Freedom City PBP


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Misread/got confused as to who was running into melee (for some reason I thought Mnemonic was Nanite or something equally inexplicable).

Edited above actions to reflect that he's trying -not- to hit party members.
i.e. if Nanite stays at range then he'll snare 2-4, if Nanite charges into melee he'll just throw at the nearest group (9-12) and hope Mnemonic can avoid it.
 

OOC: If I Glory and/or Nanite don't post by tonight, I am going to run their characters until further notice. I don't want this combat to bog down.
 

Glory takes aim at another of the robots not in melee and shoots a jet of fire, intending to destroy another robot.

ooc: sorry, I didn't get the email update. My bad.
 

Beneath Freedom Zoo, Feb. 14th, Evening

27 - Bastion
Bastion concentrates, and a shimmering field of energy appears around Glory.

[sblock]Bastion has the ability to put his Force Field on one additional person at a time, so he puts 4 ranks onto Glory. This is actually going to help Glory quite a bit, since his main defensive power (Absorption 6) works only against fire attacks.[/sblock]

24 - Mnemonic
Mnemonic vaults over the consoles and races towards the closest robot. He squares off and takes a stance not unlike a pro-fighter in the ring. The humming of his Power-Glove can be heard (sounding not unlike a light saber) as he winds up to punch the mechanical marauder.

[sblock]Melee attack roll (11+7=18) HITS. Toughess Save (3+10=13) vs Dmg Save DC 24 FAILS. Robot 9 is destroyed.[/sblock]

The punch drives right through the fragile robot, sending it sprawling to the concrete floor.

18 - Nanite
Nanite, still in weapon form, fires again at the nearest robot.

[sblock]Ranged attack roll (5+5=10) MISSES. Nanite backs up 30ft away from the nearby robots.[/sblock]

Nanite's blast misses wide.

18 - Robots
Three robots fire upon Nanite, while those nearest to Century Girl engage her in close combat. One near Century Girl is bound in the Entrapper's snare. Finally, two robots engage Mnemonic in melee combat.

[sblock]Robots 2-4 fire at Nanite. Ranged attack rolls (10+5=15, 2+7=9, 17+5=22) the first two MISS, the last one HITS. Toughness save (9+6=15) SUCCEEDS. Robots 5, 7, and 8 attack Century Girl in melee. Melee attack rolls (4+5=9, 18+5=23, 14+5=19) Two HITS. Toughness Saves are unnecessary because the robots' damage bonus (+5) is less than her Toughness bonus (+10). Robots 11 and 12 attack Mnemonic in melee. Melee attack rolls (4+5=9, 18+5=23) one HIT. Toughness save (16+8=24) SUCCEEDS.[/sblock]

Three robots rain energy bolts at the large, floating pistol. One blast strikes Nanite, but fails to damage him. Three robots takes wild swings at Century Girl. Two of them hit, but fail to impede her. Two robots attack Mnemonic, of which one hits, but fails to injury the mimic.

17 - Century Girl
Century Girl grits her teeth when Glory gets hit, but doesn't let it phase her, she had to stop all the robots or the rest of the heroes could get hurt. The heroine isn't afraid for herself, the punches from the robots proved they couldn't hurt her, it was just a race against the clock to see if she couldn't stop them before they hurt anyone.

Century Girl deliberately and methodcally swings at the closest robot and keeps swinging.

[sblock]Century Girl spends an Action Point to gain the Takedown Attack feat. She gets an attack roll on each robot within 5ft of her, robots 5-8. She can take 10 because these are minions, giving Century Girl an effective attack roll of (10+8=18), HITTING all of the robots. Robot 6 is helpless, and is destroyed. Three Toughness saves (3+10=13, 11+10=21, 11+10=21) vs DC 27, all FAIL and the robots are destroyed.[/sblock]

A fury of fists and feet culminates in a metallic pile of debris at Century Girl's feet. Her robots are all destroyed.

15 - Glory
Glory takes aim at another of the robots not in melee and shoots a jet of fire, intending to destroy another robot.

[sblock]Ranged attack roll (17+10=27) HITS. Toughness save (18+10=28) SUCCEEDS. [/sblock]

The fiery blast bounces harmlessly off the robot's carapace.

10 - The Entrapper
The bluish swirls fade from Entrapper's chest as the effect that allowed the blaster bolt to pass through his chest fades.

Be smart... he mutters to himself

Unhooking another globe from his bandoleer he maneuvers to give himself a good throw and lets fly again.

