Forked Thread: My first 4E game...

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VanRichten

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I don't think the classes play the same at all. So far I've played a rogue, a cleric, and a paladin. All three classes play very different. The claim they are homogenous and play the same is an out and out untruth. They don't feel the same at all, especially at first level.

I think your point here of stating "untruth" lacks the understanding that what was stated is based on opinion. Since opinions in essence are neither true or false. By the poster's opinion it is in his feeling that they are homegenous in design and play. Stating that it is untrue is akin to stating it is a lie, and doing that would be taking him out of context.

I find being a 1st level adventurer in 4E more like what being a 1st level adventurer was supposed to be: a fairly experienced combatant who has spent many years training to survive adventures.

The problem with this statement is that an "adventurer" only is that experienced through adventure. To say that he already starts like this means that he has already adventured prior thus making him that experienced. The reason an Experience Point Chart exists is to show the level of understanding/training the adventurer has. To have him start at such a level and never before adventure would in essence put him at a level higher than the effective point of experience he would have had otherwise.


The whole I'm a 1st level guy who can die in one hit didn't at all fit the idea of a starting adventurer who just spent a great deal of his life training to adventure and wield weapons. Instead you actually feel like a combat veteran about to set out on your own. I much prefer the starting feel of 4E because it makes you feel like a seasoned combatant right from the beginning, like you actually did spend quite a bit of time training in your chosen class.

My answer to this is that someone who is a bookworm and has been so for most of his child and adolescent life isn't going to be the most physically fit. More so he also has not been trained to fight in such situations dealing with skill at arms, though he does have magic on his side. Are we to say he is just as hardy and can take a knife to the chest and shrug it off to the already battle scarred fighter? Mind you this bookworm is also the guy whose only armor is his trusty robe his teacher gave him.

Much, much better mechanic than the 3E start at 1st level being enormously weak and able to be slain with one or two lucky hits. That didn't at all feel like a fighter or wizard that had spent a great portion of their life learning their profession.

The problem with this statement is the assumption that the character has spent their life learning their profession. If this were true I would gather they would be very old and at that point most likely would be easily killed to being frail from age.

4E is a nice game. I feel it did a very good job of differentiating classes. In fact a superior job to 3E because it allows for specialization within a given class. No more assuming your a wisdom based cleric or a strength based paladin. Instead you have alot more options for building paladins and clerics with different focuses.

Can you please elaborate on your response. As I have seen it I don't know that Clerics had to be wisdom based, and Paladin's had to be strength based. In fact I have seen a cleric who acts much like a wizard, and a paladin who acts like a Spartan from the movie 300. Maybe it is just me but have you actually read the books and considered the options available?

So the whole "classes feel homogenous" isn't at all true. A 3rd edition cleric at the early levels is almost exactly the same as any other cleric at early levels. A low level fighter is the same as any other fighter. There was very little to separate one class from another of the same class at early levels. But the differentiation of classes starts very early in 4E. So I'm not buying that classes are homogenous compared to 3E until I see what kind of splat books come out.

I will agree with the splat book part. However I think you have lost what you are even stating. You are comparing a fighter to a fighter, and a cleric to a cleric. And of all things at 1st level.

Because as far the Player's Handbook goes, the 4E Player's Handbook offers way more options than the 3E Player's Handbook for starting characters. If the splatbooks expand 4E options as they did 3E options, then I see 4E as having superior specialization and differentiation at higher levels as well.

Please provide examples to back this statement.

It kicks 3Es behind at character differentiation at early levels. It isn't even arguable.

If it isn't arguable why are people arguing it?
 

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The problem with this statement is that an "adventurer" only is that experienced through adventure. To say that he already starts like this means that he has already adventured prior thus making him that experienced. The reason an Experience Point Chart exists is to show the level of understanding/training the adventurer has. To have him start at such a level and never before adventure would in essence put him at a level higher than the effective point of experience he would have had otherwise.

Indeed.

I have no problem putting the PCs at a higher level of starting HP, however. This doesn't represent that they're more skilled than anyone else, though. It, instead, represents that they're major characters in the game/world/story. Divine favour, luck, story immunity... whatever you like to call it.

I'm very wary of a system that at 1st level has the PC being "normal" as regards the rest of the world... which means that they're actually ineffective or very fragile. Somewhat fragile is ok (PCs in 4e are still very squishy, just rarely in one round).

