Mercurius
Legend
Forked from: The 3.5 renaissance!
Let's say it is 2-3 years into the future. 4e has been out for about three years and it isn't as popular as we, Wizards of the Coast, thought it would be. Not only is it not grabbing the World of Warcraft fan base like we hoped, but the fallout from GSL had a ebb-tide effect with many players returning to 3.5e (as we have seen). Furthermore, Pathfinder really took off and, while still a distant 2nd, is in the rearview mirror and closer than it originally appeared.
So what do we do? One of the biggest problems was the switch-over from OGL to GSL, which seemed to sacrifice market sustainability and growth potential for security of temporary dominance. And it may be that because D&D is, by and large, a graying hobby--with some new players, but the majority still being the 30+ crowd that grew up on it--the whole "video game vibe" of 4e that tried to attract "Digital Natives" (born after 1980 or so) did more harm than good by alienating the older "Digital Immigrants".
(Note: I'm trying to look at this from a socio-economic perspective, not as another iteration in the "Edition War"...so don't read too much into any of my comments as pro-this or pro-that).
So it is 2011 (or so) and we're looking at the long-range plan. A few options come to mind; do we:
1) Continue as is and eek every penny we can get out of 4e and gradually plan for a 5e in 2015-18.
2) As above, but speed up the process and focus on creating 5e as the grand consolidator, the Best Edition Ever that includes the greatest elements of previous editions, coming in 2013 or 2014.
3) Drop table-top RPGs altogether and embrace virtual technologies, selling D&D to someone who doesn't mind it not being as profitable as it once was and let them deal with it.
4) Another option?
BryonD said:I think the OGL will set 3.5 apart from the other versions.
Inevitable is a pretty big word, of course eventually something better will come along. Technology changes, if nothing else, will force that.
But the established pattern of games doesn't automatically mean that others will follow. A different variable means a different path, and the OGL is a huge variable...
...4E is a fundamentally different approach to the idea. Ultimately, I don't think it will play that big a role in 3E's demise. 3E is a decade on now. It was very clearly losing steam well before 4e was announced. Yeah, the new shiny drew the attention away from the old game and any old game is going to have trouble getting that back. But, the backlash on 4E seems to be revitalizing 3E if anything. It doesn't make it less inevitable that it will eventually go down. Of course it will. So will 4E. But I think 4E has actually delayed the inevitable, not spurred it on.
And, as an aside, 3E will outlast 4E. That isn't an edition war comment, just a simple observation. In a few years 5E will come along. And 4E will go in a box. The 3E/OGL community may be tiny at that point, but it will handle edition cycles far better than 4e.
I'm not convinced that 4E will do nearly as good a job at keeping the new blood. I think 4E will get fans, and a significant fraction will sooner rather than later move on. I'm also convinced that the numbers are larger than your guesses. We are less than a year in and 4e attrition is already showing.
Let's say it is 2-3 years into the future. 4e has been out for about three years and it isn't as popular as we, Wizards of the Coast, thought it would be. Not only is it not grabbing the World of Warcraft fan base like we hoped, but the fallout from GSL had a ebb-tide effect with many players returning to 3.5e (as we have seen). Furthermore, Pathfinder really took off and, while still a distant 2nd, is in the rearview mirror and closer than it originally appeared.
So what do we do? One of the biggest problems was the switch-over from OGL to GSL, which seemed to sacrifice market sustainability and growth potential for security of temporary dominance. And it may be that because D&D is, by and large, a graying hobby--with some new players, but the majority still being the 30+ crowd that grew up on it--the whole "video game vibe" of 4e that tried to attract "Digital Natives" (born after 1980 or so) did more harm than good by alienating the older "Digital Immigrants".
(Note: I'm trying to look at this from a socio-economic perspective, not as another iteration in the "Edition War"...so don't read too much into any of my comments as pro-this or pro-that).
So it is 2011 (or so) and we're looking at the long-range plan. A few options come to mind; do we:
1) Continue as is and eek every penny we can get out of 4e and gradually plan for a 5e in 2015-18.
2) As above, but speed up the process and focus on creating 5e as the grand consolidator, the Best Edition Ever that includes the greatest elements of previous editions, coming in 2013 or 2014.
3) Drop table-top RPGs altogether and embrace virtual technologies, selling D&D to someone who doesn't mind it not being as profitable as it once was and let them deal with it.
4) Another option?