Freeport- Part 1: the Problem with Crematoriums

Black Jack not injured

If the brute survives Zoraster and Villard, Black Jack moves back beside Zoraster and sneak attacks him with his shortsword.

OOC: Attack +10 +2 flank 1-6+2 +2d6 sneak attack.

Otherwise he retreats to the shadows to set up another snipe attempt.
Hide +15.
 
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Fentrith is Reading for the big four armed creature to close…

Round 8

Inside the Hermitage

Black Jack and Villard – 22
Zoraster – 17
Creatures – 15
Kitsch – 14
Creatures that were by the northeast door (half in the middle of the stairs the other half stuck in webs) – 14
Group from the south door (stuck in the web) – 13
The rest of the creatures – 13
Torren - 9 (only a partial action this round)
Fentrith – 8
four-armed creature at the top of the stairs and coming down the stairs after

---

Black Jack turns to face the new threat (that does not seem to know he is there yet, and it 20 ft away) and fires at it from the shadows…
Attack roll 3 +10 +2 (flanking as Villard is attacking it in the back at the same time =15 a hit! Damage roll is 1d8 +2 +2d6 = 2 +2 +4 +5 =14 points of damage
…sinking an arrow into the creatures armored shoulder plate!

Villard sets his bow down and… the room suddenly becomes very dark! He can still see the creature though without problem as it is backlit by the sunrod. He steps forward drawing his weapons and stabs it in the back with his rapier…
Attack roll 12 +8 -4 (fighting defensively) -2 (startle) +2 flanking (as Black Jack is firing at the front) = 16 a hit! Damage is 1d6 +2 +2d6 = 5+ 2 +2 +2 =11 points of damage
…stabbing it in the right thigh. The creature howls from the double strikes and screams in rage… but it remains standing!

Zoraster tries to tumble to within reach of the creature, but under it great swing arms…
Tumble check 3 + 14 =17, make it so that it does not get an attack of opportunity
…and stabs at it underside!
Attack roll 11 +11 -4 (defensive) +2 (flanking) = 20 a hit; Damage roll is 2 +4 =6 points of damage
…splitting open its gut, spilling blood and gore in the hall. It screams and falls forwarded almost onto the little swashbuckler but he is able to get out of the way before getting trapped under its body!

The large four-armed fishman at the first barricade tries to double move to get over it this round…
Climb check total 10, just makes it!
…and makes it over. He is within 10 feet of Fentrith and Torren (remember it has reach, so it can attack you at this range but the first one in will either have to tumble or take the AoO to reach it). The other, smaller creature tries to climb over also, but normal speed…
Climb check total 11
… and makes it halfway over. The four at the lower barricade continue over it…
Climb check total, 1st one 10, makes it; 2nd one 3, fails by more then 5 and falls back down, Reflex to avoid the webs 18, makes that, but is not at the bottom and has to start over; 3rd one, 14 makes it; fourth one 15 makes it
…and while one falls back off the barricade it misses the web, the other 3 make it over and start up the stairwell (they are about halfway up). Two additional ones and a the other four-armed big one try climbing over the lower barricade…
four armed one, double move, Climb check 7 a failure, Reflex check to avoid web 16 does it but it is back on the ground floor; the other two, 1st one Climb check 12, 2nd one 10, both make it (not double moving)
…the smaller two make it halfway over the barricade while the big four-armed one falls back but avoids the webs.
Six fishmen draw new javelins from their shoulder harnesses and try to cover Kitsch again, having failed to hit anyone else. The remaining four hiss and move around avoiding the webs to wait their turn to climb over the barricades…

One of the two speargun wielders move again to better position while the other re-Readies an action to fire at Kitsch if he moves out of cover…

Kitsch moves again in cover to avoid the speargun shooters…
Hide check 18 +16 =34
…and gets to a good spot, where he gets good cover from the creatures below but can fire at the creatures coming over the barricades (next round)

The two stuck in the webs try and break free…
Strength checks 4 and 21!!!
…and while ones is held fast the second one is able to snap the entanglement and escape!

The group within webs hisses and cries and are still under total concealment…

The creature hidden under the stairs steps out a bit from cover and chants a bit and points a webbed finger at Fentrith…
Will save roll 16 +7 =23
…but the cleric easily shrug's off the affects
Spellcraft check 20! +10 =30
…and instantly identifies the spell cast at him as a Bane spell, that would startle him with fear and doubt. He easily laughs at the attempt.

Torren takes a five foot step back, spits into his hand while muttering arcane words and tosses it at the four-armed creature…
Ranged Touch Attack roll 15 +7 =22, hit; Damage 1d3 Acid Splash is 3 points!
…causing a burning acid to hit the creature on one of its arms. It howls in pain, and looks at the wizard with much hate and malice's in its dead green glowing like eyes.

