FRCS, Druids and spells. What the heck???

Psionicist said:


The weave? Didn't mystra create the weave, or something like that?

The origional Mystra created the Weave, and then simply maintained it - she did not control it.

When she died, the new Mystra took control and continues to maintain the Weave.

However, magic does NOT come from Mystra, simply her creation - The Weave. She cannot deny anyone magic. Wizards do not have to pray to her.
 

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Re: Re: Re: FRCS, Druids and spells. What the heck???

Psionicist said:


Can you do that? Heh, I had no idea, although it sounds a bit odd.

Conversion is a pretty common thing IRL. I don't see why you couldn't do it in-game.
 

well.. actually.. considering the amount of proof that you have, a character can "believe" in all of the gods. But that doesn't mean they worship ALL of the gods. So.. you may have a character who worships say.. three gods. (I don't remember the FR ones soo.. my example is GH) You could conceivably worship, Ehlona, Obad-Hai, and Pelor.. mind you, the instant you become a Cleric of a Particular religion.. you have really said.. I place this God above all others for me. As a druid, you could worship the porfolio rather than the god.
 

Xarlen said:

However, magic does NOT come from Mystra, simply her creation - The Weave. She cannot deny anyone magic. Wizards do not have to pray to her.
Actually, she CAN deny magic. It's in Magic of Faerun, under "Mystra's Refusal." It's a punishment for those who abuse magic, harm magic, or research uber-destructive spells. If necessary, she can even block gods from the Weave, as long as they're in a plane where the Weave exists. It doesn't say anything about having to worship her, but she can cut someone off from magic if they displease her.
 

Abuse magic? That seems like a definition of any evil spellcaster.

Which the dogma spesificly states that she doesn't deny magic to evil individuals. She offers wisdom. IF they do not take her wisdom, then they use magic wrongly. But that is their choice.
 

In the campaign world I play in, druids generally have a god which they draw their particular take on druidism from, but all druids are part of the overall community and draw their power from the world (itself a sleeping god, but that's unnecessary to the discussion).

So, a NE druid of Litan, god of corruption and a NG druid of Mina, the rain goddess would have no formal ties to their respective gods' clergy, and in fact consider each other closer to breatheren, if serving different purposes. Both draw their power primarily from Gaius, the earth.

In some ways, I see the druids of Faerun being similar. Drawing power from different sources, but having a deity or other source guiding them along their path in nature.
 

I don't understand how druids got the shaft at all? If the PC is willing to worship a god, wouldn't someone who would be motivated to become a druid worship a nature god?

I can't imagine someone worshiping the god of technology saying "I want to be a druid!"
 

Xarlen said:
Abuse magic? That seems like a definition of any evil spellcaster.


I think by abuse magic, it means purposely creating dead magic zones, wild magic zones, using the shadow weave, etc. anyone who uses the shadow weave can no longer use the weave at all. Remember, the original Mystra was Lawful Neutral, and created the weave so anyone could use it. the current Mystra maintains it for that purpose, because if she changed it, the balance would shift. If she denies magic to evil individuals, the balance would shift, and Ao would be -very- displeased.
 

First of all, I see a little misinformation about the Forgotten Realms floating around. I hope I can dispel some of it.

The Druid Issue: In the PHB, a druid can worship a Deity OR just the concept of "nature" itself. In Faerun, they cut out the "OR nature" part. I don't see this hamstringing anyone, as the generalized definition of a cleric is a devout representative of a higher power. PHB Druids revering just nature are the same way. So I don't see the problem of contention.

Religious conversions: Religious conversions are common in the real world and in D&D. In fact, I say they should be MORE prevalent in D&D, as campaigns to convert people to a certain religion would make for some good and intense roleplay. There would be nothing wrong with the concept of an agnostic fighter who "gets religion" and decides that he wants to spend the rest of his life fighting for nature - in the form of Mielikki, or Silvanus.

The source of magic in Faerun: Mystra's Weave is the source of power for wizards, bards, and sorcerers. She does not care who uses the magic for what purpose, AS LONG AS THEY RESPECT THE MAGIC ITSELF. It's like someone loans you an expensive car, and they don't care whether you use it to drive to work or to party all night, as long as you don't trash the car. Use it to dominate the Realms, as long as you don't harm the magic or its source.
 


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