Freeport- Part 1: the Problem with Crematoriums

Kitsch filcher rg5 (hp27/27, ac21, xbow +12 (1d8+1) [+3d6 SA])

Kitsch will move into another position to hide* from the entering creatures as well as the other creatures, and take another shot at one of the creatures**.

OOC: bah... i can't roll more 1's, i need that feat that lets me reroll 1's on sneak attack ;) and I'm not a Finch, that's a bird

*Hide +16 (-20 vs. creatures who know i'm around, -1 to any spot checks for every 10' away from me they are), he'll use cover to attempt to fully conceal himself at different points along the way, hoping they'll lose him. he'll also attempt to put some cover between himself and anything that seems to have a ranged weapon (starfish things or those spear gun things)

**His target will be (in order of importance): the one under the stairs if it hasn't noticed me, the one I just shot (if he doesn't seem to see me after I hide), any four-armed brute that is climbing/trying to climb the wall (as they are denied their Dex and thus I'd get SA), or one of the ones just entering that doesn't notice me

Also, does the web spell make targets lose their Dex, if so, he'll nail the biggest thing that is stuck, again in order of target importance above
 
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Oh and to give you a bit of an idea about numbers, I will post the "wounded" conditions now...

Villard has take no damage but is "startled" (2nd round)
Black Jack has taken no damage
Torren has taken 5 points of damage and is ‘weakened’
Zoraster has taken 2 points of damage (from the last battle not yet healed)
Kitsch has taken no damage
Fentrith has taken no damage

Of the two big fishmen outside, one is unharmed and the other has taken 25 points of damage, but it is still alive!
There are four spear-gun shooters outside who are all unharmed.
Inside, the big four armed fishman at the top of the stairs next to Fentrith has taken 14 points of damage
The big four armed fishman in the middle of the stairs is unharmed
There is a blind fishman at the bottom of the stairs who has taken 11 points of damage
There is a flishman hiding under the stairs doing something who has taken 10 points of damage…
There is a normal fishman on the stairs who is unharmed
There is a group of six fishmen over by the northeast door, all unharmed.
There is a group of three fishmen at the southern door, but possible others, all unharmed.

There are lots of dead fishmen at the bottom of the stairs (I am keeping track but its cool if you don’t know ;))
There are at least 20 fishmen (maybe more) unaccounted for; plus one floating one…
 
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Zoraster Surefoot, Halfling Swashbuckler 40/42 HP

Fire at will, Torren! I'll distract the big ugly one. Er, uglier.

Zoraster will attempt to slip inside the reach of the 4-armed brute, and give it some rapier.

[OOC: Normal move 5', then tumble 10' around the the big fish, trying to get to a position flanking it with Fentrith, or as close to one as possible.
speed 25'
tumble +14
AC 21, 22 vs 4-armed fish
rapier +11, 1d4+4 dmg
]
 

Torren Blackquill Human Wizard HP 23/28, -3 ST

Kangaxx said:
Fire at will, Torren! I'll distract the big ugly one. Er, uglier.

Zoraster will attempt to slip inside the reach of the 4-armed brute, and give it some rapier.
Torren pauses for a moment more, sweat breaking out on his brow and his hand begins to shake. As The second new group of fishmen emerge from the south door, he mumbles a few words and blows on his upheld fingers. Long, billowing filaments stretch out from his hand as if blown by a stiff breeze and fill the eastern half of the room, entangling the creatures there.

[OOC: Web spell, obviously. Trying to entangle as many as possible.]
 

Update for Round 3

Torren – 13.5
Group by the south door – 13

Torren speaks in an arcane voice and unleashes a sticky webbing that surrounds the creatures by the south door…
Reflex saves, creature 1 total 19 makes it; creature two 10 misses it; 10 misses it; creatures you can’t see 1st one 22 makes it; 2nd one 7 misses it
…and is rewarded with hisses and hoots of rage from the area (there is at least 20ft of webbing between you and the creatures so they have total cover; Kitsch above they have at least 10ft of webbing up almost to the rafters so they get partical cover against you. The webbing extends almost to the stairs and I give the blind one a 50/50 chance of being next to it – and it is! On its actions it will make a reflex save if it fails to climb falling back into the webs)

Round 4

Outside the Hermitage


Creatures that ready last turn – 22.5
Villard – 22
4-armed creatures outside - 4

Villard pops out to fire again, but the creatures waiting below fire first!!!
Villard get +2 Cover bonus; Attack roll of the first fish man total 15, miss; second attack 24, a hit; third attack 12, a miss; fourth attack 21, a hit; damage roll 1d10, first attack 10! Second attack 2!? Villard has now taken 12 points of damage
While two bolts miss, two strike him, one a glancing blow over his right shoulder, while the other leaves a bloody scar across his cheek.

