[occ]Right now, inside the building, Torren and Zoraster are right in front of you at the barricade. Fentrith has moved up to stand next to you at the door that leads into the hallway back to the Bell Tower. Kitsch is up in the rafters[/occ]
[occ]Right now, inside the building, Torren and Zoraster are right in front of you at the barricade. Fentrith has moved up to stand next to you at the door that leads into the hallway back to the Bell Tower. Kitsch is up in the rafters[/occ]
Villard will shoot one arrow to the already injured creatures and will draw his daguer and rapier as a move action." Are you ready to meet your doom" Say Villard menacingly (at least for him)
mw rapier +8 or +6(THF) 1-6+1 +2d6 w/ SA
mw dagger +8 or +6(THF) 1-4+1 +2d6 w/ SA
Villard will shoot one arrow to the already injured creatures and will draw his daguer and rapier as a move action." Are you ready to meet your doom" Say Villard menacingly (at least for him)
mw rapier +8 or +6(THF) 1-6+1 +2d6 w/ SA
mw dagger +8 or +6(THF) 1-4+1 +2d6 w/ SA
[occ]just a note that they are at least a full round before they will reach the bell tower (maybe two if they roll bad)... of course the spear gun shooters will try and cover them, but [/occ]
[occ]just a note that they are at least a full round before they will reach the bell tower (maybe two if they roll bad)... of course the spear gun shooters will try and cover them, but [/occ]
Torren pulls a tiny pinch of something from his pouch and holds it up. Pausing he asks the others, "I can fill the room with entangling webs to block their way. Should I?"
[OOC: Ready an action to cast Web until I get a reaction from the other PCs.]
Outside the Hermitage
Floating creature – 24 (gone somewhere can’t be seen, dropping him from Initiative next round)
Villard – 22
Creatures outside, at the back – 18
Creatures down at the beach – 13
4-armed creatures outside - 4
Steeling himself against his fears, Villard again leans out and fires two rapid shots down at one the creatures trying to crawl up the wall… They are now 30ft below you and don't get their DEX bonus so sneak attack apply. Attack roll 3 +7 =10 a miss, second roll 14 +7 =21 a hit; damage is 1d8+2d6 +3 is 4 +3 +5 +3 =15 points (creature has now taken 23 points of damage, and while blood is flowing…)
…missing with the first shot the second takes the creature in the upper shoulder. It howls in rages and froths at the mouth in it huger to get up the side of the wall. creature need a climb check to stay on the wall and gets a 15, making it
Creatures with spear guns and Ready and action (they are pointing their spear guns up at Villard, who has some cover, but next round to lean out and shot will expose himself to them)
Creatures that moved into the back door last round do something down there that can’t be seen…
The two 4-armed creatures start climbing up the wall… (the creatures are both going to take a -5 to their climb check to move faster up the wall) the 1st one, climb check total 16 and wounded creature gets a 20!
…the first one gets up another 15ft and is now 15ft below Villard; the wounded, enraged one move up about 20 feet, and could make it over the wall next round (if it is still alive )
Inside the Hermitage
Black Jack – 22
Torren – 21
Zoraster – 17
Creatures – 15
Kitsch – 14
Creatures group two – 14
Other creatures – 13
Fentrith – 8
4-armed creatures - 4
Black Jack fires at the lead wounded creature… Attack roll 17 +10 =27, damage 1d8 +2 for a roll 3 +2 =5 points
…piercing the creature in the chest. It howls but refuses to fall!
Torren Readies and action (to cast web if encouraged to do so ), but he starts to feel a little woozy… Fort check 2 +3 =5, a miss; and loses 3 points of Strength
…and feels a coldness seeping over him. His arm where the star fish thing cut him going numb!
Zoraster stabs the first creature that is half-way over the upper barricade… Attack roll 16 +11 =27, a hit. Damage roll 1d4 +4 = 4 +4 =8!
…stabbing it fully in the face. It screams and collapse onto the make-shift barricade, twitching a bit but dead.
The blinded creature down on the first barricade shakes its head, and tries to listen to it comrades… Listen check total 14, good enough to get an idea where to go; climb check (-4 cause it is blind) total 8, not enough
…but it seems to be having problems getting over it and trips on itself
The creature that made it over the lower barricade, moves up the stairs to the upper one and starts climbing over… (the creature will take the -5 to it roll to get over in one round) Climb check 16
…and makes it!
The other creature at the lower stairs try to finish climbing over the barricade… Climb check 12
…and makes it to the stairs in between.
The creature that hit Torren with a flying star fish last round, smiles evilly and runs to under the stairs where no one (but Kitsch) can see him Kitsch makes a quit spot check 8 +5 =13
…and sees that it is pulling out some strange items out of its bag and piling them on the floor under the stars.
Kitsch leans out a bit and fires his bolt at the back of the big creature that is on the stairs… Attack roll 14 +11 +1 point blank =26, hit; Damage roll 1d8 +3d6 +1 = 1 +1 +6 +2 +1 =11 points oh yea plus 1d6 more for 3 total of 14?!? Creatures Fortitude check total is 19
…striking the creature a glancing blow on its back leg. It howls in rage and looks up at the finch, its eyes red with rage and hate! Kitsch spot check 18 +5 =23
Kitsch notices that while the poison does not seem to affect the creature, spoiler!!
right where his bolt struck there seems to be some ice or frosh formed around the wound!??!!?
Suddenly a group of six additional fish men burst out of the double doors to the northeast side of the lobby. They hiss and howl to their companions but that it their round (they are about 50 feet from the bottom of the stairs). Two of the creatures seem to be holding strange javelins attached to poles and rubbery bands and they point them at the group… (they have not seem Kitsch so next round, you would not get -20 hide vs. them, the rest of the creatures you would)
Seconds later a group of three additional fishmen appear at the door where the first group though came (the back door to outside). The hiss and point at the party at the top of the stairs and seem to be talking to creatures that have not entered the room yet…
Fentrith rushes forward (10ft, but not a charge I assume) and slashes at the creature that just made it over the rampart… Attack roll 17 +6 =23, hmm something special? Maybe spoiler for Fentrith
roll to confirm the crit, roll 10 +6, confirmed; Damage is 2d10 +6 for a total of 7 +10 +6 =23 points of damage
…chopping the creatures head off of its body in one clean blow. Blood sprays the area and the creature topples back over the railing and falls to the ground!
The first four-armed creatures howls in rage and heads for the upper barricade… will take the -5 to climb to try and get over in one round; climb total 16
…and make it over the barricade to stand near Fentrith. It can’t attack this round, but everyone notes that its arms are very long, and count as reach weapons!
The second creature down at the lower barricade howls in bloodlust, and tries to climb over… will also take -5 to climb over; climb total 11, just barely makes it
…and makes it over them and about half way up the stairwell towards the second barricade.
Actions??? Torren, as you readied I will let you “web” any time you want to interrupt those below you in initiative, but you get the bonus of knowing everything coming out this round