Freeport- Part 1: the Problem with Crematoriums

Fentrith Fade, AC 18, Concentration +9

"Torren!" Fentrith yells, seeing the foolishly suicidal wizard on his last legs. "Get over here, before you die!"

Waving his sword at the creatures before him, Fentrith leaps backward, letting his shield fall to the ground as he prepares to cast a healing spell once Torren moves in range. Once the spell is cast, Fentrith will retrieve his fallen shield.

Five foot step backwards, cast Cure Moderate Wounds and losing the spell Shatter once Torren withdraws for some healing. Then use remaining move action to pick up fallen shield.
 

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Villard ranger/rogue

Once the door is secure Villard will go towards the barricade to provide "artillery support" to the others. Villard will approach hidden and silently in order to benefit from a sneak attack.
OCC move silently and hide 11
MW composite long bow (str+1) +1:+8 or +6/+6 1-8+2 +2d6 w/SA "Blood Freezer" at Point Blank range +9 or +7/+7 1-8+3 +2d6 w/SA
 
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Hammerhead said:
"Torren!" Fentrith yells, seeing the foolishly suicidal wizard on his last legs. "Get over here, before you die!"

Waving his sword at the creatures before him, Fentrith leaps backward, letting his shield fall to the ground as he prepares to cast a healing spell once Torren moves in range. Once the spell is cast, Fentrith will retrieve his fallen shield.

Five foot step backwards, cast Cure Moderate Wounds and losing the spell Shatter once Torren withdraws for some healing. Then use remaining move action to pick up fallen shield.
OCC what a shame that Villard didn't see that!!!
 


[OCC – BIG sorry this is so late… work is VERY busy right now :( anyway I will be better]

Round 6

Inside the Hermitage

Creatures outside with spearguns (not sure what they are doing :)) – 22.5
Black Jack and Villard – 22
Zoraster – 17
Creatures – 15
Kitsch – 14
Creatures that were by the northeast door (half in the middle of the stairs the other half stuck in webs) – 14
Torren – 13.5
Group from the south door (stuck in the web) – 13
The rest of the creatures – 13
Fentrith – 8
4-armed creature at the top of the stairs and coming down the stairs after Villard - 4

---

Creatures outside do something…

Black Jack steps to the side and seems to melt into the shadows…
Hide check 11 +5 +10 =26; no one spots him

Villard braces the door as best he can this round…
Int roll for best placement 14 +3 =17
…and then steps back 5 ft (he can hide next round).
another INT check 4 +3 =7, nope

Zoraster tumbles in from of the enraged four armed monster trying to rip Torren to shreds…
Tumble check 10 +14 =24, not enough to tumble into a threatened area
…but can’t quit get there. He has to settle for stabbing it…
Attack roll 7 +11 +2 flank =21, a hit; damage 1d4+4 = 1 +4 =5
…slashing it across its leg. The creature howls with pain and turns on the little Halfling (rage and all that :))

The creature next to Torren attacks him with both of its nasty claws…
Attack roll 18 a hit; damage total 5 points of damage
…but the first one catches him on the side of the head and drops him like a rock. The creature hisses with pleasure and races over to engage Fentrith (can attack but is on him)

Kitsch moves to cover and reloads. He tries to hide…
Hide check 9 +16 =25 (-20 vs. the speargun wielders); their spot rolls 21 and 15, so
…but the two tracking him still have an idea where he is (but he gets +8 AC cover from them)

Two of the fishmen on the lower barricade try and make the last bit over and onto the stairs…
climb check total for the 1st is 18 and the second is 17
…and both make it onto the stairs and move up to the upper barricade (they can start climbing next round). The two stuck in the webs try and break free…
Strength check for the first 13, and the second 3!
…but the webs are to strong for them!