Fentrith (not sure where he wants to do, he can advance and attack the creature but draws and AoO, he can take a five foot step and get into it reach, not attack this round but can next; or he can tumble check DC15 to get inside the creatures reach and attack)

The four-armed creature in the hallway that came from the belltower is dead.

Actions???

Villard has take 12 points damage (has 19 points left) and is "startled" (7th round)
Black Jack has taken no damage
Torren has taken 31 points of damage, then healed 15, and now has 11 hit points left, and is ‘weakened’
Zoraster has taken 2 points of damage (from the last battle not yet healed)
Kitsch has taken 7 points of damage (has 20 points left)
Fentrith has taken 8 points damage (has 29 points left)

The big fishmen in the hallway that leads to the Bell Tower is dead
One fishmen at the bottom of the stairs is entangled in the web and unharmed, the other has broken out and ready to come up.
The two-speargun shooters covering Kitsch are unwounded and Reading actions.
Six javelin throwers are at the bottom of the stairs attacking the group
One fishmen is climbing the upper barricade, three others have made the middle stairwell and are advancing to the upper barricade, two others are at the lower barricade and fiver are below ready to start climbing over the barricade.
One big fishman is at the top of the stairs near Fentrith and Torren. The second fell and is on the main floor.
The one under the stairs with partial cover just cast a spell
The human-looking fishman outside the double doors does not show itself again
The group by the south door is hidden in the webs, and continues to be angry
 


Zoraster tumbles over the the newly arrived 4-armed fishman and stabs away.

[OOC: Zoraster moves into melee with it, tumbling the last 5'. He'll try to get in between it and Torren if he can. Still fighting defensively.

speed 25'
tumble +14
AC 24, 25 vs 4-armed fish
rapier +11 -4 fighting defensively = +7, 1d4+4 dmg
]
 

Villard will now attack with his rapier and then try to tumble his way past the four armed creature and rejoins the other behind the barricade.
[OCC tumble +11 mw rapier +8 dmg 1-6+1 +2d6 w/ SA AC 16
 

Fentrith Fade, K-Razy Cleric

If he's 10 ft. away, then shouldn't a simple 5 foot step leave me five feet away, and capable of attacking?

Fentrith will step forward and attack the crazy brute, using his shield to ward off any annoying attacks.
 

[occ]hmm sounds correct to me :( sleepy Karl[/occ]

Updated Round 8

Fentrith takes a step forward and slashes at the four-armed fishman...
Attack roll 16 +6 =22, a hit; damage roll 1d10+3 =4 +3 =7 points of damage
...slashing across its ribs... it howls with rage and turns towards the cleric

The four-armed fishman at the top of the stairs has taken 10 points of damage
 

Kitsch filcher rg5 (hp20/27, ac21, x-bow +11 (1d8) [+1 PB] [+3d6 SA])

Kitsch levels off his crossbow against one of the creatures climbing the barricade and lets his bolt fly, attempting to remain quiet and hide once again after.

Hide +16, Move Silently +12
 
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Torren Blackquill Human Wizard: 11 HP, AC 17

"Thanks, Fentrith," Torren says. "Let's see if I can return the favor."

Stepping to his left, Torren takes a careful poke at Fentrith's opponent.

[OOC: I'm a little fuzzy on positions, but I want to use a 5' step to flank so I can get Sneak Attack. I am using combat expertise for a -2 to attack and +2 AC (total AC 19: 13 + 4 Mage Armor + 2 Combat Expertise). Rapier attack +6 (+6 normally, +2 for flanking, -2 for Combat Expertise use).]
 

[occ]In order for Torren to get to within flanking of the creature he needs to move 15ft, so he will have to try a Tumble check to get under it arms…[/occ]

Round 9

Inside the Hermitage

Black Jack and Villard – 22
Zoraster – 17
Creatures group #2 – 15
Kitsch – 14
Creatures group #1 (not many left) – 14
Group from the south door (stuck in the web) – 13
Torren - 9 (only a partial action this round)
Fentrith – 8


---

Black Jack melts back into the shadows…
Hide check 11 +5 +10 =26
…disappearing almost from everyone’s sight.

Villard advances and tumbles to the flank of the four-arm creature menacing Fentrith…
Tumble check roll 5 +11 -2 for startled =14
…but can’t quite make it in when one of the creature’s arms lashes out at him…
Attack roll total 24! A hit; damage total is 8 points of damage
…and catches him on the right shoulder almost knocking him down… but he does not fall and still makes it in to attack the creatures flank…
Attack roll 11 +8 +2 (flanking) -2 (startled) = 19 a hit; damage is 1d6 +2 +2d6 = 3 +2 +1 +4 =10 points of damage
…slashing into the creature’s side. It howls with pain, ready to lash out at its attackers…

…when Zoraster tries to tumble to within reach of this new creature…
Tumble check roll 18 +14 =32, makes it JUST BARELY ;)
…easily making it under the creatures flailing arms and stabs the creatures left leg…
Attack roll 15 +11 +2 (flanking) -4 (fighting defensively) =24 a hit; damage is 1d4 +4 = 3+4 =7 points of damage
…and giving the creature a nasty gash.

