Freeport- Part 1: the Problem with Crematoriums

Round 1 of Combat…
Zoraster 24
Black Jack 19, but can’t act normally, can make suggestions, etc
Fentrith 13 and
Creature upstairs 13
Kitsch 10 and
Torren 10
Villard 8
Creature outside, coming in 5


Roaring out a challenge, Zoraster charges the hag at full speed!...
Zoraster charges, +2 to hit, -2 to AC (20 vs. the creature this round), Attack roll 15 +11 +2 =27 a hit, damage is 4 +4 =8!
…landing a good blow that stabs the creature in its right thigh, it shrieks in pain.

Black Jack goes defensive, and now has a Defense of 25

Fentrith calls upon his god, and another semi-transparent wave of energy rolls over him… he seems to grow in size and stature… JUST as something horrible and large comes through the door on the 2nd floor that Kitsch passed through only moments before. The thing must stand 8 feet tall if it were not hunched over, the head looks something like a cross between a person and a shark, with dead black eyes taking in the huge room with ease. There is a large dorsal fin in the middle of its back, and its hands and feet are webbed with huge talon claws on them all. It screams in a female voice “Etsa, Etsa, look at you, tasty, tasty, going take a bite from you! and it leaps down at Fentrith with a huge mouthful of shark-like teeth.
the thing is Charging +2 to Attack -2 to AC; Attack roll 8 +11 +2 =21 a hit. Damage roll 1 +8 =9 points of damage. Free grapple change (from Improved grab) grapple check 9 +11 =20, vs. Fentrith with his new and improved strength is 13 +7=20, tie goes to the defender, so Fentrith wins, barely!
…and while it only gets a piece of his arm, it still causes a great deal of pain to the priest. Luckily (do in no small part to the bull strength provided by Harrimast) Fentrith arms is not trapped by the creatures gapping mouth. Of course the taste of his blood seems to drive the creature into a frenzy as froth and form spit from its mouth…
the creature is now berserker +4 STR and CON, -2 Defense and it gains the Diehard feat! Last for at least 5 rounds

[OCC - Kitsch has a shot, but Fentrith is somewhat in the way so he is providing the creature cover AND you are an additional -4 to your attack roll for firing into melee. Also it would not be a sneak attack this round. If you want to set it up you could flank it, get the surprise strike and Fentrith would not be providing the creature cover if you want to move this round… then you could attack with all that next round… your call]

Torren moves around the fight on the stairs with easy due to his spider climb. He stabs at the creatures from the side…
flanking attack for +2, Attack roll 13 +6 +2 =21 a hit. Damage roll is 1 +3 (surprise strike) for a total of 4 points
…but this mostly just scratches it along it arm. The creature seems to ignore it as if it were nothing (it is focusing totally on its “meal” in front of it…

Villard hears the commotion outside and gets to the swinging door, opening them as quickly and quietly as he can…
Move Silent roll 11 +11 =22
…he can see the creature fighting with Fentrith, it is about 35 or so feet away (Fentrith is providing the creature cover right now and you would get -4 for attacking into melee from your present location).

The creature outside says to Zoraster “Little string, little bite, mighty tasty by my sight, oh so fresh, oh so clean… want to join me in my home tonight? Take you down, down I could, down to the bottom, cold and dark… romantic place, oh in the dark, going to have lots of fun tonight” as it tries to rake him with its claws… also as Zoraster gets a good look at the creature, he sees fully just how ugly she is and he can feel the strength leaching from his blood…
Horrific Appearance, anyone seeing them must make a Fortitude save DC13, Zoraster rolls 7 +5 =12, misses by one, Zoraster loses 4 points of Strength, dropping him down to 8, -2 to damage. It rakes him with both of its clawed like hands, first roll 7 +7 =14, miss; second roll 8 +7 =15, another miss!
…causing him to stagger back in loathing and fear. But despite this, the creature skill can not connect with either of its claws against the nibble little swashbuckler…

Fentrith has taken 9 points of damage and now has 28 left.
Black Jack is dazed and can not react
Zoraster has lost 4 points of Strength
Torren is unharmed
Kitsch is unharmed
Villard is unharmed
The creature outside has taken 8 points of damage
The creature inside has taken 4 points of damage but Fentrith notices that the wound heals over almost instantly and may or may not be affecting it any longer.


Next rounds actions… also note that next round, Black Jack gets a Will save to try and overcome the effects of the daze
 
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Zoraster Surefoot, Halfling weakling

Seeing the creature's grisly countenance saps both the strength and good spirits right out of the halfling, and he will grimly circle it and strike again with his rapier.