The two fishmen with spearguns take Ready actions to wait for the Filcher to come out of hiding before trying to hit him (Ready action)

Torren is on the ground and bleeding… he breathing is shallow and slow…

The group within webs hiss and cry and are still under total concealment

Fentrith has to defend himself against the creature that came at him and attacks it with Cutter
Attack roll 10 +6 =16, a hit; damage is 3 +3 =6 points of damage
…catching it with a nasty cut along its side. The creature hisses in rage and seems to go into a frenzy against him.

The four-armed creature that turned onto Zoraster tries to frenzy onto him with flailing arms and biting mouth…
Attack roll 1st claw 11, miss; 2nd claw 17, miss; 3rd claw 8!, miss; 4th claw 12?!, miss; Bite 16, miss?!?!?!?
…but the nibble swashbuckler easily avoids the creature’s clumsy attempts to hit him!

The four-armed creature coming down the stairs from the bell tower hits the door with a loud roar…
Strength test total 13
…and while it gives the bracing holds!

Actions???


Villard has take 12 points damage (has 19 points left) and is "startled" (5th round)
Black Jack has taken no damage
Torren has taken 31 points of damage, is on the ground unconscious and bleeding, and is ‘weakened’
Zoraster has taken 2 points of damage (from the last battle not yet healed)
Kitsch has taken 7 points of damage (has 20 points left)
Fentrith has taken 8 points damage (has 29 points left)

One big fishmen is unwounded and in the Bell Tower staircase.
There are four spear-gun shooters outside who are all unharmed doing something.
The big four armed fishman at the top of the barricade attacking Zoraster has taken 34 points of damage.
The normal fishman at the top stairs next to Fentrith has taken 6 points of damage
Two fishmen in the middle of the stairs ready to climb over the upper barricade are unharmed
Two fishmen at the bottom of the stairs are entangled in the web and unharmed
Two speargun shooters have cover and or unharmed and have a Ready actions (attack Kitsch when he appears from cover)
The group by the south door are hidden in the webs, and while they are angry don’t seem to be doing anything that anyone can see.
 
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Kitsch FILCHER rg5 (hp20/27, ac21, xbow +11 [+1 PB] (1d8) [+1 PB] [+3d6 SA])

Kitsch will stay behind cover from the spear-gun users and readies a shot to catch one of the creatures as they climb over the barricade when they can't dodge his attack effectively.

OOC: Filcher!
 

Black Jack not injured

Black Jack fires at the brute attacking Fentrith. In the hope that he can down it, so the priest can aid Torren.

Attack +10 1-8+2 +2d6 sneak attack.
 

Zoraster Surefoot, Halfling Swashbuckler HP 40/42

Zoraster continues stabbing at the brute in front of him, hoping to take it down before it can use those claws again.

[OOC:
If the big fish dies, he'll move next to the nearest fish that's still standing, into a flanking position if possible. If there aren't any fish left upstairs, he'll move to the edge the barricade to get in the way of the ones climbing over.
speed 25'
tumble +14
AC 21, 22 vs 4-armed fish
rapier +11, 1d4+4 dmg
]
 
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Round 7

Inside the Hermitage

Black Jack and Villard – 22
Zoraster – 17
Creatures – 15
Kitsch – 14
Creatures that were by the northeast door (half in the middle of the stairs the other half stuck in webs) – 14
Group from the south door (stuck in the web) – 13
The rest of the creatures – 13
Fentrith – 8
four-armed creature at the top of the stairs and coming down the stairs after Villard - 4

Torren is out of initiative order now... if he wake up I will re-roll for him

---

Black Jack flies into the creature next to Fentrith in hopes of dropping it…
Attack roll 17 +10 +2 flank -4 firing into melee = 25 a hit; damage 1d8 +2 +2d6 = 8 +2 +1 +4 =15 damage
…and catches it in the creature’s throat, causing the creature to stagger back and then fall to the ground dead. He tries to merge back into the shadows…
Hide check 10 +5 +10 =25, only creature that has a chance to see him this round is the big four armed creature; spot roll 13, it does BUT he is hidden from the creatures coming over the barricade this round!)

