Freedom City PBP

hero4hire said:
OOC: Tonguez,
I believe Bastion would have to use Extra Effort to affect all of the Robots. Otherwise he can only Nullify Movement one target at a time.
ooc Damn! I knew why I was gonna throw a force feild instead! I'll leave it as is and call it a result of his inexperience and momentary panic. Anyway Insight target the lead droid
 

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Beneath Freedom Zoo, Feb. 14th, Evening

27 - Bastion
Bastion raises a hand, causing kinetic energy to draw a set of unattended chairs into the air and toward the closest robot.

[sblock]Ranged attack roll (9+5=14) HITS. Opposed Power Check Bastion (1+10=11) vs. Robot's Move (7+6=13) - Robot wins.[/sblock]

The chairs ineffectually bounce off the robot, who continues forward.

[sblock=Bastion]I assume you're going to turn on your Force Field and Mind Shield. These are free actions to activate.[/sblock]

24 - Mnemonic
"I knew this was too easy..." Mnemonic says, drawing his blaster and firing at the closest robot, the same one Bastion tried to slow down with the volley of chairs.

[sblock]Ranged attack roll (19+4=23) HITS. Toughess Save (9+10=19) vs Dmg Save DC 20 FAILS. Robot 1 is destroyed.[/sblock]

Mnemonic's blast strikes true, sending the targeted robot to the floor in pieces.

18 - Nanite
Nanites nods knowingly. "I knew there were supposed to be armed mooks SOMEWHERE around here." He darts to the side to avoid presenting such a tempting target and opens fire on the nearest robot, his nanites reconfiguring into a weapon mode even as he moves.

[sblock]Shapeshift as a free action. Nanite is going to get a -2 penalty to hit for range. Ranged attack roll (2+5=7) MISSES. Nanite moves 30ft laterally away from Century Girl.[/sblock]

Nanite's blast misses wide.

18 - Robots
The robots split into three groups: three go after Nanite, who split away from the rest of the heroes, four move forward to engage Century Girl, and four pass Century Girl and move 30ft closer to the main group (Mnemonic, Glory, the Entrapper, and Bastion).

[sblock]Robots 2-4 move to within 10ft of Nanite and fire. Ranged attack rolls (11+5=16, 3+5=8, 3+5=8) all MISS. Robots 5-8 move to Century Girl and attack in melee. Melee attack rolls (16+5=21, 15+5=20, 7+5=12, 4+5=9) Two HITS. Toughness Saves are unnecessary because the robots' damage bonus (+5) is less than her Toughness bonus (+10). Robots 9-12 move forward 30ft and fire one each upon Bastion, the Entrapper, Glory, and Mnemonic. Ranged attack rolls (10+5=15, 10+5=15, 9+5=14, 6+5=11) HIT on Glory (no dodge bonus since he's flat-footed), all others MISS. Toughness save (5+4=9) vs. Damage Save DC 20 FAILS. Glory is bruised, stunned, and staggered.[/sblock]

Three robots fire at Nanite and miss. Four robots engage Century Girl in close combat, swinging away with their metal fists, unable to harm her. The remaining four robots fire at the other heroes, only striking Glory, who is badly injured.

17 - Century Girl
"I don't think the welcoming comittee looks very welcoming." Century Girl calls out, rearing back a fist and laying into one of the robots nearest her.

[sblock]Century Girl strikes Robot 5. Melee attack roll (3+8=11) HITS. Toughness save (20+10=30) SUCCEEDS.[/sblock]

Century Girl's fist glances off the robot's chestplate.

15 - Glory
Glory is on the ground, clutching his chest. He gets up gingerly and fires a spout of flame at the nearest robot.

[sblock]Glory uses a Hero Point to recover from the stunned condition. Ranged attack roll (14+10=24) HITS. Toughness save (4+10=14) FAILS. Robot 10 is destroyed.[/sblock]

10 - The Entrapper
Pulling a large sphere from one of his bandoleers, the Entrapper cocks his arm back, takes a half step and launches it at the horde of robots nearest Century Girl.

[sblock]Ranged attack roll (16+5=21) hits Def 5 square behind Century Girl, affecting her and Robots 5-8. Reflex saves (CG 17+10=27, Robots 17+2=19, 15+2=17, 7+2=9, 6+2=8), Century Girl and Robots 5 and 6 SUCCEED, Robots 7 and 8 FAIL. CG and Robots 5 and 6 reduce the effect of the Snare to 3 ranks. All get another Reflex save (CG 6+10=16, Robots 12+2=14, 5+2=7, 15+2=17, 18+2=20), Century Girl SUCCEEDS and is unaffected, Robot 5 SUCCEEDS and is unaffected. Robot 6 FAILS by more than 5 and is not only entangled, but also bound and helpless. Robots 7 and 8 both SUCCEED and are unaffected.[/sblock]

The Entrapper's device explodes in an array of tangling tendrils, snaking around the feet of Century Girl and the robots assailing her. Most of the combatants are able to escape the tendrils, with the exception of one of the robots.

