D&D 5E Free +2/+1 ASI instead of racial ASI?

Ragmon

Explorer
5e is very forgiving in playing "off type" R/C combos. You can be perfectly adequate. But archetypes exist for a reason. If I want to play a half orc wizard, it's BECAUSE it's a "rarity". I want to play ip hos uniqueness. If there are no archetypes, then there is nothing unique, either.

Yea, but how about instead of being adequate, the outside-the-box/"fun" choices are moved up to just as good as the generic, stereotype choices?

The rarity is not an issue cause the ASI choice doesent really effect the DM and his world, most likely its populated with stereotypical NPCs anyway, and if the DM want a unique combo then he/she will make it anyway.


Sure, but presenting the setting is NOT writing the rules for making PCs. You can have legolas elves and gimli dwarves in your setting even when those tropes are mechanically poor for them.

Right now, elves and dwarves are getting weapon proficiencies and armor proficiencies that make them legolas-like and gimli-like even if they don't choose fighter as their class (and it probably doesn't have any effect on character classes that don't prioritize the appropriate stats). The thing is that this only really helps world-building, and if you're world building, you just make more dwarves and elves fighters, you don't worry that the elven potter doesn't get longbow on his list of weapons. As long as the generic monster entry for 'elf' gives him stats for a longbow, elves will be typically armed with bows.

So given that, it matters not a whit if you let PCs choose where their +1 and +0.5 stat modifiers go. They could always have bucked the stereotypes, and now you just make it less painful... and it doesn't change your setting one little bit.

Exacta-mundo. :)
 

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