Freeport- Part 1: the Problem with Crematoriums


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Round 1 inside continued!!!
Black Jack – 22 (acted)
Torren – 21
Zoraster – 17
Creatures inside – 15
Kitsch – 14
Fentrith – 8


Torren leans over a bit and fires into the back of one of the creatures creeping toward the north door…
Attack roll 18 +5 =23, hit. Damage is 1d10 +1d6 (surprise) for 8 +2 =10 points of damage
…striking the creature in the shoulder and

Zoraster, peering over the barricade, see only one creature still standing about 10 feet back. There are two other on the other side of the room that have turned this way, they are about 40 feet away. If you want to ready and action or delay you could. The creature lying on the barricade that you stabbed last round is dead. He waits for the other creatures…

The creature shot by Torren hisses with pain but moves to a better angle to see Torren (10ft) and draws something from its belt, which it throws at the wizard…
Torren gets +2 AC for cover this round for a total of 15 AND the creatures are at -2 to all Attack, Saves and Skill checks because of the light; Attack total 14
…but it barely missing his head and sticks into the wood frame next to him with a huge thud. Glance at it, the weapon looks like a star fish, except the ends are hardened and razor sharp, and black ichor seems to stick to each end…

The creature that has been somewhat blinded by Zoraster light hisses in rage and tries to charge him…
Climb check total 11, makes it about half way over the barricade…
…but only making it only part way over the barricade, but close enough for Zoraster to stab at it with his rapier…
Attack roll 10 +11 =21, hit. Damage is 1d4+4 = 2+4 =6 points
…slashing across one of its arms. The creature hisses in pain as black blood oozes from the wound but it continues to try and get over (next round).

The other creature that was heading north turns and runs flat out at the barricade in an attempt to jump over it (with running jump)…
Leaping natural 20! Total well above the 15ft I was thinking; making it but also requiring a Balance check as it is landing on the stairs; Balance total 11, not go enough
…and while it easily clears the distances and lands in about the middle of the stairwell, it trips somewhat on the stairs and can’t quit get it balance (next round it will only be able to take a partial action, and it is at -2 AC)

Three additional creatures rush into the room from the back door and howl in rage at the surface dwellers and the light that they bring and race towards the barricade to start to climb…
30ft move to the stairs and start to climb; totals 18, 8, and 13
…one them makes it up to its wounded comrade and could be over next round, the other two are not as far.

Kitsch (assuming he fires at one of the creatures assaulting the barricade and about to get to Zoraster; who could have 5 around him next round if they role good enough) fires down at these new creatures coming over the stairs from hiding…
they don’t know Kitsch is there this round, surprise strike attack roll 6 +11 +1 point blank =17 a hit; Damage roll 1d8 +1 +3d6 = 6 +1 +3 + 5 + 2 =17 total
…striking it in the neck. It screams and hisses and then collapses onto the barricade, twitches and spasms into death.

Fentrith gets to the hallway and comments to Black Jack, and then…

A huge four-armed creatures, that looks like a mutated big brother of the creatures already in here appears at the door and roars in blood-lust, another one in the hallway behind it (not into the room yet) also roars…

Actions for next round?!?!?!
 
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Zoraster Surefoot, Halfling Swashbuckler

Zoraster pauses for a second to stare at the 4-armed brute that just entered. "It's getting a bit crowded down here..." He takes one final stab at the fish he wounded last round, then tumbles up the stairs past the one that jumped the barricade. "Bad fish! Stay down there."

[OOC: Are the stairs 5 or 10 feet wide? If they're 10, I'll go around the fishman, otherwise I'll try to tumble through him.

speed 25'
tumble +14
AC 21, 22 vs fish on the stairs
rapier +11, 1d4+4 dmg
]
 
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Kitsch will attempt to move into another hiding position within the rafters, using the beams as cover to obscure his movement*, hoping to get into a good spot to take a shot at the larger beasties that have entered.

OOC: *taking as long as it takes to get a new hiding position to strike at the four-armed brute without him noticing me, hopefully that'd be a full round at most, since he just entered I'm hoping I won't be taking a -20 penalty to the roll, Hide +16, Move Silently +12; I'll also coat the lead bolt in the clip with Sassone leaf residue (dc16, 2d12hp initial, 1d6 Con secondary) before taking my shot against the brute
 

Ferrix said:
Kitsch will attempt to move into another hiding position within the rafters, using the beams as cover to obscure his movement*, hoping to get into a good spot to take a shot at the larger beasties that have entered.

OOC: *taking as long as it takes to get a new hiding position to strike at the four-armed brute without him noticing me, hopefully that'd be a full round at most, since he just entered I'm hoping I won't be taking a -20 penalty to the roll, Hide +16, Move Silently +12; I'll also coat the lead bolt in the clip with Sassone leaf residue (dc16, 2d12hp initial, 1d6 Con secondary) before taking my shot against the brute

[occ]should not have to move much at all, as they just came though the door after you shot, but it will take a full round to coat the bolt[/b]
 

Torren runs toward the stairs to rejoin the others. On the way, he draws a pinch of hair from his pouch and sprinkles it over himself. A shiver passes through his body and suddenly his movement is remarkably lithe.