My first experience of playing D&D was as a 1st-level AD&D magic-user. I had 3 hp, an AC of 10, and one spell: shocking grasp. It did 1d8+1 damage if I hit. My chances of hitting were smaller than a fighter's, of course, as there wasn't anything like "touch AC". (I didn't choose my spell list; it was rolled randomly as suggested in the DMG). There was nothing that I could do that the fighters of the group... and the clerics... couldn't do better.

I believe there's a design view in oD&D and AD&D that it's okay for beginning PCs to be weak because the player can always roll up a new one. Once they reach 2nd and 3rd level they'll have a good PC and they can keep it alive from then on... and that view is based on the assumption that play of D&D will be near-daily. (Have a look at the AD&D DMG and its discussion of "Time"; this game is being played far more frequently than I ever have been able to).

When you get to fortnightly campaigns, having a 1st level PC die from an unlucky roll of the dice is much less acceptable. D&D, as the years have gone on, has been moving more and more towards 1st level PCs that don't die in one hit. With 4e, they've pretty much achieved it.

However, based on my play, they're still can die! Irontooth bears that out.

That's my view of it, anyway.

Cheers!
 

I think your point here of stating "untruth" lacks the understanding that what was stated is based on opinion. Since opinions in essence are neither true or false. By the poster's opinion it is in his feeling that they are homegenous in design and play. Stating that it is untrue is akin to stating it is a lie, and doing that would be taking him out of context.

No, an opinion based on a false assumption is incorrect. The opinion I questioned was based on a false assumption.

It is like me saying a wizard plays like a fighter because they both do damage. A 4E wizard plays no more like a fighter than 3E wizard. So if the poster thinks that 3E characters are not alike, then the only reason I can think of that would consider 4E characters alike is that he is interjecting a bias against 4E.

If he said I didn't like 4E. Then that is an opinion.

Stating that 4E characters feel homogenous versus 3E characters is a provable untruth. I can show that they play very differently through multiple examples. Just like they did in 3E and previous editions.



The problem with this statement is that an "adventurer" only is that experienced through adventure. To say that he already starts like this means that he has already adventured prior thus making him that experienced. The reason an Experience Point Chart exists is to show the level of understanding/training the adventurer has. To have him start at such a level and never before adventure would in essence put him at a level higher than the effective point of experience he would have had otherwise.

Do you read history? I read quite a bit. I have spent a great deal of time reading about knights and medieval warriors.

They trained from a young age to fight. They didn't see battle for a long time, but because they had sparred, trained with many different weapons, trained to fight on horseback, and learned various tactics and strategies for fighting they were very prepared when they stepped on a real battlefield. So they might live long enough to gain the practical experience of the battlefield.

These men were not the type of men to die easily even to a more skilled warrior. Their training very much prepared them for the battlefield. It was nothing like modern day school.

I view the training a wizard or fighter have as I do the training of those medieval knights. They have spent much of their life training in weapons and armor, sparring, and practicing combat maneuvers. When they start adventuring, they are special operations soldiers just out of bootcamp. A higher class of indvidual than your standard guard. And they have been rigrously trained so they will not die in the first battle they enter to a single hit.

No one sends a boy on the battlefield if he isn't trained to do the job expected of him. I guarantee you that a 12 year old boy trained to be a knight and that was a knight's squire would beat a 20 year old modern man of today in a fight. He would match up in hand to hand against fairly advanced modern hand to hand warriors due to the amount of training he would have received in arms by the age of 12.

So this is a matter of how we view an adventurer's young life. To me a person starting out on an adventure is the apprentice of a stronger wizard or fighter who would not think of letting a student go on their first adventure unless they were fairly certain they would be able to survive.

I think 4E does a better job of simulating the amount of training that a young adventurer would have.



My answer to this is that someone who is a bookworm and has been so for most of his child and adolescent life isn't going to be the most physically fit. More so he also has not been trained to fight in such situations dealing with skill at arms, though he does have magic on his side. Are we to say he is just as hardy and can take a knife to the chest and shrug it off to the already battle scarred fighter? Mind you this bookworm is also the guy whose only armor is his trusty robe his teacher gave him.

See above post.

What you just described would be a non-combat sage, not a wizard. If you want to run that type of character or background, I'm quite sure the Dm could figure out a way to allow that.

A 4E wizard is a character that spent much of his life mastering the art of magic and how to wield it in combat. That's how I envision the wizard.


