Beneath Freedom Zoo, Feb. 14th, Evening
27 - Bastion
Bastion raises a hand, causing kinetic energy to draw a set of unattended chairs into the air and toward the closest robot.
[sblock]Ranged attack roll (9+5=14) HITS. Opposed Power Check Bastion (1+10=11) vs. Robot's Move (7+6=13) - Robot wins.[/sblock]
The chairs ineffectually bounce off the robot, who continues forward.
[sblock=Bastion]I assume you're going to turn on your Force Field and Mind Shield. These are free actions to activate.[/sblock]
24 - Mnemonic
"I knew this was too easy..." Mnemonic says, drawing his blaster and firing at the closest robot, the same one Bastion tried to slow down with the volley of chairs.
[sblock]Ranged attack roll (19+4=23) HITS. Toughess Save (9+10=19) vs Dmg Save DC 20 FAILS. Robot 1 is destroyed.[/sblock]
Mnemonic's blast strikes true, sending the targeted robot to the floor in pieces.
18 - Nanite
Nanites nods knowingly. "I knew there were supposed to be armed mooks SOMEWHERE around here." He darts to the side to avoid presenting such a tempting target and opens fire on the nearest robot, his nanites reconfiguring into a weapon mode even as he moves.
[sblock]Shapeshift as a free action. Nanite is going to get a -2 penalty to hit for range. Ranged attack roll (2+5=7) MISSES. Nanite moves 30ft laterally away from Century Girl.[/sblock]
Nanite's blast misses wide.
18 - Robots
The robots split into three groups: three go after Nanite, who split away from the rest of the heroes, four move forward to engage Century Girl, and four pass Century Girl and move 30ft closer to the main group (Mnemonic, Glory, the Entrapper, and Bastion).
[sblock]Robots 2-4 move to within 10ft of Nanite and fire. Ranged attack rolls (11+5=16, 3+5=8, 3+5=8) all MISS. Robots 5-8 move to Century Girl and attack in melee. Melee attack rolls (16+5=21, 15+5=20, 7+5=12, 4+5=9) Two HITS. Toughness Saves are unnecessary because the robots' damage bonus (+5) is less than her Toughness bonus (+10). Robots 9-12 move forward 30ft and fire one each upon Bastion, the Entrapper, Glory, and Mnemonic. Ranged attack rolls (10+5=15, 10+5=15, 9+5=14, 6+5=11) HIT on Glory (no dodge bonus since he's flat-footed), all others MISS. Toughness save (5+4=9) vs. Damage Save DC 20 FAILS. Glory is bruised, stunned, and staggered.[/sblock]
Three robots fire at Nanite and miss. Four robots engage Century Girl in close combat, swinging away with their metal fists, unable to harm her. The remaining four robots fire at the other heroes, only striking Glory, who is badly injured.
17 - Century Girl
"I don't think the welcoming comittee looks very welcoming." Century Girl calls out, rearing back a fist and laying into one of the robots nearest her.
[sblock]Century Girl strikes Robot 5. Melee attack roll (3+8=11) HITS. Toughness save (20+10=30) SUCCEEDS.[/sblock]
Century Girl's fist glances off the robot's chestplate.
15 - Glory
Glory is on the ground, clutching his chest. He gets up gingerly and fires a spout of flame at the nearest robot.
[sblock]Glory uses a Hero Point to recover from the stunned condition. Ranged attack roll (14+10=24) HITS. Toughness save (4+10=14) FAILS. Robot 10 is destroyed.[/sblock]
10 - The Entrapper
Pulling a large sphere from one of his bandoleers, the Entrapper cocks his arm back, takes a half step and launches it at the horde of robots nearest Century Girl.
[sblock]Ranged attack roll (16+5=21) hits Def 5 square behind Century Girl, affecting her and Robots 5-8. Reflex saves (CG 17+10=27, Robots 17+2=19, 15+2=17, 7+2=9, 6+2=8), Century Girl and Robots 5 and 6 SUCCEED, Robots 7 and 8 FAIL. CG and Robots 5 and 6 reduce the effect of the Snare to 3 ranks. All get another Reflex save (CG 6+10=16, Robots 12+2=14, 5+2=7, 15+2=17, 18+2=20), Century Girl SUCCEEDS and is unaffected, Robot 5 SUCCEEDS and is unaffected. Robot 6 FAILS by more than 5 and is not only entangled, but also bound and helpless. Robots 7 and 8 both SUCCEED and are unaffected.[/sblock]
The Entrapper's device explodes in an array of tangling tendrils, snaking around the feet of Century Girl and the robots assailing her. Most of the combatants are able to escape the tendrils, with the exception of one of the robots.
Conditions
Glory is bruised (-1) and staggered [1 Hero Point used]
Nanite is 30ft away from Century Girl
Robot 1 - Destroyed
Robot 2 - 10ft from Nanite
Robot 3 - 10ft from Nanite
Robot 4 - 10ft from Nanite
Robot 5 - In melee w/Century Girl
Robot 6 - 5 ft from Century Girl, entangled, bound, helpless
Robot 7 - In melee w/Century Girl
Robot 8 - In melee w/Century Girl
Robot 9 - 30ft from main group
Robot 10 - Destroyed
Robot 11 - 30ft from main group
Robot 12 - 30ft from main group