Undetered, Villard fires into the closes creature…
Attack roll 1! miss :( I roll those a lot; second attack roll 7 +6 +1 point blank =14, barely a hit! Damage 1d8 +3 +2d6 for 3 +3 +6 +2 =14 points of damage
...the first shot spoiled by the bolt that cut his face, while the second strikes the creature a soilid blow on in the chest… The creature seems stunned for a second as it looks at the wound… then slowly loses its grip and tumbles back towards the ground almost 30ft. screaming in rage it lands with a wet slap. Trashes a bit and then is still

The other 4-armed creature continue climbing up the wall…
(the creature takes -5 to climb to move up the wall faster); Climb total 19
…making it most of the way up, next round it can make a partial action, it is within the reach of its arms with Villard but at the very edge. (Villard could move back 5ft to attack with his bow next round if he wanted and not get AOO; you could also run down the stairs/withdraw without getting attack by it)

Inside the Hermitage
Black Jack – 22
Zoraster – 17
Creatures – 15
Kitsch – 14
Creatures by the northeast door – 14
Torren – 13.5
Group by the south door – 13
The rest of the creatures – 13
Fentrith – 8
two 4-armed creatures - 4

Black Jack fires at the big four armed creature that has made the second barricade…
Attack roll 7 +10 =17, a hit; damage 1d8 +2 for a roll 6 +2 =8 points
…stabbing into one of its upper arms. It hisses with rage and lets out a roar that almost sounds human in its hunger!


Zoraster attempts to tumble past the large creature that has made it over the stairs…
Tumble check 18 +14 =32, made it
…easily rolling under the creatures reach and between its legs to pop up behind it! Stabbing into its flank…
Attack roll 11 +11 +2 flank = 23, a hit; damage roll 1d4+4 equals 2 +4 =6. the creature has now taken 20 points of damage
…and slashes it across it left thigh with a nasty gash; yet it seems not to notice staring at Fentrith with bloodlust and rage.

The blinded creature down on the first barricade shakes its head again and blinking its eyes seems to be able to see again. It howls and tries to climb over the barricade…
Climb total 4! Fails by more the 5; Reflex check 13 vs. DC 15 fails!
…but it slips and falls back into the webs! Stuck fast by the sticky strands!

The creature in the middle of the stairs tries to climb the upper barricade as quickly as possible…
(creature takes a -5 to climb)Climb check total 12, makes it!
…and scrables over quickly, standing near to (50/50 Frentrith/Zoraster side or Torren/Black Jack’s side) Torren and within 10ft of Black Jack.


The creature that hit Torren with a flying star fish last round, and is under the stairs does something…
Kitsch spot 10 +5 =15
…it looks to Kitsch that he is poring some liquid into a blow, and mixing it up with something else. A strange smoke is rising from the blow…

Kitsch notices that the creature can’t see him and quickly fires a bolt at it…
(it is not in PB range) Attack roll 7 +11 =18 a hit; damage 1d8 +3d6 = 4 +4 +2 +1 =11 points of damage oh and plus 2 =13 points
… catching the creature in the neck. It falls back, trying to scream but only making gurgling sounds as it trashes and dies. The evil smoke that it started seems to hang in the air a second…

The additional group of fishmen at the northeast double door split, four of the creatures races towards the lower barricade (double moves to get there, that is more or less their round as they are avoiding the web); while the other two make normal moves to cover behind some of the support beams and fire their spearguns…
spot checks 14 and 14
…at Kitsch as he is the only one not in melee at they just saw his bolt!
(Kitsch gets +2 cover bonus for beans and stuff; AC 23) Attack roll 15 miss; second roll 25! (almost a crit!) taking 7 points of damage
…one bolt stick in the rafters near by harmlessly, but the second stricks the finch a glancing blow in his leg. His mail and reflexes saving him from a broken bone! Gritting his teeth from the pain…

Torren takes a five foot step back from the creature that just came over the barricade, draws his antitoxin and downs it in one smooth moiton. The creauture hisses at him but can’t get him right this second.

The other group by the south door are behind webs with total concealment for most of the party but they can hear them hissing and growling down there, but not sure what they are up to…

Fentrith slashes at the brute in front of him with Cutter
Attack roll 3 +6 +2 for flanking =11 a miss
…but it fails to penetrate the creatures scally hide and simply slids along the things right shoulder.

