[occ]In order for Torren to get to within flanking of the creature he needs to move 15ft, so he will have to try a Tumble check to get under it arms…[/occ]
Round 9
Inside the Hermitage
Black Jack and Villard – 22
Zoraster – 17
Creatures group #2 – 15
Kitsch – 14
Creatures group #1 (not many left) – 14
Group from the south door (stuck in the web) – 13
Torren - 9 (only a partial action this round)
Fentrith – 8
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Black Jack melts back into the shadows…
Hide check 11 +5 +10 =26
…disappearing almost from everyone’s sight.
Villard advances and tumbles to the flank of the four-arm creature menacing Fentrith…
Tumble check roll 5 +11 -2 for startled =14
…but can’t quite make it in when one of the creature’s arms lashes out at him…
Attack roll total 24! A hit; damage total is 8 points of damage
…and catches him on the right shoulder almost knocking him down… but he does not fall and still makes it in to attack the creatures flank…
Attack roll 11 +8 +2 (flanking) -2 (startled) = 19 a hit; damage is 1d6 +2 +2d6 = 3 +2 +1 +4 =10 points of damage
…slashing into the creature’s side. It howls with pain, ready to lash out at its attackers…
…when Zoraster tries to tumble to within reach of this new creature…
Tumble check roll 18 +14 =32, makes it JUST BARELY 
…easily making it under the creatures flailing arms and stabs the creatures left leg…
Attack roll 15 +11 +2 (flanking) -4 (fighting defensively) =24 a hit; damage is 1d4 +4 = 3+4 =7 points of damage
…and giving the creature a nasty gash.
The four-armed fishman, attacked from multiple targets roars in rages (random who it attacks as you all hit it) and focuses its furry at the Fentrith, unleashes craws and a massive bite…
Attack roll 1st claw 20 a hit; 2nd claw 16 a miss; 3rd claw 10 a miss; 4th claw 26 a hit; Bite 22 a hit; damage totals are 1st claw 7 points of damage; 4th claw 8 points of damage; bite 9 points of damage; total damage is 24 points!
…almost mauling the cleric with these attacks!
The creatures on the barricade moves the rest of the way over…
Climb total 15, makes it
…and moves over to Torren. It can’t attack this round, but hisses at the wayward wizard, smelling the blood and thinking he should be an easy target.
The 3 creatures on the stairwell start climbing over the upper barricade…
Climb totals 10, 15 and natural 20!
…one of them easily scales the barricade and also advances onto Torren hissing with pleasure. The other two are almost over but still climbing the upper barricade.
The two creatures at the lower barricade try and finish their climb…
climb check total 8 and 11
…one makes it over and onto the stairwell, while the other gets tied up a bit and is still on the barricade.
The four-armed creature that fell last time AGAIN tries to double move over the lower barricade…
Climb check total 19 total
…and this time makes it with ease. It is now on the stairwell moving up toward the upper barricade.
The other creature that fell and two other creatures start climbing the lower barricade…
Climb totals 18, 8, and 12
…two of them are somewhat successful and make it half-way over the barricade, while one can’t seem to get its footing and is still on the ground floor.
The javelin wielders hiss and try and move to better positions to attack the party; but with everyone in melee they do not throw or attack yet. The last two trident wielders are still on the ground floor waiting their turn to climb…
One of the two speargun wielders re-Readies an action to fire at Kitsch if he moves out of cover… and one of them shots at him, even though he has double cover when the filcher fires…
Attack roll total 8 hmm
…but the bolt does not even come close to the beam he is using as cover.
Kitsch fires at one of the creatures coming over the upper barricade…
Attack roll 4 +11 +1 (point blank shot) =16, hit; damage 1d8 +1 +3d6 =6 +1 +4 +5 + 3 =19 points of damage
…piercing the creature in the neck to the fletching. The creature gurgles a howl of pain and topples off the barricaded on onto the floor below.
One creature that broke out of the webs last round starts climbing the first barricade…
Climb check total 8
…but can’t get good footing. The other one tries to break free of the webbing…
Strength test total 3!
…but it is held fast.
The group within webs hisses and cries and are still under total concealment…
The creature hidden under the stairs moves toward the double swinging doors, and out of the main room…
Torren stabs at one of the creatures in front of him…
Attack roll 10 +6 =16, a hit; damage roll is 1d6 -2 = 3 -2 =1 point
…cutting the creature along the left arm. It hisses at the wizard with a great deal of hate and maybe a little hunger!
Fentrith brings back a follow-up swing with
Cutter against the creature that has dealt him so much pain…
Attack roll natural 1!
…but he is still reeling with hurt and can’t connect with the monster!
Actions???
Villard has take 20 points damage (has 11 points left) and is "startled" (8th round)
Black Jack has taken no damage
Torren has taken 31 points of damage, then healed 15, and now has 11 hit points left, and is ‘weakened’
Zoraster has taken 2 points of damage (from the last battle not yet healed)
Kitsch has taken 7 points of damage (has 20 points left)
Fentrith has taken 32 points damage (has 5 points left)
One four-armed fighting the group has taken 27 points of damage.
The other fishman is at the stairwell between the barricades and unharmed (sorry it was NOT stuck in the webs, it made its Reflex save last round; not sure what I was thinking there)
The two-speargun shooters covering Kitsch are unwounded and one has Reading actions.
Six javelin throwers are at the bottom of the stairs are moving around trying to get better shots
Two fishmen have climbed over the upper barricade and are threatening Torren
One fishman is on the upper barricade, the other one is dead
One fishman is on the stairwell moving up to the upper barricade, Two are on the lower barricade and two are trying to start while the other two are waiting their turn to start to climb
One fishman is stuck on the webs for all to see
The one fishman that cast spells ran out the double swinging doors
The group by the south door is hidden in the webs, and continues to be angry