Round 2
Outside the Hermitage
Floating creature – 24
Villard – 22
Creatures outside, at the back – 18
Creatures down at the beach – 13
4-armed creatures outside - 4
the Floating creature moves around the corner of the building, out of Villard's field of vision.
Villard leans out and fires two rapid shots down at one the creatures trying to crawl up the wall…
They are 40ft down right now. Attack roll one 11 +4 =15, a hit, damage of 1d8 +2 for 2 +2 =4 points; 2nd attack roll 11 +4 =15, another hit, for damage 4 +2 =6
…both sticking it in the upper shoulders. It howls, in rage or pain Villard is not sure, but it still starts climbing up the wall…
Creatures with spear guns re-load this round (not that when you fire at the creatures down trying to climb up you lose most of your cover bonus… just as an FYI)
Creatures down at the beach double move toward the back door and get into cover…
The two 4-armed creatures start climbing up the wall…
climb check total 10 and 16
…and they both move up about 10 feet (they are now within 30ft for point blank)
Inside the Hermitage
Black Jack – 22
Torren – 21
Zoraster – 17
Creatures – 15
Kitsch – 14
Fentrith – 8
4-armed creatures - 4
Black Jack, trying to stay out of sight, fires an arrow in the creature on the stair…
Hide check 12 +5 +10 =27 -20 vs. spot 13, unsuccessfully
Attack roll 13 +10 =23, damage 1d8 +2 for a roll 4 +2 =6 points
…piercing it in one of its arms. The creature screams in rage and almost frothing at the mouth.
Torren moves to behind the second barricade at the top of the stairs and casts his spell.
Zoraster stabs the creature in front of him…
Attack roll 13 +11, a hit; damage roll 1d4+4, for 1 +4 =5 points of damage
…causing it another nasty cut along its arm. It howls in pain and rage and its eyes go blood red with hate as it looks at him. As Zoraster turns, the light from the sunrod seems to flash across his chain mail and directly into the creature's eyes…
Reflex save 11, fails
…blinding it as it roars in surprise. Zoraster tries to tumble past the creature on the stairs…
Tumble check 15 +14 =29
…easily passing over the creature's shoulders before it even knows he is moving. Zoraster makes it up over the upper barricade and nocks it over.
The creature on the stairs tries to climb over the barricade…
Climb check 11
…making it about half way, but not enough to do anything.
The blinded creature down on the first barricade howls and tries to look around, shaking its head and hissing in rage.
The other two creatures at the lower stairs try to finish climbing over the barricade…
Climb check 11 and 16
…one of them gets over the stairs, although the other is not quit over yet (one can make a full move next round, while the other can only take a partial action).
The creature flowing Torren with its hate filled eyes, moves 30ft out into the open part of the room, draws another "star-fish throwing stars" and throws it at the moving wizard…
Attack total 21 vs. AC 19 (with cover, not sure if your Cat's Grace works the first round but even then it would still hit!), a hit. Damage 5 points
…that catches him along his left arm! There is a slight burning sensation only the wound but it does not seem to have any additional affect…yet?!
Kitsch, remaining hidden up in the rafters, coats the tip of one of his bolts with some nasty substance…
Fentrith make a 30ft move to stand by Black Jack in the doorway just in front of the barricade where the others are gathering. He can see one creature close by that is trying to get over the barricade but it is just out of his reach this round. Next round if it is still alive… otherwise…
The first of the 4-armed creatures charges the lower barricade and tries to jump over them…
Jump total 23, requiring a Balance check 13, ok but not quit good enough
…making it over the first barricade onto the stairs, but tripping up a bit (partial action next round, -2 to attacks and skill checks)
The second 4-armed creature moves up to the lower barricade, but can't try to climb over it until next round.
ACTIONS!?!!?