Same thing goes for the "I goofed" model. I don't know why you don't like it, though.
Because its not an interpretation supported by the mechanics. Its a maneuver you've learned. You've done it before. Its not the goofed up version of the superior per encounter maneuver.
If it were, it should be a part of the "Missed" line of the superior power and/or you should still be able to use the lesser power.
It doesn't need justification, because the mechanic is a good one. You want a rationalisation for a good mechanic.
If it were a good mechanic, we wouldn't be having this discussion.
Of course. Surely the idea of someone catching their breath between fights is not so hard to grasp.
No, no problem there...
Except that for daily maneuvers, even the
epic level PC will never "catch his breath" sufficiently for more than one use per day, while more powerful maneuvers are per encounter.
Look at the Paragon and Epic per encounter exploits- 3[W]+ and 4[W]+ maneuvers are not uncommon. One could even call them the norm at some point.
Yet he can't "catch his breath" to perform a simple 3[W] maneuver that he's known for 15+ levels?
To quote Judge Judy, "Don't pee on my leg and tell me its raining."
Sure he can. If he hits, he gets 3[W].
4E does not simulate 3E's version of reality. It simulates action movies, where finishing moves are used to, you know, finish a fight.
You've said it before, and its no more true than the first time you stated it.
Even in action movies, "finishing moves" are often usable more than once a day when the foes are inferior in quality to the protagonist (or in some cases, a powerful antagonist).
It is only when the participants in the fight are of nearly the same ability that "finishing moves" only get used successfully once in a fight.
There is plenty of mechanical balance. In fact, your issue is that you consider there to be too much of it.
First, my
issue is that the method of achieving balance makes no sense.
Second, I think that it is
improper balance when both an epic PC and a noob have the same #uses/day for a particular maneuver.
Then think harder about fantasy.
That is precisely as cute as an Otyugh.
If you were watching an action movie would you think it "unrealistic" if the hero used exactly the same spinning sweep move three times on the same opponents and got the same result each time?
See Chuck Norris.
Besides, assuming what you just described is a daily power, is ossible in 4Ed if the encounters are on different days.
But furthermore, check out the body of work of not just Mr. Norris, but of other top-flight martial artists who transitioned into film, like Bruce Lee or Don "The Dragon" Wilson.
Frequently, they will use and reuse martial maneuvers, especially against lesser foes. It isn't until they meet a nominal "equal" that formerly viable tactics get abandoned.
The "daily" and the "encounter" limits are there to keep those moves special,
A per encounter martial maneuver is both sensible and preserves the "specialness" of choosing combat maneuvers.
A "daily" power that never improves with the PC defies logic and becomes frustrating at high play levels.
Imagine if the 3.X dailies really were dailies! A 20th level Barbarian who could only Rage once? A 20th level Monk who could only Stun once? A 20th level Paladin who could only Smite once?
Instead, each 3.X PC gains both additional uses and increasing value out of his so-called dailies.
Meanwhile, the Epic level Fighter still has Brute Strike but 1/day.
The other way to rationalize dailies that I have seen put forward is that only rarely in the ebb and flow of combat does your character get the opportunity to pull off one of these special moves - while in reality the PCs can decide when these moments occur.
We've covered this- 1) rare≠daily, and 2) success of a maneuver should depend upon the relative skill of the combatants and the chaos of battle.
If you are not prepared to make the steps required to understand certain meta-game situations (Martial Is Not Mundane, A Once Per Day action is only possible in a Once Per Day situation), all that means is that you have not taken those steps.
If martial is not mundane, then they should spell it out, and 1/day martial abilities should clearly be described in non-mundane terms. Its not just the Fighter, after all- consider the Warlord's Pin the Foe:
"No matter where your foe turns, one of your allies is waiting for him."
Not only is that pure mundane language, but it describes actions that should depend upon actual PC actions, not some power with a lame "daily" mechanic. I mean- that's SOP for Roman Legionnaires.