Freeport- Part 1: the Problem with Crematoriums

Villard hides around the corner of the door that leads into the courtyard...
Hide roll 17 +11 =28
...again finding a good spot. Looking back outside at the wall he does not see the old witch nor can he hear her...
Spot roll 4 +10 =14, Listen 12 +10 =22

Fentrith, grasps his shield and calls upon the holy grace of his god and...
Cure Light Wounds rolls 2 +5 =7, is fully healed
...and the wounds around his neck glow for a moment and then vanish.

Zoraster jumps down for the rafters onto the balcony and then down to the main floor. He and Fentrith make their way back into the coat room (where Villard is hiding around the corner of the door. Neither can see anything outside, but the rain is picking up and it is getting darker outside...
 
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Villard human ranger/rogue

Villard stay hidden, trying to sense the enemy. (mostly listen since it is probably becoming pretty dark). Waiting for the enemy to commit, or for one of his unwise new "friends" to be attacked.
 

Torren Blackquill Human Wizard Fop

Torren climbs down to the floor at top speed and joins up with the rest of the group after retrieving his heavy bag. He leaves the sunrod in the middle of the floor. He stands with his back to the others for the moment, keeping an eye on the room they are leaving.

[OOC: Not sure of the order of events. I'm using a Run action to get as much of this done as possible.]
 

[OCC - not in combat any more so no real order]

Torrin races down the wall and gets in behind Zoraster and Fentrith, who are in the coat room. Villard is up by to door that leads outside and hiding just inside. Black Jack is still in the main room where you fought the creature (but right next to the door also. Kitsch comes down to the main floor also and is close to Black Jack.

Outside the wind and rain pick up a bit... but nothing appears around the wall (or over it for that matter). After a few minutes of waiting, the party start to look at each other, wondering if Villard really saw anything...

[Depends on what you want to do... it is getting dark quickly outside, but no ones sees anything. Listening as best as everyone can, no one hears anything out of the ordinary either]

Listen Checks...
Villard rolls 18 +10 -5 for the rain=23
Zoraster rolls 3 +1 -5 = -1 ;)
Fentrith rolls 5 +3 -5 =3
Torrin rolls 12 +1 -5 =8
Kitsch rolls 2 +3 -5 =0
Black Jack rolls 16 +4 -5 =15
 

Villard, get out of his hidding, and go get Enrama's body.

"Either this thing is invisible or it cannot get in the temple for some reason and went back to the sea. It might come back if we get out of the temple. Kitsh saw it too" ~you saw it too, right~. Villard from now on will always move silently and always try to either walk in the shadow or hidden as much as he can.
 

Torren slips between the others to the door as Villard retrieves the body. He holds out his hand and whistles once loudly. With a flash of red and green feathers, the parrot drops heavily onto his arm. As Torren makes his way back to the room where they fought the creature, Captain Drac gives a brisk shake sending water in all directions. He casts a baleful glare at Torren and says in his scratchy squawk, "Man overboard, man overboard!"

"Sorry old chap, but I thought you'd prefer a bath to being made into parrot under glass," Torren retorts. He stands over the fallen body of the thing they fought and says to the others, "So does anyone have any idea what this thing is?"
 

Villard slips out of the building to retrieve the body of his lover. Listening closely as he gets to her…
Listen check 5 +10 -5 for rain=10
…he hears nothing over the rain and wind. He places the body on his shoulder and races back inside.

Nothing seems to be stirring out in the rain, and inside nothing can be hear but the sound of rain on the roof…

[OCC where to next? Does the party wait? Go deeper into the building?]
 
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[OCC - OH one thing I forgot to add, when Kitsch is coming down toward the main floor he sees a severed arm next to the railing of the balcony. It is pretty bloody, and there is no sign of the rest of the body]
 

Kitsch moves over to the disembodied arm and examines it quickly*, he'll then move quietly to a hiding** position within the room, probably an elevated spot where he can see both the entryway to outside and the door he came through, and ready his crossbow and wait***.

OOC: * Search +6, if he finds anything he'll palm it Sleight of Hand +12; **Hide +16, Move Silently +12; ***basically he'll listen carefully and watch closely when he's waiting Spot +5, Listen +3
 
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[OCC – just a quick note to remember to put any relevant skill you are using in the post, just makes it faster for me so I don’t have to keep going back to your character sheets. NOT a huge deal but just helps a little : ) also remember to up your Name and Class up in the title if you could. Again not a big deal… and now…]

Kitsch settles up in the rafters, finding some good cover while the rest are in the coat room down below. Listening and watching, a few minutes go by without any surprises coming from the way he came…
Hide roll 12 +12 =24; Spot roll 1 +5 =6; Listen roll 16 +3 = 19 vs. some target number
…but nothing can be hurt but the rain on the roof. After a minute or two he thinks he might have hear some sniffing sounds coming from the way he came but he is not completely sure…
 

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