For which the creature goes into a bit of a freeze, slashing at Fentrith with all four arms that end in long sharp claws and trying to bite him with a mouth full or ravor sharp teeth…
Attack roll 16, a miss; 10 a miss; 16 a miss!? 11 a miss?! (man these pluses only go so far) Bite 21 a hit; damage total from the bite 8 points of damage
…and while he is able to avoid the full assault the creature is able to catch part of the clerics arms. Luckily for Fentrith he is able to pull away before the creature removed it from his body.

The creature below bellows also and tries to quickly race over the barricade…
(takes -5 to climb check to try and get over) Climb total 16, makes it
…and springs up over the barricade near Black Jack…it hisses at him (right now if Black Jack wanted to step back 5ft he could and still attack with his bow as the creature is now 10ft way but it could also attack him if he stands there. At least next round!)

Actions as the battle gets desperate???

Villard has take 12 points damage (has 19 left) and is "startled" (3rd round)
Black Jack has taken no damage
Torren has taken 5 points of damage and is ‘weakened’
Zoraster has taken 2 points of damage (from the last battle not yet healed)
Kitsch has taken 7 points of damage (has 20 left)
Fentrith has taken 8 points damage (has 29 points left)

One big fishmen outside is dead the other is unwounded at in the Bell Tower.
There are four spear-gun shooters outside who are all unharmed.
Inside, the big four armed fishman at the top of the stairs next to Fentrith and Zoraster has taken 20 points of damage
The other big four armed fishman at the top of the barricade near Black Jack has taken 8 points of damage
The now un-blind fishman at the bottom of the stairs has taken 11 points of damage and is entangled (reading the spell and entangled I would say yes they lose their DEX bonus to AC and are vul to SA)
The flishman hiding under the stairs that was doing something is dead.
The normal fishman over the stairs next to Torren is unharmed
Four of the fishmen from the northeast door have made it to the base of the stairs, and are unharmed
Two speargun shooters have partical cover and or unharmed
The group by the south door are hidden in the webs, and while they are angry don’t seem to be doing anything that anyone can see.
 
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Zoraster Surefoot, Halfling Swashbuckler HP 40/42

Zoraster will assume a defensive posture as he takes one last stab at the fishman he is fighting, then duck away from it and move to intercept the one closing on Black Jack. "Jack, Torren, fall back! We'll hold them here."

[OOC: Zoraster will attack the fish next to Fentrith fighting defensively, then tumble around to block the other 4-armed one's path to Black Jack. If that's more than 10' (I really have no idea) he'll do an accelerated tumble.

speed 25'
tumble +14
AC 24, 25 vs 4-armed fish near Black Jack
rapier +11 -4 fighting defensively = +7, 1d4+4 dmg
]
 

With an agitated chitter, Kitsch will scramble for cover* from the spear-gun wielding fishmen and take his final shot from this clip against one of the entangled creatures within point blank range.

OOC: *Kitsch will attempt to get as much cover between himself and the fishmen who just shot at him, and hopefully someplace where even if they advance they'll have a hard time shooting him. He's quite thin so it shouldn't be too hard.
 

Villard, seeing how hard it was to kill the first one and already injured, decides to withdraw inside the tower, once he is in, is there any door that Villard could lock or block to prevent the four handed beast to progress in the crematorium? If not Villard will withdraw his rapier and daguer and continue to run toward the crematorium. Villard will also be looking for a spot where he could hide without being seen by the four handed creature.
 

DarkMaster said:
Villard, seeing how hard it was to kill the first one and already injured, decides to withdraw inside the tower, once he is in, is there any door that Villard could lock or block to prevent the four handed beast to progress in the crematorium? If not Villard will withdraw his rapier and daguer and continue to run toward the crematorium. Villard will also be looking for a spot where he could hide without being seen by the four handed creature.

[occ]There is a door at the bottom of the stairs (2 floors down) and a trip wire that a couple of you set up. The door is not overly heavy though (see the map of the second floor of the Hermitage... it the door to the circle/bell tower hall). Double moving Villard could make it down the stairs, and with a full round action could slam the door shut but he is not 100% sure that he could hold it against this creature... maybe a round or two[/occ]
 

Ferrix said:
OOC: *Kitsch will attempt to get as much cover between himself and the fishmen who just shot at him, and hopefully someplace where even if they advance they'll have a hard time shooting him. He's quite thin so it shouldn't be too hard.

[occ]With moving around and that Kitsch is small I would give him "double cover" (+8 AC; +4 Reflex saves) from the spearguners. Note that if you fire at them it will only be normal cover (+4 AC; +2 Reflex) that round...
Spot roll for Kitsch 19 +5 =24, it is going to take them a full round to reload their spearguns! They will have cover next round, but can't fire back at him[/occ]
 

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