He's awesome enough now that he can do that 1/encounter, and 1/day he can do it twice per encounter!
No, that is
not what happens.
He's awesome enough that he can pull off the
more difficult maneuver 1/encounter, but for some reason, he can only pull off the slightly less awesome maneuver 1/day.
For it to be logical, he would be able to pull off the
less difficult maneuver 1/encounter, and 1/day, he could put a little extra into it.
Incorrect. I asked you how it would be possible to make fluff that was plausible to everyone. You quoted me above your reply which included "ancestor spirits" and "unknown forces".
No, not incorrect.
There are several approaches people have tried in this thread to justify the existence of martial dailies. Several people in this thread have asserted a supernatural component to dailies exists as part of a way to justify their limitation. Others have asserted that there are RW justifications, like exhaustion, strain, or the metaconcepts of "many tries with one success," and "you use the maneuvers described in the fluff many times, but only once do you get the described mechanical benefit."
Clearly, if those represent the
actual views of those respondents vis a vis martial dailies (as opposed to suggestions to those like me about how to correct our view of the game), then there is
no way to describe martial dailies in a way that will satisfy
everyone.
Especially if you're like me and find each of those justifications wanting on some level.
So instead, I just rolled up a whole bunch of the thread into one response, leaning heavily towards the supernatural, since that is one of the major ideas that keeps cropping up.
But lets be honest- the fluff doesn't match the ability on most of the ones I've seen.
Brute Strike- the 3[W] one I mentioned above- reads:
"You shatter armor and bone with a ringing blow"
"3[W]" is all that is granted. No damage to armor in any way. No lingering effects from shattering bone.
Mountain Breaking Blow- the encounter exploit mentioned above (and erroneously thought was 15th level but is actually 17th- reads:
"You land a ringing blow, then push your enemy back without giving other nearby enemies the opportunity to strike you"
You get 3[W] and a 3 square shift of your foe. No bar, modifier or anything of the sort regarding attacks of opportunity.
So I'll ask again. Can you come up with flavor for any one Martial Daily which is both:
1/ accepted (even if not particularly liked) by everyone; and
2/ a plausible limit on the power's use to whatever the mechanics specify?
1) No, because I haven't seen a single reason to limit
any non-magical martial abilities to 1/day. (Assuming I'm part of "everybody.")
2) Yes. Lets try:
a) the power is usable 1/day against foes in the same tier (Heroic, Paragon, Epic) as the user, per encounter against foes 1 tier below the user, and at will against foes 2 tiers below the user. (Note: this modification could also be used in conjunction with per encounter abilities, meaning that an Epic PC could use all of his martial abilities at will against Heroic tier foes.)
If the above is too beefy, use a 1/day, 3/day, per encounter tiered structure.
b) power is normally usable 1/day. PC may make another attempt to use the power by making a roll (math blah blah blah) difficulty to use it again. Regardless of success, it may not be used more than once against a
particular foe in 1 day.
c) do away with martial dailies completely, and just give warrior types additional (lower powered but same mechanics) per-encounter abilities.
In the alternative, some could be full-powered, but situationally limited- only if foe is bloodied, only against marked opponent who has used all of his healing surges, usable again only after you are bloodied and have used your last healing surge, whatever.
I'm sure if I had some months to do this, rather than some stolen moments on July 4th, I could come up with more and/or better. Especially if I was being paid to design the game.