evilbob
Adventurer
Forked from: Arcane Power Excerpts: Feats
So as I started thinking about eladrin using cunning longswords to deliver -4 saves to all attacks, it occurred to me: why can't staff mages do that now?
Honestly, there's no reason they can't - unless the cunning property doesn't actually work that way, in which case it won't work for the eladrin longsword users, either.
Which brings me to a funny rules interpretation question: what do you do when something is specified in two different places in two different ways? For review, the cunning weapon entry says that "any melee" weapon can be cunning, and it has the following property:
Property: Against any effect delivered with this weapon that a save can end, the target takes a –2 penalty to saving throws.
Level 18 or 23: –3 penalty to saving throws.
Level 28: –4 penalty to saving throws.
Now, that leads me to believe that there is no reason a staff couldn't be cunning (it's a "melee weapon") and we've had clarifications from the FAQ question #17 that when you use a weapon as an implement, you gain the enhancement bonus and properties (but not powers) of the weapon. (Cunning has no powers.)
However, here's the funny bit: I am quoting the "weapon" introduction from the AV here:
So... does the casual AV "properties" description of the power trump the FAQ ruling that properties can be used by weapons as implements, or does this mean that you can't actually use the cunning property of a weapon when you're using that weapon to cast implement powers? Or is there really any good reason a staff mage couldn't grab a cunning staff right now and use it for its save feature?
Thoughts?
So as I started thinking about eladrin using cunning longswords to deliver -4 saves to all attacks, it occurred to me: why can't staff mages do that now?
Honestly, there's no reason they can't - unless the cunning property doesn't actually work that way, in which case it won't work for the eladrin longsword users, either.
Which brings me to a funny rules interpretation question: what do you do when something is specified in two different places in two different ways? For review, the cunning weapon entry says that "any melee" weapon can be cunning, and it has the following property:
Property: Against any effect delivered with this weapon that a save can end, the target takes a –2 penalty to saving throws.
Level 18 or 23: –3 penalty to saving throws.
Level 28: –4 penalty to saving throws.
Now, that leads me to believe that there is no reason a staff couldn't be cunning (it's a "melee weapon") and we've had clarifications from the FAQ question #17 that when you use a weapon as an implement, you gain the enhancement bonus and properties (but not powers) of the weapon. (Cunning has no powers.)
However, here's the funny bit: I am quoting the "weapon" introduction from the AV here:
Now, that's talking about something else, but the funny thing is that it specifically mentions the cunning weapon, and it defines it differently than what the property says in a very important way. It defines it as being usable with weapon powers - not any power delivered through the weapon.AV said:To gain the benefit of a weapon’s property, you must be wielding the weapon. Unless specified otherwise, a property affects only the weapon to which it’s attached. For example, a +2 cunning dagger, which bestows a -2 penalty to an enemy’s saving throws against your weapon powers, affects
only powers that are delivered using that weapon. You couldn’t hold the weapon in your off-hand and gain the benefit of the property on powers delivered using a main weapon.
So... does the casual AV "properties" description of the power trump the FAQ ruling that properties can be used by weapons as implements, or does this mean that you can't actually use the cunning property of a weapon when you're using that weapon to cast implement powers? Or is there really any good reason a staff mage couldn't grab a cunning staff right now and use it for its save feature?
Thoughts?