Free +6 weapon

A knight of Thay (generally evil and Forgotten Realms) and a Radiant Servant of Pelor (must be neutral good, Greyhawk) in the same party, what kind of game are you running here?

Without knowing more about the characters, it's hard to tell what they would want--a Thayan Knight with Combat Reflexes, Combat Expertise, and Improved Trip will want very different weapons than a knight with Hold the Line, Power Attack, Improved Sunder, Improved Bullrush, Combat Brute, Shock Trooper, and Powerful Charge.

However, I'll take a stab at it:

For the cleric: +1 adamantine, holy, undead bane, flaming heavy mace of spell storing. Greater Magic Weapon it up as high as you can every day and you're good to go. If your DM lets you replace the haft without damaging the enchantment on hafted weapons (making sundering less painful), make that a glaive. Otherwise, try to get Greater Masterwork (In Paradigm Concept's Arcanis setting this costs 600gp and gives +1 to hit and damage (doesn't stack with magic but it's not the important bit) and +10 hardness) on the glaive or go with a longsword or greatsword. (There are lots of factors in the choice of the specific weapon).

For the minotaur barbarian: +1 vicious, ghost touch, shocking, thundering, frost, adamantine Falchion.

For the Rogue: +1 holy, wounding, undead bane adamantine rapier. (Undead are one of a rogue's greatest weaknesses so taking an undead bane weapon allows the rogue to contribute more effectively when s/he would otherwise be useless).

For the Knight of Thay: +1 Shocking, Parrying (X PsiHB), adamantine bastard sword of wounding and a +1 ghost touch undead bane adamantine bastard sword.

For the gnome: You're a gnome druid, what are you doing with a weapon?
 

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Elder-Basilisk said:
A knight of Thay (generally evil and Forgotten Realms) and a Radiant Servant of Pelor (must be neutral good, Greyhawk) in the same party, what kind of game are you running here?

The DM is having us go through the City of The Spider Queen and he told us it would be best if we made characetrs using races form the underdark. Which is why we have a Drow Pale Master Wizard, Minotaur Barbarian, Tiefling Rogue, Gnome Druid, I have no idea what the Knight of Thay is, and I am playing the half-drow Raidiant Servant of Pelor/Lathander that is also the groups archer, one and the same. Bascially same as the RSoP but just using the name of Lathander and I think I am chaotic good. I have a pretty darn good back story as to how this works and the DM said go for it. The drow and myself have some issues, like him rasing the undead to do his bidding and all but in role-playing over email we have worked it out some. He will be losing undead critters from time to time but we will deal with that eventually. I am hoping that the Knight of Thay is not evil but as of yet I do not know if he is or not. I might need to figure that out soon, smile.

We also did not start out the adventure in the traditional way either. We were summoned to the Baerne complex as she had something for us to do for her. Also she di dnot want her normal minions involved as she wanted discountability and did not want to look weak in others eyes. So natrually she gave us a choice, either help the Matron Baerne or die, gee wonder what option we took. So she wanted to test us first and sent us after some lost caravans to see what happened to them. So that is essentially where we are at the moment. We are all 10th level and tonight is our 2nd night with this adventure.

With regards to the +6 weapons I was just wondering what other people would choose and I will bring up some of these suggestions to my fellow adventures.

Thanks again people.
 



I'd take the straight +6 weapon, and sell it for a ludicrous amount due to the silly Epic item rules.

Then I'd buy whatever items suited my character.

Geoff.
 

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