[OOC: Move action to join the others at the top of the stairs, casting Cat's Grace on myself.
New Dex 20
AC 15
Rapier +8, Crossbow +7
]
 
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Kangaxx said:
[OOC: Are the stairs 5 or 10 feet wide? If they're 10, I'll go around the fishman, otherwise I'll try to tumble through him.

[occ]The stairs are not 10ft wide, so you would have to tumble through them, with a half-move (for tumbling) you should make it up the stairs[/occ]
 

Round 2

Outside the Hermitage

Floating creature – 24
Villard – 22
Creatures outside, at the back – 18
Creatures down at the beach – 13
4-armed creatures outside - 4

the Floating creature moves around the corner of the building, out of Villard's field of vision.

Villard leans out and fires two rapid shots down at one the creatures trying to crawl up the wall…
They are 40ft down right now. Attack roll one 11 +4 =15, a hit, damage of 1d8 +2 for 2 +2 =4 points; 2nd attack roll 11 +4 =15, another hit, for damage 4 +2 =6
…both sticking it in the upper shoulders. It howls, in rage or pain Villard is not sure, but it still starts climbing up the wall…

Creatures with spear guns re-load this round (not that when you fire at the creatures down trying to climb up you lose most of your cover bonus… just as an FYI)

Creatures down at the beach double move toward the back door and get into cover…

The two 4-armed creatures start climbing up the wall…
climb check total 10 and 16
…and they both move up about 10 feet (they are now within 30ft for point blank)

Inside the Hermitage
Black Jack – 22
Torren – 21
Zoraster – 17
Creatures – 15
Kitsch – 14
Fentrith – 8
4-armed creatures - 4

Black Jack, trying to stay out of sight, fires an arrow in the creature on the stair…
Hide check 12 +5 +10 =27 -20 vs. spot 13, unsuccessfully
Attack roll 13 +10 =23, damage 1d8 +2 for a roll 4 +2 =6 points
…piercing it in one of its arms. The creature screams in rage and almost frothing at the mouth.

Torren moves to behind the second barricade at the top of the stairs and casts his spell.

Zoraster stabs the creature in front of him…
Attack roll 13 +11, a hit; damage roll 1d4+4, for 1 +4 =5 points of damage
…causing it another nasty cut along its arm. It howls in pain and rage and its eyes go blood red with hate as it looks at him. As Zoraster turns, the light from the sunrod seems to flash across his chain mail and directly into the creature's eyes…
Reflex save 11, fails
…blinding it as it roars in surprise. Zoraster tries to tumble past the creature on the stairs…
Tumble check 15 +14 =29
…easily passing over the creature's shoulders before it even knows he is moving. Zoraster makes it up over the upper barricade and nocks it over.

The creature on the stairs tries to climb over the barricade…
Climb check 11
…making it about half way, but not enough to do anything.

The blinded creature down on the first barricade howls and tries to look around, shaking its head and hissing in rage.

The other two creatures at the lower stairs try to finish climbing over the barricade…
Climb check 11 and 16
…one of them gets over the stairs, although the other is not quit over yet (one can make a full move next round, while the other can only take a partial action).

The creature flowing Torren with its hate filled eyes, moves 30ft out into the open part of the room, draws another "star-fish throwing stars" and throws it at the moving wizard…
Attack total 21 vs. AC 19 (with cover, not sure if your Cat's Grace works the first round but even then it would still hit!), a hit. Damage 5 points
…that catches him along his left arm! There is a slight burning sensation only the wound but it does not seem to have any additional affect…yet?!

Kitsch, remaining hidden up in the rafters, coats the tip of one of his bolts with some nasty substance…

Fentrith make a 30ft move to stand by Black Jack in the doorway just in front of the barricade where the others are gathering. He can see one creature close by that is trying to get over the barricade but it is just out of his reach this round. Next round if it is still alive… otherwise…

The first of the 4-armed creatures charges the lower barricade and tries to jump over them…
Jump total 23, requiring a Balance check 13, ok but not quit good enough
…making it over the first barricade onto the stairs, but tripping up a bit (partial action next round, -2 to attacks and skill checks)
The second 4-armed creature moves up to the lower barricade, but can't try to climb over it until next round.

ACTIONS!?!!?
 

Kitsch rg5 (hp 27/27, ac21, +12 x-bow (1d8+1) [+3d6 SA] [+2d12 DC16])

Kitsch will take careful aim at one of the brutes, and fire.

OOC: if the lead four-armed brute that leapt over the wall isn't in melee yet, that's the one he'll target; otherwise cause Kitsch doesn't want to chance hitting a friend with something a bit nastier than just a plain crossbow bolt, he'll wait till the other four-armed brute starts climbing and take a shot at it so it doesn't have it's dex
 
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Zoraster Surefoot, Halfling Swashbuckler

Zoraster will stab at the nearest fishman, or ready an action to do so if he can't reach any on his turn.

[OOC:
speed 25'
AC 21, 22 vs fish on the stairs
rapier +11, 1d4+4 dmg
]
 

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