Jordan Intl Airport, Feb. 14th, Evening
The shadowy figures glare at the heroes, waiting for something, watching with burning red coal eyes...
*** INIT ***
Bastion [26]
Shadow Creatures [22]
The Entrapper [13]
Mnemonic [11]
Power Surge [9]
*** ACTIONS ***
Bastion's eyes go wide as he notes how quickly these shadow things move and close in upon the band of heroes.
As Entrapper and Power Surge attack he notes Ras running towards the truck. Bastion himself manoueveres to provide Ras cover should the shadow things move to stop him, whilst he generates a kinetic wave and attempts to slam its full force into the shadow stunned after the attack by Surge...
[sblock=Bastion's Actions]Bastion uses a Kinetic Blast on the stunned Shadow Creature -
1. Ranged Attack (Kinetic Blast):
1d20+7=24 - SUCCESS!
Shadow Creature DMG Save:
1d20+11=18 vs. DC 25 - FAILS!
The Shadow Creature (we'll call him #1) is
bruised and
stunned.[/sblock]
The shadow creature Bastion targeted reels from the kinetic blast, staying still for the moment. All around the heroes and the shadows, everything is covered in darkness. The Entrapper feels tendrils of cold fingers gripping at his very soul... but he seems to evade the attempt, whatever it was.
[sblock=GM's Actions]Shadow #1 recovers from being stunned.
Obscure (vision) in effect 250ft radius around the Shadow Creatures. If your characters can't see, I'll try to edit your actions appropriately.
1. Melee Attack (Drain CON):
1d20+12=24 vs. DEF 30 - MISSES!
[/sblock]
The Entrapper, frozen in place for a moment with the deathly realization of complete helplessness in his blindness, fumbles forward looking for something to grasp, some object to hold onto or jog his memory as to his location. Instinctively, he tosses a pseudo-web at where he thinks one of the shadowy beings might have been.
As he does this, the Entrapper's mind shifts for a moment. Perhaps spurred on by his temporary fear of the unknown... (OOC: see below)
[sblock=The Entrapper's Actions]The Entrapper has no visual senses that penetrate this Obscure effect, so he will target a square with his entangle effect. Concealment applies.
1. Concealment check (high: hits):
1d100=21 - MISSES
The Entrapper's Uncontrolled Precog kicks in.
You see a small, metal room. It is dark, with stalagtite fangs of light jutting through the darkness at regular intervals, partially illuminating the figure of a scared little girl. She is dressed only in a short blue dress, which is torn in small places and smudged with grease and who knows what else. The girl is chained to an electronic device that you can't quite make out in the darkness, but it glows with a dim redness. A tall figure enters the room and barks something incomprehensible. The girl cries. Two men in white robes enter, unlock the girl's chain, and drag her screaming from the room. From somewhere overhead, you hear the faint sound of an airplane's engine.
[/sblock]
OOC: hero4hire didn't post any actions, so I am going to continue what he did last round.
The emergency vehicle comes to a screeching halt about 50ft in front of a running Mnemonic, who now stops, hands still waving at the driver.
"What's up, bub?" the driver, Mack, asks, sticking his head out the window.
"There's trouble... at the generator," Mnemonic replies.
"Hurry!"
The truck grumbles loudly as Mack sizes up the hero.
"Are you sure? I don't see anything."
[sblock=Mnemonic's Actions]Bluff check on Mack.
1a. Bluff check (Mnemonic):
1d20+5=8
1b. Sense Motive check (Mack):
1d20=13
Mack doesn't quite believe Mnemonic.
[/sblock]
Invisible, Surge thinks
"Well good, not true Caspers after all. They built me to make those, not to bust em. Better play it safe until I know if they see me or not though."
He converts his SAW to a smaller submachinegun-like weapon, firing it at an already-wounded shadow creature, felling the foe with a well-placed shot.
[sblock=Power Surge's Actions]Power Surge can still see due to his Radar, and it's accurate, so Power Surge can target the shadow creatures.
1. Concentration check to activate MP5:
1d20+17=32 - SUCCESS!
2. Ranged Attack (-5 Defense, +0 Attack, +5 TSDC):
1d20+10=30 - HIT and CRIT!!!
I assume you're attacking the stunned and injured one -
Shadow Creature DMG Save:
1d20+10=19 vs DC 40 - FAILS!
Shadow Creature #1 is out of the combat![/sblock]
*** END OF ROUND TWO ***