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Free MMORPGs?

Just beginning to try out Swords of the New World myself, so far liking it, took just under 3hrs to download which is pretty unusual for my connection.

Thinking I like Fighter+Scout+Musketeer and Fighter+Scout+Elementalist, might experiment with a blast heavy distance team though.
 

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sydbar said:
You might want to try Anarchy Online, if you're interested in sci-fi mmo's. You get to play the basic game, and the tower wars expansion free...

I tried that a while back, when they started to offer it for free (w/o any expensions at first).

While the gfx were pretty bad, I could have lived with those, but I couldn't stand the controls at all. Completely unintuitive (for me, anyways). :)

Bye
Thanee
 

Rubies of Eventide is free, has a reasonable download client time on broadband and seems ok. The graphics are a bit Tomb Raider 1 but otherwise not bad. There is a bit of lag loading when changing zones, and there can be capacity issues, but otherwise it seems to play reasonably.

7 races, a stack of classes, lots of skills to train. Seems OK so far.
 

Regarding SONW I have to say the enemy swarms are a little insane. I clear a swarm and don't even have enough time to pick up their drops before they start respawning.

The quest mechanism is very lacking. Far as I can tell there's no marker to show you where to find NPCs or even the location of the missions half the time. The dialogues are a little muddled and could do with cleaning up to be clearer. It really needs some sort of notepad/journal interface where you can take notes on IG stuff like the journal function in Elder Scrolls 3, cause needed info isn't repeated anywhere outside a singular conversation.

Also, what's up with Jukebox? Why is the only song on it Rudolph the Red-Nosed Reindeer and how can I change that?
 

HeavenShallBurn said:
Regarding SONW I have to say the enemy swarms are a little insane. I clear a swarm and don't even have enough time to pick up their drops before they start respawning.

The quest mechanism is very lacking. Far as I can tell there's no marker to show you where to find NPCs or even the location of the missions half the time. The dialogues are a little muddled and could do with cleaning up to be clearer. It really needs some sort of notepad/journal interface where you can take notes on IG stuff like the journal function in Elder Scrolls 3, cause needed info isn't repeated anywhere outside a singular conversation.

Also, what's up with Jukebox? Why is the only song on it Rudolph the Red-Nosed Reindeer and how can I change that?

If you hit Ctrl-Space, you can pick up loot automatically (saves a lot of time)

If you hit Alt-A to bring up the quest info box, then pick the "More details" checkmark, it tells you a little more about the quest. But I agree, that part definitely needs polish. Also having the NPC names a different color than players would be a huge thing.

(Edit: Actually quests in this game seem to be a little lacking period. Most are simply kill XX of a given monster. Ocasionally some missions on separate maps where you have to either stay alive for the duration or kill some boss)

Rudolph the Red Nosed Reindeer is only played in town, I think. It's for the X-mas thing (which apparently will be going on for a while - they are having an expansion patch soon and I think the holiday stuff stays til then). I think outside the city music just plays randomly (I dunno)

Anyway, it's fun, but it's clearly not the most polished. Or best documented. Hard to believe it was originally a boxed retail product. (But still, I found myself playing it til 5 am last night. )
 
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Has anyone tried Voyage Century or Cabal Online? (Both had high ratings at that MMORPG page). The latter is apparently EU only but coming to NA soon.
 

trancejeremy said:
If you hit Ctrl-Space, you can pick up loot automatically (saves a lot of time)
When I do that it kicks over to Harvest mode and the characters don't respond to attacks without prompting. Which you really need given the density of their swarms and frequency of attacks. I've taken to doing what I term assault runs, you kick into Assault mode pick a location at the other end of a long straight area and let the characters mow through with intervention as necessary to keep them all on their feet. Then set Harvest mode and run back down the lane you've cleared, repeat as necessary.

If you hit Alt-A to bring up the quest info box, then pick the "More details" checkmark, it tells you a little more about the quest. But I agree, that part definitely needs polish. Also having the NPC names a different color than players would be a huge thing.
First thing I do is play with the controls to see how they work before starting on the first quests. So I saw the detail box, it just seems a bit sparse to me. A title, an NPC name and a reward. Maybe other games spoiled me but I'm used to a couple sentences describing the object of the quest and success conditions, even if they don't go into Elder Scrolls like detail. The NPC names thing is a minor irritation only, since they outline a different color than PCs it's easy to just mouse-over the clusters and pick out the NPC from the PCs around them.

Rudolph the Red Nosed Reindeer is only played in town, I think. It's for the X-mas thing (which apparently will be going on for a while - they are having an expansion patch soon and I think the holiday stuff stays til then). I think outside the city music just plays randomly (I dunno)
For me it plays non-stop in or out of town, it's so annoying I had to turn off the jukebox and run Winamp in the background.

Anyway, it's fun, but it's clearly not the most polished. Or best documented. Hard to believe it was originally a boxed retail product. (But still, I found myself playing it til 5 am last night. )
Largely the polish issues are the same ones I've gotten used to in all the other Asian MMOs. But you'd kind of expect that they could get past these same sort of problems happening over and over in every one. I mean to solve the Engrish issue it would only take one or two people going over the translations and cleaning them up.

That said it's a damned fun game.
 

HeavenShallBurn said:
When I do that it kicks over to Harvest mode and the characters don't respond to attacks without prompting. Which you really need given the density of their swarms and frequency of attacks. I've taken to doing what I term assault runs, you kick into Assault mode pick a location at the other end of a long straight area and let the characters mow through with intervention as necessary to keep them all on their feet. Then set Harvest mode and run back down the lane you've cleared, repeat as necessary.

In the game options menu, there is a box for "Keep Defend Mode Locked" or something like that, which puts your characters into Defend mode automatically after doing something.
 

One thing I'm completely amped about in SONW is the AI, it's really damned good. I left to handle some paperwork at college this morning and left the team parked at that bridge in at M**whatever on defend mode. When I got back and checked they were 4 levels higher. On the other hand a swarm of bots had apparently invaded the location while I was gone.

Nothing more annoying than 40-60 characters with random letter hashes for names sitting on your camp and driving the swarm respawn rate insane with their overwhelming numbers.
 

Into the Woods

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