[occ]There is a door at the bottom of the stairs (2 floors down) and a trip wire that a couple of you set up. The door is not overly heavy though (see the map of the second floor of the Hermitage... it the door to the circle/bell tower hall). Double moving Villard could make it down the stairs, and with a full round action could slam the door shut but he is not 100% sure that he could hold it against this creature... maybe a round or two[/occ]
[occ]With moving around and that Kitsch is small I would give him "double cover" (+8 AC; +4 Reflex saves) from the spearguners. Note that if you fire at them it will only be normal cover (+4 AC; +2 Reflex) that round...
Spot roll for Kitsch 19 +5 =24, it is going to take them a full round to reload their spearguns! They will have cover next round, but can't fire back at him[/occ]
He's going to take "double cover" from them and shoot at the previously-blinded one that is entangled, unless they are entangled, if they're entangled, he'll take normal cover and take a shot at them.
OOC:
is just that one entangled? reading the status list it was hard to tell if any others were entangled
[occ]Out in the open, only the formally blinded one is entangled. There are at least 3 others that are also such in the web, but they have cover (10ft) from the webs from you up in the rafters (they have total cover from the rest of the party)[/occ]
Outside the Hermitage
Creatures that ready last turn – 22.5
Villard – 22
4-armed creatures outside - 4
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Creatrues with spearguns reload this round
Villard retreats down two flights of stairs (and notes that he can see in the darkend interior much better then when he came up this way just an hour ago) and rushes to the first door at the bottom. Searching as he goes… Spot roll 14 +10 =24
He sees and grabs a couple of pieces of wood that might be used as a brace against the creature to hold the door. He gets though the door, slamming it shut. He starts trying to brace it (will be done by your next round)
The four-armed creature howl with rage and starts down the stairs (only makes it part way as it only had a partial action this round… debating jumping but it is not in a frenze yet so it held off that action)
Inside the Hermitage
Black Jack – 22
Zoraster – 17
Creatures – 15
Kitsch – 14
Creatures by the northeast door – 14
Torren – 13.5
Group by the south door – 13
The rest of the creatures – 13
Fentrith – 8
two 4-armed creatures - 4
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Black Jack takes a step back and fires into the big four armed creature not more then 15ft in front of him…
[coor=red]Attack roll 15 +10 =25, hit; damage roll 3 +2 =5[/color]
…hitting it on one of the heavily muscled plates on its chest. While there is some blood the arrow failed to penetrate very far into the creature and only served to make it madder!
Zoraster stabs the creature he is flanking with Fentrith… Attack roll 9 +11 +2 = 21, a hit; damage 3 +4 =7 points of damage
…slashing it on the right thigh this time. He then attempts to tumble past the large creature to get at the one that just made it over the stairs… Tumble check 16 +14 =30, made it; as you were tumbling through TWO opponents your DC was +2 for a 27, but still made it
…and makes it look easy, slipping between legs, and around swinging arms and swords! Come right in the front of the creature, sunrod and rapier held at the ready the creature looks down at him with furry in its eyes, when a blinding flash of light seems again to reflect off Zoraster mail shirt and into the creatures eyes! Reflex save total 16, makes it
The creatures seems to be able to turn just at the right time, and while it blinks a few times and howls in anger, its eyes fix straight on the Halfling!
The formally blinded creatures, entangled in the webs tries to rip out of the entanglement… Strength roll total 4! Not the 20 he needed
…but only seems to be more wrapped up in the webs. It hisses loudly but is held fast!
The creature at the top of the stairs takes a five foot step towards Torren and stashes at him with both of its clawed hands… Attack roll first attack 17, hit; damage 3 points of damage. Second attack roll 13, a miss
…catching the wizard a glancing blow across his right shoulder.
Kitsch moves for more cover and fires at the entangled fishman… Attack roll 18 +10 =28, damage is 1d8 +1 +3d6 for 7 +1 +2 +6 +3 =18 points! Oh and plus 4 more for 22!?! (how many more shots you got in that thing
…piecing the creatures throat…all the way though to the other side with a great deal of blood. The creature doesn’t even make a gasp, it is killed so quickly.
