Henry
Autoexreginated
Our group runs like a benevolent dictatorship with veto power. Usually, as DM, I suggest a course of action, and unless no one is violently opposed to the game, we run it. If there is a hue and cry from one of us, then we either
A) try to talk them into one or two sessions, before going back to familiar territory
B) make arrangements to only play that game when they are not playing in a given week
C) come up with something else.
9 times out of 10, we don't get to B or C, because everyone in the group is willing to try anything once in a while.
That way, everybody gets to try something neat once in a while.
As far as DM's, there are two of us, plus one DM-in-training, and I am the DM who is most prepared on short notice, so we play mostly stuff I run. I wouldn't mind getting out of the hot-seat a while (In fact, I'm playing instead of running tomorrow!!!) but because the other two are not as often prepared, and the group still wants to game, I don't get to.
A) try to talk them into one or two sessions, before going back to familiar territory
B) make arrangements to only play that game when they are not playing in a given week
C) come up with something else.
9 times out of 10, we don't get to B or C, because everyone in the group is willing to try anything once in a while.
That way, everybody gets to try something neat once in a while.
As far as DM's, there are two of us, plus one DM-in-training, and I am the DM who is most prepared on short notice, so we play mostly stuff I run. I wouldn't mind getting out of the hot-seat a while (In fact, I'm playing instead of running tomorrow!!!) but because the other two are not as often prepared, and the group still wants to game, I don't get to.