[OOC: Zoraster will tumble around the creature in hopes of one of his companions approaching to flank with him, since he is unaware of how unlikely that is with the other monster engaging them upstairs. Also, he's a nimble halfling, he doesn't have munchies. ;)

Speed 25'
tumble mod +14
AC 21, 22 vs ugly lady
rapier - +11, 1d4+2 dmg
privateer - +11, 2d6 dmg, range 30']
 

Villard human ranger/rogue

Villard, undetected by the shark will try to close in and put himself in a better position [OCC hide 11] and shoot the beast right in the middle of the nose.
[OCC sneak attack, see previous post for combat stat]

Right after the shot is gone Villard shout loudly "My love, here is a VIP ticket to that dark and romantic place"

and trust me we will have a lot of fun tonight, Villard eyes are burning with excitements.
 

Torren Blackquill Human Wizard Fop

Torren, seeing his blade have so little effect, holds forth his hand and intones an incomprehensible word while continuing to look for an opening to strike the creature again.

[OOC:
I want to Cast Defensively (Concentration +7) while continuing to threaten the thing to provide flanking for Fentrith. Casting Shocking Grasp, to be delivered by Captain Drac! Assuming I succeed...]

Silently, Captain Drac launches himself from the chandelier, his talons crackling with blue sparks.
 

Kitsch, rog5 (hp27/27, ac21, +12 xbow (1d8+1) [+3d6 SA])

Karl Green said:
[OCC - Kitsch has a shot, but Fentrith is somewhat in the way so he is providing the creature cover AND you are an additional -4 to your attack roll for firing into melee. Also it would not be a sneak attack this round. If you want to set it up you could flank it, get the surprise strike and Fentrith would not be providing the creature cover if you want to move this round? then you could attack with all that next round? your call]

Kitsch moves stealthily around out of the way of the "little" nasty thing crunching on Fentrith so he can get a good shot at it without taking too much risk of hitting the cleric.

OOC: He'll try to move up into the rafters if he can get a good shot from there (i.e. sneak attack) so he's well out of harm's way, Hide +16, Move Silently +12
 

Fentrith grimly smiles at the beast; this would surely be a battle worth retelling, assuming he survived it, of course. Ignoring the wound on his arm, Fentrith grips Cronus's Knife in both hands, slashing at the creature with all of his strength in his arms and hips, planting his feet solidly on the ground.

"Watch it, mate. I'm not sure our weapons can affect it!"

Fenrith attacks at +10, 1d0+7
 

[OCC - Edited for Fentrth's critical hit against shark girl]

Round 2 of combat…
Zoraster 24
Black Jack 19
Fentrith 13 and
Creature upstairs 13
Kitsch 10 and
Torren 10
Villard 8
Creature outside 5


Staggered from the ugliness of the creature in front of him, Zoraster never the less dodge around it with easy and slashes are the creature chest…
Tumble roll 9 +14 =23, not enough to move behind the creature but enough to get to her side incase any friends what to come help; Attack roll 5 +11 =16, but still enough to hit, damage is 4 +2 =6!
…causing the creature to stagger back and howl in pain. She seems to falter for a second and then says to the little Halfling “Hurtful, evil, tricky and small… spare this one, I have done no wrong… information I can sing, just spare the doom you do bring…” it is not looking at Zoraster now and on it round it will Ready an action (Attack if attacked) but otherwise will not. Zoraster is somewhat surprised but he is pretty sure it is surrendering.
Sense Motive roll 6 -1 =5, it seems to be telling the truth ;)

Black Jack tries to over come the effects of the evil eye, shaking his head and swaying a bit…
Will roll 16 +1 =17
…and is able to snap out of it as it were (this is his full round though, he can react next round as normal)

Fentrith slashes at the shark creature with Cutter with all of his might...
Attack roll 20!, confirm 3 +10 =13, CRIT! Damage roll is 7 + 4 +14 (strength mod TWICE!) =25 points!
…whichs leaves and ugly scare on the creatures shoulder, part of which heals over quickly, and stagging it a bit...

…BUT it howls with glee at the prospect of blood and death, biting at Fentrith and slashing at him with both of its clawed hands!
Attack roll for bite 10 +13 =23 on the bite (it is +2 because of the berserk rage) damage 7 +10 (again +2 because of the rage)= 17 points of damage! It claws slash Attack roll 4 +9 =13, and 20! roll to confirm 6 +9 =15, nope, but still a hit for 3 +6 =9 more points of damage. Fentrith has taken 22 additional points of damage and now has 6 points left!