The group of four fishmen at the bottom of the stairs try and climb over the barricade… normal climbing (if any fail, will require a reflex check +4 to avoid the webs as they are trying to do so anyway). Climb check for the 1st one total 8, fail, reflex save 8 total!?! 2nd one climb total 10, makes it; 3rd one 18, makes it; 4th one 8? Reflex check 10?!?! Misses that also
…and while they try and be careful, two of the creatures slip in their excitement to get over it to get to the party above that they slip and fall back onto the web! The other two get most of the way over the barricade this round.
The two fishmen that fired spearguns at the finch reload this round.
Torren ignores the creature in attacking him, takes a five foot step to the left and stabs the big four-armed creature in front of Zoraster, soating “Black Quill, Black Death!” Attack roll 13 +6 +2 flanking =21 a hit, damage is 1d6-2 (cause he is weakened) +1d6 surprise strike for 6 -2 +1=5 points of damage
…striking the creature a minor blow on its right side, when an electrical charge runs through the blade and burns the creature badly!
spoiler for Torren
Shocking Touch stored in the blade!? Command word “Black Quill, Black Death” to release the spell stored there. Only one spell at a time, up to 3rd level, is released if you hit the target with it and say the command
Does 4d6 electrical damage 5 +4 +6 +4 damage! =19 points![/color]
…the creature is somewhat stunned and staggered by the attack and hisses loadly!
The group under webs hiss and cry and are still under total concealment
Fentrith grits his teeth and attacks the creature in front of him again… Attack roll 18 +6 (no flanking at Zoraster is not there any more) =24, plus special (spoiler Fentrith)
Check for crit 16 +6 =22 a crit!!
doing 2d10 +6 points of damage = 7 +3 +6 =16 points of damage
…chopping the creature arm clean off. The creature howls in pain and falls to the group, spraying blood and gore in it death throths!
Fentrith slashes at the brute in front of him with Cutter… Attack roll 3 +6 +2 for flanking =11 a miss
…but it fails to penetrate the creatures scally hide and simply slids along the things right shoulder.
The four-armed creature turns on the wizard in an attempt to rip him to pieces for the pain that he has cost it… Attack roll 18, hit, damage total 8 points; 2nd claw 15 miss (assuming your Mage Armor spell is still up); 3rd claw natural 1, miss; next claw 22 a hit, damage 9 points; and finally the bite 15 a miss!
…cutting him badly twice, the creature still fails to connect with its other two claws or its huge mouth. Torren is knocked back a bit, but is still standing!
Actions???
Villard has take 12 points damage (has 19 points left) and is "startled" (4th round)
Black Jack has taken no damage
Torren has taken 26 points of damage (has 1 point left!) and is ‘weakened’
Zoraster has taken 2 points of damage (from the last battle not yet healed)
Kitsch has taken 7 points of damage (has 20 points left)
Fentrith has taken 8 points damage (has 29 points left)
One big fishmen outside is dead the other is unwounded at in the Bell Tower.
There are four spear-gun shooters outside who are all unharmed.
Inside, the big four armed fishman at the top of the stairs next to Fentrith and Zoraster is dead!
The other big four armed fishman at the top of the barricade near Black Jack has taken 29 points of damage.
The now un-blind fishman at the bottom of the stairs is dead.
The flishman hiding under the stairs doing something is dead.
The normal fishman over the stairs next to Torren is unharmed
Two fishmen at the bottom of the stairs are climbing over the barricade and are unharmed
Two fishmen at the bottom of the stairs are entangled in the web
Two speargun shooters have partical cover and or unharmed
The group by the south door are hidden in the webs, and while they are angry don’t seem to be doing anything that anyone can see.
You get the feeling that if you wanted to spend a round 'hiding' that you could with ease and then would be able to surprise strike the next round. Your not sure why, it is just a feeling
Zoraster will continue weaving between the fish and stabbing them.
[OOC: Zoraster will continue attacking the big fishman. If it dies, He'll try to tumble into the way of any other fish that are trying to reach the rest of the party, especially Torren.
speed 25'
tumble +14
AC 24, 25 vs 4-armed fish near Black Jack
rapier +11 -4 fighting defensively = +7, 1d4+4 dmg
]