Freeport- Part 1: the Problem with Crematoriums

Outside...

[occ]OK I am going to split the posts up a bit to react to some “held” actions as I want to see what you each want to do...[/occ]

First up is outside... Round 1

Initiative for Round 1
Floating creature – 24 (already acted)
Villard – 22
Creatures outside, at the back – 18
Creatures down at the beach – 13
4-armed creatures outside


Villard, still crouched, fires an arrow at the floating creature…
Attack roll 18 +10 =28, hit; Damage roll is 1d8+3 is 4 +2 =6
…and the arrow flies straight and true, and scatters against the creatures chest as if it had hit a stone wall! [occ]Will wait to see what you want to do with the second arrow before telling about the rest of the round…[/occ]
 

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Inside

Initiative for Round 1
Black Jack – 22
Torren – 21
Zoraster – 17
Creatures inside – 15
Kitsch – 14
Fentrith – 8


Black Jack fires at the second creature just off the barricade…
Attack roll 11 +10 =21, a hit. Damage roll of 1d8 +2 +2d6 (they are still flat-footed) is 5 +2 +4 + 4 =15
…piercing the flesh around the creature’s neck and sinking it to the fletching the creature flat backward with a wet thud and does not move!

Torren moves around to get a better angle of the door…
Spot check 16 +1 =17; Listen check 4 +1 =5
…even with the light provided by Zoraster’s sunrod, he can only see 10 or so feet back into the hallway, where there are at least a creature or two coming towards the door… [occ]I want to see if you want to cast the web this round or hold until next round. I will hold up the rest of the action to make sure. At the present your web would get the two that are about to come through the door and the one standing not far from the barricade at the bottom of the steps[/occ]

Zoraster, peering over the barricade, see only one creature still standing about 10 feet back. There are two other on the other side of the room that have turned this way, they are about 40 feet away. If you want to ready and action or delay you could. The creature lying on the barricade that you stabbed last round is dead.[occ]



AND as it will not affect anything…

Fentrith races down the stairs, mindful of the tripwires that have been set and makes it around the last corner this round. He is about 30 feet back from the door that lead out into the balcony on the 2nd floor and can see light spilling into the hall…
Spot roll 18 +3 =21
Spoiler for Fentrith only please
you see just the silhouette of Black Jack, he looks more like a shadow then a person. If you did not know he was waiting there AND the light shining in from downstairs silhouetting him, you would never have seen him. When did he get so good with hiding in the shadows?
 

Karl Green said:
[occ]OK I am going to split the posts up a bit to react to some “held” actions as I want to see what you each want to do...[/occ]

First up is outside... Round 1

Initiative for Round 1
Floating creature – 24 (already acted)
Villard – 22
Creatures outside, at the back – 18
Creatures down at the beach – 13
4-armed creatures outside


Villard, still crouched, fires an arrow at the floating creature…
Attack roll 18 +10 =28, hit; Damage roll is 1d8+3 is 4 +2 =6
…and the arrow flies straight and true, and scatters against the creatures chest as if it had hit a stone wall! [occ]Will wait to see what you want to do with the second arrow before telling about the rest of the round…[/occ]
Villard will fire a silver arrow for his second shot, OCC Damn DR
 

DarkMaster said:
Villard will fire a silver arrow for his second shot, OCC Damn DR

Continuing/Revised Round 1 outside...

Villard, still crouched, fires an arrow at the floating creature…
Attack roll 18 +6 =24, hit; Damage roll is 1d8+3 is 4 +2 =6
…and the arrow flies straight and true, and scatters against the creature’s chest as if it had hit a stone wall! Calmly selecting a Silver arrow, Villard quickly draws, takes aim, and looses a second arrow at the floating creature…
Attack roll 4 +6 =10, a miss :(
…but the wind and rain spoil the shot and it goes wild!

Some of the creatures outside, milling around by the back of the building, run out into the open to get a better view of Villard. Four of them that are carrying those strange javelins on poles point them at him AND shot javelins out like crossbows! (i.e. these things are spear guns, but I can describe them well; they count as Heavy Crossbows)…
Attack rolls [Villard gets +4 Cover AC for a total of 20] 1st attack 16, 2nd attack 13, 3rd attack roll 16, 4th attack roll 18 (sooo close; without cover Villard would have taken some hits!) Most of the rest of creatures rush into the building, while a group round around the side (out of Villard’s line-of-sight).

The creatures down on the beach start pointing while the hands of two of them their hands start to glow… the first points at Villard and shouts an obscene message…
[/i]Villard will saving throw 5 +3 =8, failing :([/color]
…filling him with a sense of doom and foreboding that he just can’t shake (Doom spell -2 to all Attack rolls, Damage Rolls, Saves and Skill checks for a number of minutes)
The second one cause a black light to surrounds most of the creatures outside… for a moment they seem the stand a little straighter and look a little more confident.

Finally the four-armed creatures reach; one runs into the building following the others that went in just moments before while the other two charge to the base of bell tower and start to climb (actually they will start climbing next round but anyway you get the idea)

Round 2 Outside…
Floating creature – 24
Villard – 22
Creatures outside, at the back – 18
Creatures down at the beach – 13
four-armed creatures outside – 4


The floating creature watches you for a moment and says “As much as I would love to watch you scaled surface dweller, you are unimportant to my plans” it then float 30 feet toward the side of the building (it is still in sight by the way, and not yet another range increment away; it is sort of half-watching you so you would not get a flanking attack this round…)

Actions for Villard!
 

Villard half depress decide to go down the tower to go help the other from the second floor. [OCC I assume there are no more target and that the flying thing cannot be hurt by my arrow, especially at -2dmg]
 

Karl Green said:
Torren moves around to get a better angle of the door…
Spot check 16 +1 =17; Listen check 4 +1 =5
…even with the light provided by Zoraster’s sunrod, he can only see 10 or so feet back into the hallway, where there are at least a creature or two coming towards the door… [occ]I want to see if you want to cast the web this round or hold until next round. I will hold up the rest of the action to make sure. At the present your web would get the two that are about to come through the door and the one standing not far from the barricade at the bottom of the steps[/occ]
[OOC: Still holding. I will wait until I can get at least five of them in the effect, or one of us is seriously hurt. I know there are a lot of them.]
 

Zoraster Surefoot, Halfling Swashbuckler

Zoraster will ready an action to stab the first creature that comes within reach.

[OOC:
speed 25'
AC 21, 22 vs closest fish
rapier +11, 1d4+4 dmg
]
 

Fentrith Fade

Fentrith moves forward towards the door, avoiding the trip wires. "Jack! What's with the magic?" he calls, confused. He then slices at the sea devil closest to him.
 

DarkMaster said:
Villard half depress decide to go down the tower to go help the other from the second floor. [OCC I assume there are no more target and that the flying thing cannot be hurt by my arrow, especially at -2dmg]
Cancel the above action Villard will try to shoot the four armed creature again using rapid shot with normal arrow (Magical bow) wait to see result of first arrow if good, then he will shoot another one otherwise he will try a silver arrow.
 


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