport, line of sight only, 1/5 minutes has what impact on the world? I just really don't see it.
 
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Sadly, Saevar the eladrin ladder-smith had to lay off two of his twelve employees due to reduced demand.


Also at the risk of derailing your derail, that's quite the edition-warry quote. It's a little distressing that I've apparently been playing 4e wrong the last 5 years. I think my last 3 Neverwinter sessions had one combat total: An off-the-wall fight in a two-story sewer drainage room with a wall-climbing gelatinous cube, catwalks, ladders, and a dozen plagechanged dire rat/centipede hybrids.
 


Sadly, Saevar the eladrin ladder-smith had to lay off two of his twelve employees due to reduced demand.


Also at the risk of derailing your derail, that's quite the edition-warry quote. It's a little distressing that I've apparently been playing 4e wrong the last 5 years. I think my last 3 Neverwinter sessions had one combat total: An off-the-wall fight in a two-story sewer drainage room with a wall-climbing gelatinous cube, catwalks, ladders, and a dozen plagechanged dire rat/centipede hybrids.

Heh, I honestly stopped reading after the first paragraph and didn't see that. I think I've developed a sort of blind spot. ;). I'll edit the op so as not to derail my own tangent.
 

A 30 foot teleport, line of sight only, 1/5 minutes has what impact on the world?


Well, at the very least, it would have profound impacts on the architecture of secure or military structures. A fortress where stairs and ladders are minimized because the inhabitants can 'port like that would be much harder to capture.

Key rooms could even be accessed only via doorless passageways in which arrow-slits provide the LoS for the teleporting denizens.
 

At least I'd expect shops without any display windows for protecxtion against thieves and probably any houses without windows on the ground level...

Use and possession of mirrors might be regulated.
 
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Outer, more public areas of homes would be almost warren like, while the inner spaces (with access reserved for friends and family) would have what they call an "open floor plan" in modern architecture- almost devoid of walls.
 

From the other thread:



I'm sorry, but, what implications?

A 30 foot teleport, line of sight only, 1/5 minutes has what impact on the world? I just really don't see it.

Thieves can get into any location they can see within 30'? Any wall less than 30' high is near useless? If you take any prisoners, you basically have to poke their eyes out to stop them from teleporting?
 

Thieves can get into any location they can see within 30'? Any wall less than 30' high is near useless? If you take any prisoners, you basically have to poke their eyes out to stop them from teleporting?

Prisons would likely be mazes, mines or pits.
 

Prisons would likely be mazes, mines or pits.
Yeah, but you have to give them food and so on. Sometimes you might even want to get somebody out of the prison as well. Looking at how hard it is to run a high security prison in real life, think how hard it would do if the prisoners could teleport 30'? They might resort to a blinding ritual or something.
 

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