The problem with this statement is the assumption that the character has spent their life learning their profession. If this were true I would gather they would be very old and at that point most likely would be easily killed to being frail from age.

No, they wouldn't. As I said, historical references indicate that children from medieval times (the time most associated with the tech level of DnD) were trained to fight with weapons almost as soon as they could hold a sword. Children were also apprenticed to craftsmen or sent to learn a trade at the age of 10 or 11. When they finally were able to go out on their own and attempt to start their own blacksmith shop, their trainer would make sure they were very competent before he gave his recommendation.

Squires as young as 12 or 14 served knights on the field of battle. They would wield polearms or spears to protect the rear of knights as they fought.

So no, they would not be very old. That is the thinking of a modern person. Not a person from the type of tech level you would find in DnD times.

Can you please elaborate on your response. As I have seen it I don't know that Clerics had to be wisdom based, and Paladin's had to be strength based. In fact I have seen a cleric who acts much like a wizard, and a paladin who acts like a Spartan from the movie 300. Maybe it is just me but have you actually read the books and considered the options available?

Are you seriously asking me this? All 3E cleric spells were based on wisdom as the prime spellcasting statistic. If you did not focus on and enhance your wisdom, you gimped your character and you scaled badly.

Yes, you could choose spells that blast, but you wouldn't be anywhere near the AoE master that a wizard was. If you were the only cleric in the party, you were needed to heal. If you didn't play this way, then I don't know how you survived high level encounters.

How did your paladin play like a Spartan without having high strength? What did he do exactly? I don't even know what you're talking about. In 3E high strength meant more damage and a better chance to hit.

How did your paladin not focus on strength and still be an effective warrior? He does bonus damage based on strength. He swings based on strength. His second focus stat would be Charisma.

This is how the 3E paladin worked. Did you make some kind of less effective paladin that focused on other stats?



[Please provide examples to back this statement.

You haven't read the 4E PHB yet have you?

Example 1: Paladin can be built around Charisma or Strength. There are useful abilities and primary attacks for either type of paladin.

Strength based paladin: Focused on melee. Holy warrior type with heavy armor and weapons. Generally does strong melee damage. Less focus on implements, less ranged attacks, and less healing ability.

Charisma based paladin: Still does melee attacks for base attacks. Has more access to ranged damage. Focuses more on radiant damage and healing. A more protective paladin that does a bit less damage than a strength-based paladin, but can serve the role as healer.

You couldn't do this with the 3E paladin, especially starting from first level. You couldn't dream of filling the healer role as a paladin at first level.

Example 2: Fighter. Both builds built around strength.

Sword and Shield Fighter: Focused on combat accuracy and pushing the opponent around the battlefield. Higher AC. More abilities for pushing and shifting opponents. More defensive abilities and taunting abilities for drawing aggro, protecting your comrades, and keeping yourself alive.


Two-hander warrior: Focus on big, heavy melee weapons. Does more damage. More focus on hitting multiple targets.

Two different types of fighters. And you can even create a hybrid of the two for a third type of fighter.

This is possible for every class. You can build a different archetype for every class in 4E. So though there are less total number of classes, you can mix and match so much that you can build more different types of characters with 4E than you could do with 3E from level one up to level thirty.

If it isn't arguable why are people arguing it?


I think the diehard 3E guys who haven't spent much time studying 4E or don't know the ruleset very well want to argue. So they make false statements based on shallow experiences with the 4E system that don't tell the truth about it. It's their way of promoting anti-4E propaganda rather than just saying the simple truth: "They didn't give 4E much of a try, they like 3E better, and they don't want to play 4E."

If they said that, then I would have nothing to say. That is an opinion.

Stating that the 4E classes feel homogenous and can't be made as distinctive as a 3E class is just an outright falsehood born of either unfamiliarity the 4E PHB classes or an outright attempt to propagandize against 4E. Either way, I aim to dispel that myth.

I played 3E a long time as both DM and player. I owned every splatbook, the PHB 2, and some 3rd party source materials that further expanded options for characters. I know the 3E system better than most that play it, and the few that know it better than me...well, good for them.

I've played 4E now. Right from the beginning I had more options than I ever had with the 3E PHB. I have never had such trouble making a choice of characters as I have had choosing what race and class to play in 4E.

Not only did they make each class and race unique and individual. They also made each one so good that it is difficult to choose which one to play. I never had that trouble in 3E. The best races were obvious for a particular class, the best feat builds were obvious for a particular class. That isn't the case with 4E. That to me means they did a great job differentiating each race and class as well as balancing them so that one didn't stand too far above the other.