Kitsch moved last round to a better position…
Hide roll 7 +16 =23, good enough
…and shots the monster in the neck…
Attack roll 3 +11 +2 for the flank -4 attacking into melee =13, go enough to hit. Damage 1d8 +3d6 is 2 + 1 +5 +3 =11
…sinking it into the gray-moist flesh, and causing a little blood but not much. The wound seems to heal over very quickly, and Kitsch is not sure about what the bolt did (the flesh around the wound almost grew back around it and sealed the bolt there).

Torren prepares his spell as causiely as possible and commands his familiar (who thinks this is just a jolly old idea! What use the parrit?!??!) who swopes down to attack the creatures exposed back…
Concentration roll 13 +7 =20
Attack roll for the Captain 10 +4 (a Raven’s attack bonus) +2 flank =16 touch attack, easily hitting. The Parrit does 1d4-2 claw damage, rolling 4 -2=2 points! But the Shocking Grasp on his claws does 4d6 {Holy Cow I did not realize they had changed this spell this way in 3.5!}, but first he must over come it’s Spell Resistance of 14, rolling 17 +4 (level) =21 easily making the target number. Damage roll 3 +4 +4 +3 =14 points of damage
This leaves a bad scare on the back of the creature, which does not heal over, and even though it should have cause it to cry in pain at the very least the creature seems to ignore the damage all together… it is smelling the blood from Fentrith and knows death is near…

Villard moves to a better position as stealthy as possible…
Hide check 5 +10 =15, good enough for the creature, it is interested in something else
…and lets lose with a dark feathered arrow…
Attack roll 6 +9 +2 for flanking -4 attacking into melee =13, a hit (it is not hard to hit right now, but it is higher then a 11, lower then a 13 hmm), Damage is 1d8 +3 +2d6, for a roll of 2 +4 +5 +3 =14
…striking the creature left leg. While there is blood the wound heals quickly…

The creature outside is Readying an action to attack if attacked but is holding...

Fentrith has taken 31 points of damage and now has 6 left.
Black Jack is unharmed and can react in round 3
Zoraster has lost 4 points of Strength, but taken no damage
Torren is unharmed
Kitsch is unharmed
Villard is unharmed
The creature outside has taken 14 points of damage
The creature inside has taken some damage but everyone attacking notices that most of the wound heals are healing over almost instantly and may or may not be affecting it any longer…in fact…


Torren spoiler only PLEASE
Know (arcane) roll 13 +5 =18, you realize that while the creature is resistant to magic, it is vulnerable only to certain “metals” or materials, i.e. cold iron and adamantine are not it! This explains its amazing healing ability.

Actions for next round!!!!
 
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Hammerhead said:
Fentrith...
Fenrith attacks at +10, 1d0+7

Before I edit, I want to check you are +10 to attack this round? I thought you would be a total of +8 with your Bull Strength? This matters as Fentrith missed a crit by 1!!!
 

Kitsch rg5 (hp27/27, ac21, acid flask +12 (1d6+1) [+3d6 SA]

Karl Green said:
Kitsch moved last round to a better position?
Hide roll 7 +16 =23, good enough
?and shots the monster in the neck?
Attack roll 3 +11 +2 for the flank -4 attacking into melee =13, go enough to hit. Damage 1d8 +3d6 is 2 + 1 +5 +3 =11
?sinking it into the gray-moist flesh, and causing a little blood but not much. The wound seems to heal over very quickly, and Kitsch is not sure about what the bolt did (the flesh around the wound almost grew back around it and sealed the bolt there).

Kitsch chitters internally an obscenity and reaches into one of the many pouches about his person and draws out a flask of some stoppered liquid, hefts it and hurls it down at the creature. I hope they don't mind a little bit of splash damage.

OOC: Hide +16 -20 (hiding after attacking), Move Silently +12; it's a touch attack with the flask, and SA applies if I can them :-) maybe it'll like the taste of this
 
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Zoraster Surefoot, miniature poet

Karl Green said:
…causing the creature to stagger back and howl in pain. She seems to falter for a second and then says to the little Halfling “Hurtful, evil, tricky and small… spare this one, I have done no wrong… information I can sing, just spare the doom you do bring…
Zoraster will stop his assault and point his rapier at the ugly woman. "Then sing quickly, you ugly beast, before my fury is unleashed!"

[OOC: Zoraster readies an action to stab her again if she attacks or attempts to move away before telling him something which he thinks is worth letting her go. (Yes, this is totally subjective.)
Speed 25'
AC 21, 22 vs ugly lady
rapier - +11, 1d4+2 dmg
privateer - +11, 2d6 dmg, range 30'
]
 

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