Freedom City PBP

Mnemonic walks up behind Bastion. "I am no computer expert, but I am a quick learner." Mnemonic says with a smirk. "What can I do to help?"

OOC: Looking to do the Aid Action on Bastion's Computer check. Use Quickness if possible to take 20.
 

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Once sure they aren't alarmed or otherwise boobytrapped Bastion attempts to access a workstation to see what secrets might be hidden there in, hacking his way pass any encryption that might be in the way...

(ooc Take 20 on skill computers +15, rolled a 10 if a roll is required)
 

Beneath Freedom Zoo, February 14th, Evening

As soon as Bastion and Mnemonic make for one of the nearby consoles, and Century Girl and Nanite step toward the darkness, the sound of whirring gears and metal on stone can be heard. Footsteps... getting closer and closer.

Into the shadowy illumination enter a dozen robotic humanoids, all with serpent symbols emblazoned on their breastplates, carrying high-tech rifles of some kind. They do not appear to be coming for a casual chat.

OOC: Here's how this is going to work. I am going to be handling all of the rolls. Simply state what you would like for your character to attempt to do, and I'll interpret that as best I can depending on the current circumstances of when your character acts in the initiative order. Since MnM doesn't really use tactical rules (in terms of AoOs, etc), I'm not going to bother with maps, unless something depends on it.

Assume this is a very large room with no real obstacles or cover. There are 12 robots of roughly human size and shape coming towards the lit portion of the chamber. They are approximately 60ft from Century Girl and Nanite, and about 90ft from everyone else at the start of combat.

State your actions for Round One.

Initiative Order
Bastion: 27
Mnemonic: 24
Nanite: 18 [Higher Init Bonus]
Robots: 18
Century Girl: 17
Glory: 15
The Entrapper: 10
 
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"I knew this was too easy..." Mnemonic unholstered his Blaster and shot one of the Guardbots.

OOC: Defensive Stance, Draw Blaster, Attack a Bot, -2 for range increment.

+4 atk DC 20 Dmg (who knows maybe I will get lucky)
Defense now is a 22 until my next turn.
 

"Damn!" Bastion grimaces at the advancing robot guard "what kind of bloody zoo is this!".

Almost instinctively he lifts up from the floor and throws a kinetic block at the robots attempting to halt them in their tracks or at least slow them down

(ooc nullify movement)
 

"I don't think the welcoming comittee looks very welcoming." Century Girl calls out, flying up towards the ceiling and then straight down into the middle of the robot formation, intending to strike the floor hard enough to knock all the robots of their feet., but holding back enough force that she hopefully wouldn't knock down her more distant comrades.

(OOC: Using Groundstrike feat:
Area Trip check at 1D20+10 vs Robots, 1D20+4 vs Nanite, 1D20+1 vs all others, DC 20 Reflex Save for half)

IF the Robots move closer before Century Girl can move or an ally gets closer to the group of robots she will instead attack the closest robot aggresively (Attack +10 (DC 27), Defense 14)
 

In the back of the group by the entryway a stylized white eye appears near the Entrapper's forehead.

Uh, every...

Insight said:
Into the shadowy illumination enter a dozen robotic humanoids, all with serpent symbols emblazoned on their breastplates, carrying high-tech rifles of some kind.

...one?


Bastion said:
"Damn!" Bastion grimaces at the advancing robot guard "what kind of bloody zoo is this!".

He lifts up from the floor and throws a kinetic block at the robots attempting to halt them in their tracks or at least slow them down

I think we're going to...

hero4hire said:
"I knew this was too easy..." Mnemonic unholstered his Blaster and shot one of the Guardbots.

...be...

Shalimar said:
"I don't think the welcoming committee looks very welcoming." Century Girl calls out, flying up towards the ceiling and then straight down into the middle of the robot formation.

...attac...
The Entrapper tries to keep his feet as the shockwave rolls the floor underneath his feat.

...right. Anyway.
The Entrapper mutters to himself as he reclaims his balance.

Pulling a large sphere from one of his bandoleers he cocks his arm back, takes a half step and launches it at the horde of robots.
OOC (Ap: Snare 5 (Extras: Affects Incorporeal (+1), Area Burst (+1))
Reflex Save DC 15 (burst)
Basically he’s going to wind up hitting CG with the shot, but he’s (possibly incorrectly) assuming she won’t be seriously impaired by it.

Entrapper is not incorporeal.
With Danger Sense I’m not sure if his Defense (+15) is halved or not during the robot attack.
(If it is then we could just say that it went off but he’s too inept to have gotten ready in time).

Alternate action: If the robots have been effectively attacking (firing and hurting people, teleporting into melee, etc) he’ll probably use AP: Create Object to throw up a wall between as many people as possible and the robots.
 

If the Robots have apparently hurt anyone:

Glory rushes to his wounded comrade and channels the light he has used into illuminate the room into the warm healing flame of life, attempting to close all wounds. (Use Healing)

If the Robots seem inept and unable to hurt anyone:

Glory forms the flame surrounding his arm into a spear of fire, moves flies toward the nearest robot, and pierces it with flame. (Strike)
 

Tonguez said:
"Damn!" Bastion grimaces at the advancing robot guard "what kind of bloody zoo is this!".

Almost instinctively he lifts up from the floor and throws a kinetic block at the robots attempting to halt them in their tracks or at least slow them down

(ooc nullify movement)

OOC: Tonguez,
I believe Bastion would have to use Extra Effort to affect all of the Robots. Otherwise he can only Nullify Movement one target at a time.
 

Nanites nods knowingly.

"I knew there were supposed to be armed mooks SOMEWHERE around here."

He darts to the side to avoid presenting such a tempting target and opens fire on the lead robot, his nanites reconfiguring into a weapon mode even as he moves.

[sblock=ooc]shapeshift laser (blast 5)
move away from the center of the room (sideways)
attack +7; Damage DC 20[/sblock]
 

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