We're discussing the rules as they are, not what we can HR them into.
No, coming up with interesting narratives that do not involve the RAW at all does not count as "that's not RAW but would make a nice house rule".
HP? This isn't about HP. (Though I also dislike 4Ed Healing surges, but that's a different thread, I'm sure.)
I've been playing D&D since 1977.
Exactly. You have been playing D&D for so long that you have become inured to hit points. Now you just need to play 4E long enough that the same will happen with daily powers.
An illogical mechanic is illogical regardless of the system around it.
A handwave is a handwave regardless of the system around it.
Yes, the greater or lesser at wills or per encounters, but not dailies.
Yes, dailies.
Were 4Ed really a "Ki" thing, more powerful abilities would be more draining, and thus, would be performed less frequently. In addition, as the person grew in control and amount of Ki, all of his abilities would increase in power.
Insert arguments against spell point systems here.
Instead, 4Ed has lesser powers that remain stuck at 1/use/day with a static benefit, while other, "more draining" abilities may be performed multiply...but retain an essentially static benefit.
It's a ki thing in that an unexplained metaphysical quantity is involved in why some ppl can do amazing acts that other ppl can't. That you choose to extend this to other issues of no particular import is not very relevant.
Not that you know my actual mental state, but "It is better to be an unhappy Socrates..."
So, are you having fun?
Not really.
"Minion" has a specific definition in 4Ed. Essentially, they're tissue paper opponents- one blow and they're done.
A "mook," as I've been using the word (admittedly, sometimes interchangeably with "minion") is a foe of significantly lesser level than the PC. That could be anything from an actual 4Ed Minion to someone just the tier below the PC.
"Mook" is not a word that has a specific definition in the rules, and so you can define it however you wish. I choose to define it in a way that is productive, and helps facilitate a reasonable narrative framework in which to embed the rules structure of 4E. How about you?
I'm sticking with Socrates.
Not that there's anything wrong with that.
My dislike of certain 4Ed mechanics isn't going to be altered by your cutesy assertions to "think more" or "think less" depending upon your whim. Why you think acting obtuse is enjoyable is your own concern, not mine.
Well, as long as you're having fun.
I call things like I see them: There are things I do like about the game, but ultimately, I see 4Ed as being a flawed product that does not meet my purposes or standards. One day I may play it- I'm not going to miss out on role-play just because I hate the system- but it will never be my game of choice on either side of the screen.
So you keep saying.
Yes, a higher level PC has more daily powers than a lower level one. Big whoop.
Exactly. A PC is the sum total of their powers (well, for the purpose of this discussion anyway).
Each daily power is singular in use- illogical in the context of a PC with more powerful per-encounter abilities.
Quite logical in the context of real-world constraints on how to handle PCs with laundry lists of powers.