Villard runs to the corner and hides…
Hide check 9 +10 =19
…and watches the door for the creature trying to get through… (note that there is one other door between you and the rest of the group that I assume is open)

Zoraster stabs at the large creature again…
Attack roll 7 +11 =18, a hit; Damage is 1d4+4 = 4 +4 =8
…and stabs in right into its eye as it reached down to bite him. The creature screams and falls onto its back, howling and trashing as it dies!

Suddenly another fairly large group of fishmen burst in the double swinging doors to the northeast. The speargun wielders that are waiting for Kitsch point up into the rafters and hisses in rage. About half the fishmen are carrying javelins and tridents. One of them in the back looks more human then the rest and steps back through double doors (total cover right now). There are also two big four armed fishmen with this group!!! They howl in angry at the surface dwellers and about half start moving towards the barricade. The six javelin wielders start moving towards different parts of the room to get a shot at Kitsch!

The two speargun wielders hiss in rage and talk among themselves while the filcher fires from cover. The move to better position on their held actions.

Kitsch readies to fire at one of the barricade crawling fishman…and fires as the first one goes over…
Attack roll 13 +11 +1 point blank =24; damage is 1d8 +1 +3d6 = 5 +1 +6 +4 + 2 =18 points of damage
…catching it at the base of its neck and piecing it all the way through. It slumps to the ground and does not move.

The sole fishman on the stairs tries to double move over the barricade…
Climb check -5; roll 11, makes it
…and quickly sprints over and rushes Zoraster. It can’t attack this round, but it right up on him.

The two stuck in the webs AGAIN try and break free…
Strength check for the first 16, and the second 3 AGAIN!
…but their struggles are feeble and of no use.

Torren is on the ground and bleeding… he breathing is shallow and slow…
stabilization roll in secrete

The group within webs hiss and cry and are still under total concealment…when one of them makes it out the webs and moves to under the stairs for cover…
Hide check 18, Kitsch spot check as he is the only one with a chance to see him, Spot roll 11 +5 =16, nope

Fentrith moves around to Torren, but there is a lot of blood and gore and bodies up here now…
Balance check 8 +3 =11
…but he makes it and is able to uses his holy powers on the downed wizard…
Cure Moderate Wounds 3d8 +5 = 3 +6 + 1 +5 = 15 points
…and as the waves of blue energy flow over him, Torrens eyes flutter and open “What…where am I?

The four-armed creature is lying on the ground bleeding to death and trashing about…

The four-armed creature in the stairwell of the bell tower hits the door again with a hissing curse…
Strength test total 26!
…smashing the door off it hinges. It moves into the hallway hissing and looks for the ranger…
Spot roll 8 total!
…but seems to miss him, its eyes glowing a sickly light green as it scans the hall. The creature is 20 feet away down the hall.

Actions???

Villard has take 12 points damage (has 19 points left) and is "startled" (5th round)
Black Jack has taken no damage
Torren has taken 31 points of damage, then healed 15, and now has 11 hit points left, and is ‘weakened’
Zoraster has taken 2 points of damage (from the last battle not yet healed)
Kitsch has taken 7 points of damage (has 20 points left)
Fentrith has taken 8 points damage (has 29 points left)

One big fishmen is unwounded and in the hallway that leads to the Bell Tower.
The big four armed fishman at the top of the barricade attacking Zoraster is dead!
The normal fishman at the top stairs next to Fentrith is dead!
One fishmen just made it over the upper barricade and is near Zoraster. The other one is dead.
Two fishmen at the bottom of the stairs are entangled in the web and unharmed
The two speargun shooters have moved to opposite points (30ft moves) to get at least one of them an angle at him when he fires next.
Six javelin throwers have started taking up positions around the room and are unharmed
Ten fishmen, half of them carrying tridents, are moving towards the lower barricade.
Two big fishmen are with this group also moving towards the lower barricade.
The group by the south door are hidden in the webs, and while they are angry don’t seem to be doing anything that anyone can see.
But one of them is out and hidden under the balcony.
There is also an almost human-looking fishman on the other side of the double doors and is hidden.
 
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