Conditions
Glory is bruised (-1) and staggered [1 Hero Point used]
Nanite is 30ft away from Century Girl
Robot 1 - Destroyed
Robot 2 - 10ft from Nanite
Robot 3 - 10ft from Nanite
Robot 4 - 10ft from Nanite
Robot 5 - In melee w/Century Girl
Robot 6 - 5 ft from Century Girl, entangled, bound, helpless
Robot 7 - In melee w/Century Girl
Robot 8 - In melee w/Century Girl
Robot 9 - 30ft from main group
Robot 10 - Destroyed
Robot 11 - 30ft from main group
Robot 12 - 30ft from main group
 
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The bluish swirls fade from Entrapper's chest as the effect that allowed the blaster bolt to pass through his chest fades.

Be smart... he mutters to himself

Unhooking another globe from his bandoleer he maneuvers to give himself a good throw and lets fly again.

OOC Edited to reflect party actions.Edited again to reflect the fact that I can't read properly.

Move: Unless somebody throws up something like a force field around the main group he'll run up the entry way wall (Super movement).

Standard Action: Snare

Targets by priority:
1)If it looks like Glory is still hurt and a robot is coming over to finish him then focused full strength snare on that robot.
Snare 10 (Extra: Affects Incorporeal (+1), Flaw: Unreliable – Limited to 5 Uses (-1))

Otherwise
target 2) unengaged robot group [edit: #9-12 2-4] with
(Ap: Snare 5 (Extras: Affects Incorporeal (+1), Area Burst (+1))
Reflex Save DC 15 (burst)


If Nanite also runs into melee with the robots then Entrapper will just throw at group 9-12 and hope Memonic doesn't get hit.

Entrapper is not incorporeal. He has 4 "full strength" snares remaining (3 if he completes his actions this round)
 
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27 - Bastion
Bastion grimaces as the manipulated chairs ineffectually bounce off the robot, who continues forward to be taken out by Ras' blaster.

Still hovering he feels the glow of energy as a force feild forms unconciously around his body and mind. His mind is racing as the battle rages around him and gasps as Glory is hit and collapses to the ground, clutching his chest.

Quickly moving to Glory he checks to see if the young godling is concious and prepares to throw up a protective forcefeild should such be required

"if anyone wants to attack they better do it now!" he calls "I'm putting a wall between Glory and the 'bots!!"

Insight [sblock]Ready action to throw up a force feild between the Robots and Glory, Myself and any others. But will wait to see what the others do
However if the 'bots move to attack myself or glory first then the feild goes up - sorry Graf:)

and Yes Mind Sheild and Forcefeild up, I realise I wasn't clear (ie didn't actually say it) but I assumed these were up when Bastion came down the stairs:)[/sblock]

(ooc Graf good heads up the forcefeild was exactly what I was going to do)
 
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OOC: I dont think there is anything preventing us from attacking when we have a force field on, it just provides protection. Create Object would actually create a wall.
 

Mnemonic vaulted over the consoles and raced towards the closest robot. He squared off and took a stance not unlike a pro-fighter in the ring. The humming of his Power-Glove could be heard (sounding not unlike a light saber) as he wound up to punch the mechanical marauder.

OOC:
Move to robot.
Defensive Stance -4 to hit +2 defense. (Defense 22)
Attack with Power Glove +7 atk, Damage DC 24
 

[sblock]I think I'll use my action point to recover from being stunned on my turn, and then blast the robot who shot me with my Fire Blast.[/sblock]
 

Century Girl grits her teeth when Glory gets hit, but doesn't let it phase her, she had to stop all the robots or the rest of the heroes could get hurt. The heroine isn't afraid for herself, the punches from the robots proved they couldn't hurt her, it was just a race against the clock to see if she couldn't stop them before they hurt anyone.

Century Girl deliberately and methodcally swung at the closest robot and kept swinging.

OOC: Extra Effort to get the Takedown Attack feat (spending a HP to remove fatigue). I'll take 10 on the attack roll on the robots via minion rules.
 

hero4hire said:
OOC: I dont think there is anything preventing us from attacking when we have a force field on, it just provides protection. Create Object would actually create a wall.

ooc wall in a figurative sense:) assuming the forcefeild doesn't impede movement/attacks I'll put one up a round the main group now

Bastion is relieved when he finds that Glory is still concious and looks up and around him trying to get a lay of the room and find a more sheltered spot to get cover if need be...
 
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Since NaniteMemonic is going into melee, and Bastion is throwing up a forcefield around main group Entrapper will stick where he is and target the robot group closest to the main groupNanite.

Unless Nanite also leaps into melee, then he'll just toss at the main group and hope Memonic doesn't get nailed..
(post above edited to reflect this)
 
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