Freeport- Part 1: the Problem with Crematoriums

Fentrith laughs as Villard fires his bow at the ceremonial leader, while he himself searches his immediate area for a missile weapon. Finding one in a small rock, he also tosses it at the group of sea devils. Watching it fall far short of his intended target, he laughs.

"Y'know, I think they'll be needin' me downstairs. Good luck, with the shooting and all."
 

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Hammerhead said:
Fentrith laughs as Villard fires his bow at the ceremonial leader, while he himself searches his immediate area for a missile weapon. Finding one in a small rock, he also tosses it at the group of sea devils. Watching it fall far short of his intended target, he laughs.

"Y'know, I think they'll be needin' me downstairs. Good luck, with the shooting and all."

Villard doesn't even pay attention to what he consider a clown. Villard just hope the clown learned how to use a sword, not impressed at all, up to know by the cleric.
[OCC Hammerhead, your sure your cleric has enough wisdom to cast 1 st level spell? ;)]
 

Surprise round…
Initiative rolls, Torren 18+3 =21; Kitsch 8 +6=14; Black Jack 13 +9 =22; Fentrith 6 +2 =8; Villard 19 +3 =22; Zoraster 13 +4 =17… creatures are surprise this round, I will roll for them next round…
Black Jack and Villard – 22
Torren – 21
Zoraster – 17
Kitsch – 14
Fentrith – 8


In the Bell Tower (just going to do outside and inside somewhat separately for right now)

Villard stands up a bit, draws an arrow to this chin and loses…
Attack roll 2 +9 +2 flanking =13, against the creature flat-footed, and just barely hits! Damage roll 4 +3 =7 points of damage
…striking the lead pale creature a glancing slash across it cheek. He hisses in pain and looks toward the tower; when suddenly the grey mist that is floating around the group enters into the creature though the open wound. The creature screams in pain and seems to almost shrink in on itself. As only a second the body is almost skeletal and starts to float off the ground a couple of feet. The eyes of the creature open and it hisses “Ah…yeeessss, muccchhhh beettteerrr…ahhhh” The creatures on the beach step back from but don’t run. The creatures milling about at the back of the Hermitage start looking around and hooting in anger…

Fentrith gets a strange felling that runs through his whole body and, spoiler for Fentrith only please
Fentrith, you feel something bad is going to happen on this island and that it just feel like you and the people with you should be here right now. It feels right. Cutter feels especially good in your hands right now… it is something very close to a religious experience that you had when you were first called to serve Harrimast

After throwing his rock, Fentrith starts down the stairs and into the Hermitage.

Inside the Hermitage

Black Jack slowly draws and arrow back his chin, lining it up with the lead creature and loses…
Attack roll 13 +10 +2 flanking =25, a hit. Because it is so dark in here, even with Elf vision you have a 10% chance to miss, and roll 16, so hit. Damage roll is 1d8 +2 +2d6 surprise strike, rolling 1 +2 +2 +6 =11 points of damage
…catching the creature right between its choler-bone and shoulder. It screams in pain and starts clawing it, shock and rage in its hissing voice.

Torren, his rapier in one hand, leans over and hurlers one of his Thunderstone bags at the group toward the front…
Attack roll 14 +4 +2 flanking=18, good enough; Darkness in here for you is 20% chance to miss though, rolling a 41, so still lands near the middle of the 3 creatures (you and Zoraster are outside the 10ft radius, just rarely, but still outside of it). Fortitude checks for the 3 creatures is 5, 20, and 15, so the first one is deafened but the other two make it.
…deafening the first creature, and surprising the other two but not enough to affect them. They scream in rage but that is all they can do right now.

Zoraster sits up and pulls out the sunrod, bathing the area here with light and stabs at the creature on the barricade…
Attack roll 8 +11 +2 flank =21, hit. With the sunrod out, it is no longer dark so no miss roll. Damage is 1d4+4, rolling 1 +4 =5 points of damage
…stabbing the creature in the chest, it staggers back and collapse onto the barricade. The two nearest creatures scream and shield their eyes with their hands and fall back a pace or two, hissing in anger and rage and the cursed light!

Kitsch quickly switches targets to the second creature in line; a chill runs up his arm as he aims… it is almost as if the crossbow itself is freezing cold, although it is a comforting cold… distracted only momentary he fires…
Attack roll 13 +11 +2 flank =26 a hit. Damage roll is 1d8 +3d6 = 6 +2 + 6 + 5 =19 points!
…striking the creature in its neck, the bolt pieces to the fletching and the creature tries to scream but only blood and gore pour out of its mouth and it hits the ground with a wet thud.

Spot rolls for party inside…
Black Jack 18 +6 =24; Torren 9 +1 =10; Zoraster 9 -1 =8; Kitsch 6 +5 =11
Spoiler for Black Jack only please
You notice that where Kitsch’s bolt struck the creature’s neck, there looks to be frost and ice around the wound!

The surprise round is over. Initiatives for the creatures are as follows…
Creatures inside the Hermitage, under attack right now 15, creatures outside the Hermitage looking around 18, creatures down at the beach 13, Four-armed creatures outside 3, creature floating in the air and looking up at Villard 24.

Initiative for Round 1
Floating creature – 24
Black Jack and Villard – 22
Torren – 21
Creatures outside – 18
Zoraster – 17
Creatures inside – 15
Kitsch – 14
Creatures down at the beach – 13
Fentrith – 8
4-armed creatures outside - 3


Floating creature points at the bell tower and croaks something to the creatures milling about and yelling in rage, as one they all start looking up at Villard with sickly green glowing eyes (but they are still flat-footed until they react). The creature then makes a gesture with one of its hands and hisses some insane speak, and a slight glow seems to wash over it…

Villard spot checks…
Spot roll Villard 3 +10 =13
…and can see that better now that the smaller creatures almost look like naked humans, with webbed hands and feet, and gills or something similar in the sides of their chests. They also have some kinds of tattoos on them, along with the other ‘fish-men’



[Actions for Round 1!!!]
 
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Villard will shoot one normal arrow from his magical bow and see the results, then shoot a second arrow (rapid shot) if the first one had an effect. He will shoot at the floating creature.
 

Torren stands and dips his free hand into his belt pouch. He withdraws something tiny and holds it in his outstretched hand, waiting tensely.

[OOC: Ready an action: Torren will cast Web when and if five or more of the creatures come out onto the main floor and can be caught. He will cast it in such a way as to block the doorway through which they've been entering. Question: how big a drop is it from the balcony to the floor?]
 

Zoraster Surefoot, Halfling Swashbuckler

Zoraster will stab the fishman again, then take a 5' step back, so hopefully it will have to climb over the barricade to attack him.

[OOC:
speed 25'
AC 21, 22 vs lead fish
rapier +11, 1d4+4 dmg
]
 

Fentrith rushes downstairs, grabbing his weapon and shield as he runs, a crazy smile on his face. "Let's go fillet some fish!" he cries, moving to support Zoraster, sword and shield ready.
 

Black Jack Elf Rogue/Fighter

OOC: Is the lead fish-man still alive? If so, Black Jack continues the assault.
Attack +10 1-8+2+2d6. If not he attack one of the other two in the room if he can see them. While thinking is the monkey a mage?
 
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rangerjohn said:
OOC: Is the lead fish-man still alive? If so, Black Jack continues the assault.
Attack +10 1-8+2+2d6. If not he attack one of the other two in the room if he can see them. While thinking is the monkey a mage?

[occ]nope... seems to confusion there... Zoraster's stab finished it off. There are two others behind it that are still flat-footed until their actions BUT they have not started over the barricade yet...[/occ]
 


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