javadragon
First Post
Sorry about taking so long to answer comments. Believe it or not I couldn't figure out how to post a reply for the longest time. Reason? I wasn't logged in DOH!
Okay first to Halifax:
Calm down take a deep breath. I said it was average, not awful, and not even poor.
Now I'm sorry if you feel that this game was not intended to be used as a full supers genre book. But I was told that it was more than just an "powers" add on for D&D.
I was even told (I think it was Ranger Wicket, it was definitely one of the writers) that it could even handle the Green Lantern. But I just don't see it. TO be honest though GL is one of the hardest to do in any system.
Okay now for Ranger Wickett:
* Your first point. Certainly valid, especially in the olden days. However, I think the tendency in comics today is to "humanize" the heroes showing them getting tired more often/pushed to the limit. I think I've seen Spiderman beat to a pulp more times in the last 2 years than in the entire 80's
.
* Second Point. Admittedly these are usually bit hero's not the main stars.
* Third point. I'm not really sure how Dynamic powers lead to "trying to beat the system". But you clearly don't like them and didn't want them. I have no problems with this as it is your product and you can do whatever you want in it. I personally feel dynamic powers are a must for any hardcore supers game. Personnel preference maybe but I think you will find many supers gamers agree with me on this one.
* Fourth point. I was talking about someone like Iron Man here (maybe I should have stated Powered Armor?). I never said it couldn't be done but I think it is a common enough occurrence in comics to warrant a template. I think a template would really help new people out who aren't used to creating super heroes with toolkits.
* Fifth point. Okay I guess what I was trying to say is I want my gun toting maniac (heroes) to be able to go John Woo! What do I mean by this? Well if you look in Deeds Not Words (not saying this is a perfect product either) check out stuff like gun-fu! I guess what I'm saying is if one guy gets to throw a city buss the punisher guy should be able to do more than take 4 shots in a round
. I know it might slow things down but it allows for cool matrix like scenes where 2 people take out a whole room full of minions without breaking a sweat.
Finally I never said that this isn't a good product. But I would like to warn people that are looking for a hardcore supers game (like me) that this probably isn't it. You want a couple of cool powers or an easy basic "comic like" game? Great go out and grab a copy immediately!
Anyways wait until my review for Deeds Not Words Comes out. I don’t give it a 5/5 either. Know why? Because it’s not perfect! It will get a 4/5 I think, because while it has some minor problems it really captures the Comic book genre “feel”. I think it will be my system of choice until M&M is out. I’ve been closely watching SAS and fear that the power levels are not granular enough. For instance there is a huge increase in power level from level 9 to level 10.
Okay first to Halifax:
Calm down take a deep breath. I said it was average, not awful, and not even poor.
Now I'm sorry if you feel that this game was not intended to be used as a full supers genre book. But I was told that it was more than just an "powers" add on for D&D.
I was even told (I think it was Ranger Wicket, it was definitely one of the writers) that it could even handle the Green Lantern. But I just don't see it. TO be honest though GL is one of the hardest to do in any system.
Okay now for Ranger Wickett:
* Your first point. Certainly valid, especially in the olden days. However, I think the tendency in comics today is to "humanize" the heroes showing them getting tired more often/pushed to the limit. I think I've seen Spiderman beat to a pulp more times in the last 2 years than in the entire 80's

* Second Point. Admittedly these are usually bit hero's not the main stars.
* Third point. I'm not really sure how Dynamic powers lead to "trying to beat the system". But you clearly don't like them and didn't want them. I have no problems with this as it is your product and you can do whatever you want in it. I personally feel dynamic powers are a must for any hardcore supers game. Personnel preference maybe but I think you will find many supers gamers agree with me on this one.
* Fourth point. I was talking about someone like Iron Man here (maybe I should have stated Powered Armor?). I never said it couldn't be done but I think it is a common enough occurrence in comics to warrant a template. I think a template would really help new people out who aren't used to creating super heroes with toolkits.
* Fifth point. Okay I guess what I was trying to say is I want my gun toting maniac (heroes) to be able to go John Woo! What do I mean by this? Well if you look in Deeds Not Words (not saying this is a perfect product either) check out stuff like gun-fu! I guess what I'm saying is if one guy gets to throw a city buss the punisher guy should be able to do more than take 4 shots in a round

Finally I never said that this isn't a good product. But I would like to warn people that are looking for a hardcore supers game (like me) that this probably isn't it. You want a couple of cool powers or an easy basic "comic like" game? Great go out and grab a copy immediately!
Anyways wait until my review for Deeds Not Words Comes out. I don’t give it a 5/5 either. Know why? Because it’s not perfect! It will get a 4/5 I think, because while it has some minor problems it really captures the Comic book genre “feel”. I think it will be my system of choice until M&M is out. I’ve been closely watching SAS and fear that the power levels are not granular enough. For instance there is a huge increase in power level from level 9 to level 10.