I like that I have a hard choice choosing whether to elf, dwarf, or eladrin. I like that I have a hard choice choosing whether to be a char or str based paladin. Each one plays unique and can give you a very useful benefit. It makes you fret to pick one path or the other because of what you'll lose by doing so. If that isn't differentiation with strong touch of balance, I don't know what is.
 
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"Stating that the 4E classes feel homogenous and can't be made as distinctive as a 3E class is just an outright falsehood "

It's this kind of statement that seems to derail things - I'll give another shot at explanation.

Stating that anything FEELS like anything else cannot be called an 'outright falsehood' in this forum, because it is an opinion.

The only way that you can say that someone is making a false statement by saying that something 'feels' a certain way is if you truly know how they feel.

If I say I feel that the weather is lousy, you can't say that's a falsehood - it's how I feel. If I say that it's raining and it's not, THAT would be a falsehood.

You are currently saying that you know how people really feel, and that they are not accurately expressing those feelings here.

"an opinion based on a false assumption is incorrect" - no. Opinions are neither correct nor incorrect. Opinions based on false assumptions are perhaps misguided, but the opinions are real and cannot be declared to be false just because you don't agree, and they can't be declared false even if they were based on flawed or incorrect information (which may or may NOT be the case here).

You can dispute the facts, rules, quotes, etc. by which someone attempts to explain WHY they feel the way they do, but claiming that an opinion is false makes no sense.

You can call people out on incorrect facts, or use arguments to attempt to change their opinion, but the opinion is what it is, and a feeling is neither right or wrong (barring, of course, physically amorous feelings toward waterfowl)

To get back on track - there is definitely a historical precedent for a well-trained starting adventurer, and from my knowledge of someone like Conan I believe that (movie not included) his short stories began with him just as tough as ever.

However I think that many of us (despite your opinion of each creative work) long for adventure stories like we saw in The Hobbit, Lord of the Rings, Dragonslayer, Harry Potter, etc. The hero is either a fish out of water, swept up into things they didn't expect, or in some other way weak and unprepared at the outset. I liked having a 1st level wizard that had to cower a bit, because when I got to higher levels I could look back and remember when I DID fear a lucky swing of a goblin's sword.

Neither approach is wrong or right - because it's your opinion. I'm not going to come in here, cite these fantasy references that started with weaker heroes, then use these references to improperly state that your OPINION about what makes a good starting character is wrong.

But it does appear to me to be an issue with 4th edition that without extra DM work, this option to begin naive and be swept into the epic cannot occur without substantial work by the DM (OPINIONS).

Earlier editions seems to have this setup:

Want to start frail: begin at first level and work toward greatness
Want to start tougher: begin at a higher level

4th edition SEEMS to me to be:

Want to start tougher: begin at first level and become more huge
Want to start frail: You're on your own to generate mechanics for 0th level or -1 level or whatever.

Not saying that either approach is wrong, but for me this is a part of 4th edition that I don't like.
 


Stating that anything FEELS like anything else cannot be called an 'outright falsehood' in this forum, because it is an opinion.

Nonsense. Sandpaper feels rough. Contact with it provides a certain experience.

4E classes do not feel homogenous. Contact with each of them provides a different experience.

The only way that you can say that someone is making a false statement by saying that something 'feels' a certain way is if you truly know how they feel.
Fine. If someone plays different classes in 4e and then claims they are all the same and provide the same experience, I'll chock it up to the same thing as if someone touches sandpaper and says it smooth. Some sort of damage to their ability to sense or think. Or an attempt to be misleading.

Earlier editions seems to have this setup:

Want to start frail: begin at first level and work toward greatness
Want to start tougher: begin at a higher level

4th edition SEEMS to me to be:

Want to start tougher: begin at first level and become more huge
Want to start frail: You're on your own to generate mechanics for 0th level or -1 level or whatever.

Not saying that either approach is wrong, but for me this is a part of 4th edition that I don't like.

Okay, great. So now what are you going to do about it? 4th ed doesn't support that kind of play. If you want that kind of play, you'll have to either house rule it or look elsewhere.

So is the next step to keep whining about it? As if that's going to change something?

If a set of rules don't support a desired style of play, change them or find some that do. It's really not that difficult of a concept, yet we have thread after thread where people are whining about this or that, just like when 3.x came out.