[sblock]Ranged attack roll (6+5=11) hits Def 5 square between robots 2-4. Reflex saves (14+2=16, 19+2=21, 6+2=8), Robots 2 and 3 SUCCEED, Robot 4 FAILS. Robots 2 and 3 reduce the effect of the Snare to 3 ranks. All get another Reflex save (7+2=9, 9+2=11, 19+2=21), Robot 2 and 3 FAIL and are entangled. Robot 4 SUCCEEDS and is unaffected.[/sblock]

The snare explodes is an array of tentacles, wrapping themselves around two of the targeted robots. One of the robots manages to escape.

Conditions
Century Girl [1 Hero Point used]
Glory is bruised (-1) and staggered [1 Hero Point used]
Nanite is 30ft away from Century Girl
Robot 1 - Destroyed
Robot 2 - 40ft from Nanite, entangled
Robot 3 - 40ft from Nanite, entangled
Robot 4 - 40ft from Nanite
Robot 5 - Destroyed
Robot 6 - Destroyed
Robot 7 - Destroyed
Robot 8 - Destroyed
Robot 9 - Destroyed
Robot 10 - Destroyed
Robot 11 - In melee w/Mnemonic
Robot 12 - In melee w/Mnemonic
 


Things move quickly around Bastion powers displayed and robots are destroyed...

ooc Bastion will stay with Glory until he is healed, do whatever else is necessary to progress things, see you guys on wednesday
 

Not wasting congratulating herself, Century GIrl flies head first at the next closest robot, speeding towards it like an airborne torpedo.

OOC: Charge the robot, Taking 10 to hit
 

Mnemonic maintained his melee with the monstrous mechanized minions.

OOC: Extra Effort to Get and Extra Attack, Take Ten to attack both
 

Beneath Freedom Zoo, Feb. 14th, Evening

Note: I am going to continue on with the combat since it's almost over.

27 - Bastion
Things move quickly around Bastion powers displayed and robots are destroyed...

[sblock]Bastion continues to concentrate on protecting Glory.[/sblock]

24 - Mnemonic
Mnemonic maintains his melee with the monstrous mechanized minions.

[sblock]Mnemonic spends an Action Point for Extra Effort to get an extra attack. Melee attack roll #1 (10+7=11) HITS. Toughess Save (8+10=18) vs Dmg Save DC 24 FAILS. Robot 11 is destroyed. Melee attack roll #2 (10+7=17) HITS. Toughness Save (17+10=27) vs Dmg Save DC 24 SUCCEEDS.[/sblock]

Mnemonic surges, striking both of the remaining robots before him. The one to his left falls before the onslaught, but the one to his right remains standing.

18 - Nanite
Nanite, still in weapon form, fires again at the nearest robot.

[sblock]Ranged attack roll (12+5=17) HITS. Toughness Save (4+10=14) FAILS. Robot 4 is destroyed.[/sblock]

Nanite's blast shoots through the nearest robot, sending it to the floor in a metallic heap.

18 - Robots
The final remaining mobile robot engages Mnemonic in melee combat.

[sblock]Robot 12 attacks Mnemonic in melee. Melee attack roll (15+5=20) HITS. Toughness save (15+8=23) SUCCEEDS.[/sblock]

A robot bears down on Mnemonic, battering him with a flurry of metal fists, but failing to do any permanent damage.

17 - Century Girl
Not wasting congratulating herself, Century GIrl flies head first at the next closest robot, speeding towards it like an airborne torpedo.

[sblock]Century Girl charges Robot 12 . Her attack roll of (12+8=20), HITS. Toughness save (9+10=19) vs DC 27, FAILS, and Robot 12 is destroyed.[/sblock]

Century Girl's flying fist punches right through the remaining robot's head, destroying it utterly.

15 - Glory
Glory takes a moment and turns his fire inward, attempting to heal his own wounds, burning the pain from his body.

[sblock]Glory uses his healing ability to remove his bruised condition.[/sblock]

The fire god's minor wound disappears.

10 - The Entrapper
The Entrapper watches his fellow heroes make short work of the robots.

[sblock]The Entrapper takes no action.[/sblock]

Conditions
Century Girl [1 Hero Point used]
Glory is bruised (-1) and staggered [1 Hero Point used]
Mnemonic [1 Hero Point used]
Nanite is 30ft away from Century Girl
Robot 1 - Destroyed
Robot 2 - 40ft from Nanite, entangled
Robot 3 - 40ft from Nanite, entangled
Robot 4 - Destroyed
Robot 5 - Destroyed
Robot 6 - Destroyed
Robot 7 - Destroyed
Robot 8 - Destroyed
Robot 9 - Destroyed
Robot 10 - Destroyed
Robot 11 - Destroyed
Robot 12 - Destroyed

Note: Since the remaining robots are entangled, I am going to assume they can be destroyed without any trouble. End of combat.
 

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