Hussar
Legend
Yes, it was. 3E was just the ammunition. 3E didn't kill trust in the DM, people on the internet did.
Standardizing rules isn't the problem I'm referring to. Tightening the rules is OK, IMO, although I'm with billd91 in that I wouldn't go so far as to call the rules light versions of D&D before 3E a problem.
What I'm talking about is not trusting the DM to use his creativity outside of the ruleset to develop engaging stories, interesting challenges, deep mysteries, and ingenoius masterminds. This isn't a direct edict of the 3E ruleset, but the sense of entitlement players developed to have the DM explain all of his plans within the rules as written. I'm not referring to grappling or the effects of particular spells, I'm talking big picture.
But, by and large, you don't use any rules to develop interesting challenges, deep mysteries and ingenious masterminds.
Unless, of course, you run into players who insist that the rules of the game equals the physics of the world. But, again, that was a problem in every edition as well. Players who would tell DM's flat out that they were wrong. Heck, I had a player call me on using a particular monster because it was in the wrong climate/terrain back in 2e (a manticore outside the desert IIRC, but, that was a LONG time ago).
The idea that codified rules leads to greater player entitlement has never actually been proven. All codified rules actual result in is a greater sense of predictability. I know that I should be able to do X with a die result of Y because the rules tell me so.
I often wonder if people complain about player entitlement because they have not experienced a large number of other groups. I've been a gaming gypsy since before I started university. Even in high school we had a fair degree of turnover, both in players and DM's. I've had great ones, I've had bad ones. In all likelihood, I've BEEN both. ((Possibly at the same time.

I think that people who worry about the codification of the rules generally are gamers who have stable groups, very long lasting campaigns and are likely mostly experienced gamers with about a decade or more of experience behind them. Likely mostly with the same group of people.
I could be entirely wrong here, but, that's the sense I seem to get out of these threads.
Codified rules will not stop a game from being ruined by a jerk. That's going to happen no matter what. But, codified rules will stop a game from being ruined by that guy who isn't really out to be a jerk, but who has habits which might cause some friction in the group. It will mitigate the problem, not eliminate it.
Rules light systems require groups that are very willing not to abuse the system. It's why rules light systems have never been very popular. ((Yes, yes, AD&D is rules lighter than 3e, sure, but, it's never been a rules LIGHT system)) It's too difficult to find a group of like minded gamers who aren't going to use the system badly from a bunch of strangers.
But, I can likely plunk down five newbies, hand them any version of D&D, and know that they're not going to break the game at character generation ((Yes, Vampire, I'm looking at you.)).