Enough time has passed that you'd think most people would have gotten it out of their system and either moved on to rules that do work for them, but here we are.
 
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Nonsense. Sandpaper feels rough. Contact with it provides a certain experience.

4E classes do not feel homogenous. Contact with each of them provides a different experience.
(snip)

So is the next step to keep whining about it? As if that's going to change something?
(snip)

Enough time has passed that you'd think most people would have gotten it out of their system and either moved on to rules that do work for them, but here we are.

What is interesting to me is that I BELIEVE that these posts you label whining are part of this thread...I would have thought that most people who don't like the contents of this thread would have gotten to the point where they would move on to threads that only praise 4e if they aren't interested in discussions of perceived flaws. I would suggest that you move on to threads that work for you.

The sandpaper bit is an attempt to sidetrack...we could argue operational definitions of 'rough', but that example doesn't change the fact that some people find that the classes 'feel' the same. The poster didn't suggest that he feels that water is purple and smells like cheese. He didn't say that he thinks lava feels nice when he swishes it around in his mouth. He feels that the classes seem too homogenous.

Also, I recognize that the term 'whining' is an attempt to dismiss an argument out of hand without addressing the specific points made. Those who put forth a position that you don't agree with are not necessarily 'whining'...the word is inherently combative, never moves an argument along, never succeeds in the obvious intent to shut up the 'whiner' - it's basically just a weak insult - if you whine you're a whiner, and so no matter your logic your argument must be wrong. The word implies not just a refutation of the statements, but speaks to the tone and character of the person making the statement - borderline ad hominem.

Discussing what you perceive are the shortcomings of an edition of a product that you loved at one point is not whining. And the very existence of EDITIONS of D&D shows that the possibility for changes is there. Since there was a third, then a fourth edition, we can reasonably believe that a fifth will come. If we simply shut up, whether or not we move to a different system, they will not have our input on what specific things we didn't like, and these will remain in 5E. Even if we move to a different system and 4E doesn't do well, they won't know WHY unless people express that.
 

The sandpaper bit is an attempt to sidetrack...we could argue operational definitions of 'rough', but that example doesn't change the fact that some people find that the classes 'feel' the same. The poster didn't suggest that he feels that water is purple and smells like cheese. He didn't say that he thinks lava feels nice when he swishes it around in his mouth. He feels that the classes seem too homogenous.
The poster could think that lava feels nice when he swishes it in his mouth. You'd have to ask him, but I feel he would be unable to talk after trying that for a very long time.

Discussing what you perceive are the shortcomings of an edition of a product that you loved at one point is not whining. And the very existence of EDITIONS of D&D shows that the possibility for changes is there.
Not really.
Whining is not bad in and of itself innately.

And yes, whining is the bolded thing.
Whining can be annoying to others. But no one can innately say whining is bad. Specific instances of whining can be.
Whining is the reason those at Guatonomo bay has legal rights now.
Since there was a third, then a fourth edition, we can reasonably believe that a fifth will come. If we simply shut up, whether or not we move to a different system, they will not have our input on what specific things we didn't like, and these will remain in 5E. Even if we move to a different system and 4E doesn't do well, they won't know WHY unless people express that.
Um, no, just because tyhere was a 2nd or 3rd does not mean there will be a 5th.

An example, there was no 5th dimension found yet that is excepted as exists today.
There are limits.

Same as there is no Elvis 2.0, just because there was a 1.0. That would be a false dilemma fallacy.
A. There will be a 2.0.
B. there will only be a 1.0.

These are not the only choices.
 

Um, no, just because tyhere was a 2nd or 3rd does not mean there will be a 5th.

An example, there was no 5th dimension found yet that is excepted as exists today.
There are limits.

Same as there is no Elvis 2.0, just because there was a 1.0. That would be a false dilemma fallacy.
A. There will be a 2.0.
B. there will only be a 1.0.

These are not the only choices.

I'm not following a lot of this, which I'll just assume is my own failing.

The dimension stuff might need a bit of rewording, but moving on...

There might not be an Elvis 2 just because there was an Elvis 1.0, true, but if some media company introduced Elvis 2, made money, introduced Elvis 3 then Elvis 4, and made money, it wouldn't be a particular stretch to imagine that if E4 makes money, there might be an E5.

So many of these points you're making seem to just go nowhere, so unless you say otherwise I'm going to assume that you aren't actually trying to make the point and are just bantering for personal fun...my apologies if you were actually trying to make a point.
 

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