lutecius
Explorer
I practiced karate as a kid. When a particular move hurted before i was completely exhausted, it meant i was doing it wrong or didn't have a proper warm up (which means using those muscles even more)To be frank, I think of this in terms of martial arts katas. Each particular maneuver requires a different pattern of movements and thus strains a different set of muscles. In addition, logically speaking, if you develop a fighting style built around a set of maneuvers that are so straining that that you can't perform them again until you rest, you would make sure that each one strains a different muscle to maximize your flexibility.![]()
I did a little judo too (my father was a judo instructor). Some grapples would cause a greater strain, but once my arms or shoulders started to hurt, I was pretty helpless because there weren't many moves i could do.
Again, being too "tired" to execute a low level attack but being perfectly able to pull off a high level one doesn't make sense to me. Specific muscle strain for every single power, is a poor explanation.
The SW force you mentionned in your examples is a magic substitute.That would work, too. After all, just because a force is wierd and vancian-ish doesnt mean that it has to be magical. Stress and adrenaline can cause people to do things that they are not normally capable of, and while it may be possible for a person to train himself to the point where he can reliably reach that heightened state once per day, perhaps for some mysterious reason, it simply isn't possible to do it again without resting first.
Stress and adrenaline don't affect a particular muscle, let alone a particular skill, independently.
A "mysterious force" affecting physical actions like that would have to be supernatural or imply radically different physics in your game world.
I said "powers that make sense as dailies" (not that i think that all powers make a lot of sense in general, mind you.)That's a pretty absolute statement, no? I'll accept that balance could have been the primary concern, but I doubt that it was the only concern or that no effort whatsoever was made to design martial daily powres that make sense. In any case, if the problem is with specific martial dalies rather than with the concept of martial dailies in the first place, perhaps we could discuss what sort of martial dailies would be acceptable instead.
Do you really find that daily powers as described generally have more in-game reasons to be dailies than say, encounter powers?
If they did, i would find martial dailies more palatable, but i don't think hard daily or enconter limits are a good decision. Like i said, i'd be much more confortable with power points and a cost for each power. That would be more elegant and could simulate fatigue.