The four-armed fishman, attacked from multiple targets roars in rages (random who it attacks as you all hit it) and focuses its furry at the Fentrith, unleashes craws and a massive bite…
Attack roll 1st claw 20 a hit; 2nd claw 16 a miss; 3rd claw 10 a miss; 4th claw 26 a hit; Bite 22 a hit; damage totals are 1st claw 7 points of damage; 4th claw 8 points of damage; bite 9 points of damage; total damage is 24 points!
…almost mauling the cleric with these attacks!
The creatures on the barricade moves the rest of the way over…
Climb total 15, makes it
…and moves over to Torren. It can’t attack this round, but hisses at the wayward wizard, smelling the blood and thinking he should be an easy target.
The 3 creatures on the stairwell start climbing over the upper barricade…
Climb totals 10, 15 and natural 20!
…one of them easily scales the barricade and also advances onto Torren hissing with pleasure. The other two are almost over but still climbing the upper barricade.
The two creatures at the lower barricade try and finish their climb…
climb check total 8 and 11
…one makes it over and onto the stairwell, while the other gets tied up a bit and is still on the barricade.
The four-armed creature that fell last time AGAIN tries to double move over the lower barricade…
Climb check total 19 total
…and this time makes it with ease. It is now on the stairwell moving up toward the upper barricade.
The other creature that fell and two other creatures start climbing the lower barricade…
Climb totals 18, 8, and 12
…two of them are somewhat successful and make it half-way over the barricade, while one can’t seem to get its footing and is still on the ground floor.
The javelin wielders hiss and try and move to better positions to attack the party; but with everyone in melee they do not throw or attack yet. The last two trident wielders are still on the ground floor waiting their turn to climb…

One of the two speargun wielders re-Readies an action to fire at Kitsch if he moves out of cover… and one of them shots at him, even though he has double cover when the filcher fires…
Attack roll total 8 hmm
…but the bolt does not even come close to the beam he is using as cover.

Kitsch fires at one of the creatures coming over the upper barricade…
Attack roll 4 +11 +1 (point blank shot) =16, hit; damage 1d8 +1 +3d6 =6 +1 +4 +5 + 3 =19 points of damage
…piercing the creature in the neck to the fletching. The creature gurgles a howl of pain and topples off the barricaded on onto the floor below.

One creature that broke out of the webs last round starts climbing the first barricade…
Climb check total 8
…but can’t get good footing. The other one tries to break free of the webbing…
Strength test total 3!
…but it is held fast.

The group within webs hisses and cries and are still under total concealment…

The creature hidden under the stairs moves toward the double swinging doors, and out of the main room…

Torren stabs at one of the creatures in front of him…
Attack roll 10 +6 =16, a hit; damage roll is 1d6 -2 = 3 -2 =1 point
…cutting the creature along the left arm. It hisses at the wizard with a great deal of hate and maybe a little hunger!

Fentrith brings back a follow-up swing with Cutter against the creature that has dealt him so much pain…
Attack roll natural 1!
…but he is still reeling with hurt and can’t connect with the monster!

Actions???

Villard has take 20 points damage (has 11 points left) and is "startled" (8th round)
Black Jack has taken no damage
Torren has taken 31 points of damage, then healed 15, and now has 11 hit points left, and is ‘weakened’
Zoraster has taken 2 points of damage (from the last battle not yet healed)
Kitsch has taken 7 points of damage (has 20 points left)
Fentrith has taken 32 points damage (has 5 points left)

One four-armed fighting the group has taken 27 points of damage.
The other fishman is at the stairwell between the barricades and unharmed (sorry it was NOT stuck in the webs, it made its Reflex save last round; not sure what I was thinking there)
The two-speargun shooters covering Kitsch are unwounded and one has Reading actions.
Six javelin throwers are at the bottom of the stairs are moving around trying to get better shots
Two fishmen have climbed over the upper barricade and are threatening Torren
One fishman is on the upper barricade, the other one is dead
One fishman is on the stairwell moving up to the upper barricade, Two are on the lower barricade and two are trying to start while the other two are waiting their turn to start to climb
One fishman is stuck on the webs for all to see
The one fishman that cast spells ran out the double swinging doors
The group by the south door is hidden in the webs, and continues to be angry
 

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