Fortune Cards: you likey?

Fortune Cards...

  • I have used and liked Fortune Cards

    Votes: 13 10.2%
  • I have not used but would like to use Fortune Cards

    Votes: 18 14.2%
  • I have used but do not like Fortune Cards

    Votes: 14 11.0%
  • I have not and will not use Fortune Cards

    Votes: 58 45.7%
  • I have no real opinion on Fortune Cards

    Votes: 16 12.6%
  • What are these Fortune Cards you poll of?

    Votes: 8 6.3%

  • Poll closed .
What would the reasoning behind this be? Because some Marketing Big-Wig said make it happen but the guy in charge of making them didn't want cards in DnD so they designed the suck into them?

Essentially, yes.

I should perhaps note: I don't think it's likely that that would happen. It's just that I wouldn't be completely shocked.

The thing is, there are good and interesting ways to introduce card mechanics to D&D. There are even good and interesting ways to add collectable card mechanics to D&D. But Fortune Cards is not a good way of doing it - it's too peripheral, it's too ham-fisted, and it doesn't appear to be being supported sufficiently. Which is enough for me to consider that just maybe the design team have been ordered to test the water with a CCG-esque product, but really don't want to move the game in this direction...
 

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The 'best' thing that could happen to Fortune cards, in my opinion, is tha they do what Paizo do and decide that random isn't the way to go and sell them in complete sets.
 

...Which is enough for me to consider that just maybe the design team have been ordered to test the water with a CCG-esque product, but really don't want to move the game in this direction...

Definately feels like something from the corporate side...but its also another "lets throw it out there and see what sticks". I don't know if R&D really wanted to undermine it, but they may not be that invested in it.
 

I think a lot of people put more effort then is required in weird parts of company planning. :P

Maybe it's because most gamers are at least somewhat creative and imaginative, but they always seem to head right to what conspiracy fits this product best... plan.

In reality I think they saw people liked the twitter buffs, and wanted to make a product to capitalize on that idea.

Combine this with how to release something continuously, with lower overhead, doesn't require constant accounting for in the math, makes it harder to just download off the interwebs, and gives stores an incentive to run the in store promotions.

It potentially (as I haven't seen the real numbers) didn't work as well as hoped/anticipated because gamers have a weird love/hate relationship with other types of games, and have active imaginations looking for conspiracies around every corner. :)
 

That was nicely condesending.

Its actually normal for those who manage companies (ie not R&D) to make decisions about what they do. In the case of WotC, for example, we know that essentials was driven by marketing.

But ya, R&D could be responsible for looks like a pretty uneeded product. Not sure what the implications of that are.
 

That was nicely condesending.

Wasn't intended to be- so my apologies if it came off that way.

I just read a lot of "the secret meaning behind X decision" posts. In my opinion this is over thinking things, and overestimating the ability of a company to manage something like that.

No insult intended- simply pointing out that the majority of posts I read about some business decision or other inevitably suggest some sort of conspiratorial element.

Its actually normal for those who manage companies (ie not R&D) to make decisions about what they do. In the case of WotC, for example, we know that essentials was driven by marketing.

Sure- I'm not saying marketing has no influence, that would be as one sided and incorrect as saying they have total influence over something. Decisions are never made from on high without any other input.

Marketing probably saw the popularity of the twitter buffs, and then asked the question- How can we capitalize on this?

That's pretty much the way companies work.

If it's anything like my company, after that was asked, someone pitched the idea for the fortune cards, then someone took a look at rewards vrs risk...

One of those risks was probably Gamers like cards. Gamers like RPGs... Gamers tend not to like cards mixed with RPGs (at least not collectible ones.)

That risk seems to have been overlooked for whatever reason.
 


Most likely Fortune Cards was an experiment by WoTC. As far as I understand, it has failed, as I have hardly seen any positive reviews of the cards anywhere on the web. Most loathe them, some are neutral and a very few like them. What I'm wondering, is why they are comming out with two new sets of the cards failed in the market (Glory of Neverwinter and another set which I can't remember the name of). Maybe they didn't fail?
 

As I mentioned above, I think this is because they want to give the cards a chance in their 'lair assault' program this fall before letting them die. So, I expect support to continue through that time.
 

Most likely Fortune Cards was an experiment by WoTC. As far as I understand, it has failed, as I have hardly seen any positive reviews of the cards anywhere on the web. Most loathe them, some are neutral and a very few like them. What I'm wondering, is why they are comming out with two new sets of the cards failed in the market (Glory of Neverwinter and another set which I can't remember the name of). Maybe they didn't fail?

The world between the net and the $ is vast. Hell, you'd think Harry Potter and Twilight were massive financial failures based on internet chatters.
 

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