Freeport- Part 1: the Problem with Crematoriums

OCC Rangerjohn 15 in hide? You don't need to take 10 on balance with 12 you have an automatic success and I am not sure you are allowed to take 10 to hide in this situation. Sorry Karl could not stop myself
 
Last edited:

log in or register to remove this ad

Torren Blackquill Human Wizard: 11 HP

Cursing the failure of his "brilliant" idea, Torren skewers the injured fishman before him.

[OOC: Attack the injured, frenzied fishman.

Rapier +6, -2 for Combat Expertise = +4
AC 13 +4 for Mage Armor, +2 for Combat Expertise = 19

By the way, am I really still only getting partial actions?

]
 

Zoraster Surefoot, Halfling Swashbuckler HP 31/42

Zoraster will try to finish off the fishman he wounded.

[OOC: Karl, I think you gave Zoraster 2 bonus HPs.

speed 25'
tumble +14
AC 24, 25 vs whichever one he attacks
rapier +11 -4 fighting defensively = +7, 1d4+4 dmg
]
 

DarkMaster said:
OCC Rangerjohn 15 in hide? You don't need to take 10 on balance with 12 you have an automatic success and I am not sure you are allowed to take 10 to hide in this situation. Sorry Karl could not stop myself

DEX +5 +10 unknown. (presumably, an enhancement of my gloves.)
 


DarkMaster said:
OCC: I want gloves like that too :D

;) well if you have not noticed you all have been having weird things happening with some 'items' :cool:

Anyway round 11 in just a bit (ok next part will NOT be this long of combat I hope...)
 

Updated Round 10
Kitsch grabs up his flask of Alchemist Fire, and creeps to the edge of the walkway to flicks it down at the one fishman stuck in the webs…
Hide check 1 (YIKES) +16 =17, spot for first speargunner 2, second one 19, sees him…
…and one of them sees him and gets off a shot before filcher can dodge back to cover…
Attack total of fishman 11, miss…
Attack roll of Kitsch 9 +11 =20, a hit. Damage of fire on fishman this round 4, he is farther then 30ft also

…but the bolt still misses him. Kitsch’s throw is true though and the vial of fire burst open onto the creature, engulfing it in fire as it screams in pain. The fire spreads about 5ft out from the creature, and those at the ground also scream and pull back in fear!


Round 11

Inside the Hermitage
Black Jack and Villard – 22
Zoroaster – 17
Creatures group #2 – 15
Kitsch – 14
Creatures group #1 (not many left) – 14
Group from the south door (stuck in the web) – 13
Torren - 9 (only a partial action this round)
Fentrith – 8


---

Black Jack slips back into the shadows…
(occ – can’t take 10 on these rolls, at least not the Hide check)Hide check 11 +5 +10 =26
…easily slipping out of sight of the fishman.

Villard tries to quickly tumble away from the fishman near him, without tripping on the blood and bodies all over the balcony…
Tumble check 13 +11 =24, good enough :); Balance check 2 +9 =11, just barely good enough
…and while he slips a bit he makes it to the frenzied creature and stabs it in the back with his rapier…
Attack roll 7 +8 -2 (startle) +2 (flank) =15 a hit; damage is 1d6 +1 +2d6 = 3 +1 +2 +2 =8 points of damage
…punching through a lung and causing the creature to wheeze in pain and fall to the ground dead!

Zoroaster faces the unwounded fishman and stabs at it…
Attack roll 7 +11 -4 (attacking defensively) =14, a MISS!!!
…but his blade is defected by the creatures hide. Also there is a strange flash that seems to hit the creature straight in its eyes…
Reflex save total 12, misses it!
…and the creature howls in rage as it is blinded by the glare [occ]of course it worked BUT it happens on Zoroaster’s action[/occ] :)

The creature responses by lashing out blindly to the Halfling attack with claw and teeth…
Attack roll totals with the first claw 9, second claw 15, and the bite 24! Oh well only one was close…
…but it can not connect with the nibble and mobile Halfling!
The creature that Villard tumbled around does not seem happy that he left and advances at him…
Balance total 16
Attack roll with his bite, total 11, miss!
One creature on the upper barricade moves the rest of the way over and heads toward Zoroaster…
Balance total 9, missed it, but not my much
…and trips up a bit (it makes it over to Zoroaster without falling BUT it can’t attack this round because of that)
One creature on the stairs tries to climb over the upper barricade…
Climb total 14, makes it…
…and make it halfway across the barricade.
The four-armed creature howls over the sounds of the spreading fire below and tries to double climb over the upper barricade…
Climb check 25! Easily. Balance checks total 17, makes that also
…and this time is makes it without problems. It heads straight for the group of Villard, Torren and Zoroaster.
The other two fishman on the stairwell head for the upper barricade and in a panic and rage with the fire behind them, try and double move over it as fast as possible…
Climb checks for the first one 12, makes it; the second one 15 easily makes it. Balance checks for the first one 19, makes it, the second one 3 misses it
…both making it. The first one has no problems with the bodies and blood and heads toward Kitsch, upset about him starting the fire (can’t attack this round), while the second one was also heading that way it trips over one of the bodies and falls to the ground.
The one creature near the now burning webs tries to dodge out of the way…
Reflex save is 15, makes it. Fear check 8, misses it
…and while it avoids the flames it flees away from the stairwell and the fire!
The two trident wielders on the lower barricade try to get away from the fire…
Climb check totals 12 and 19
…and make it over, heading up the stairs to the upper barricade.
The javelin throwers hiss and roar at the spreading flames and pull back away from the stairwell.

The speargun wielders, moves back away from fire.

Kitsch (has one fishman on him, with another trying to get back up to attack him also, action?)… the fire spreads five feet closer and out…

One more creature on the stairwell tries to move over the upper barricade…
Climb check 11, makes it
…and gets halfway over.
The other one at the bottom of the stairs is now burning but at least is no longer stuck by the webs. It flees toward the swinging doors and the cooling sea…
Damage this round 6

The group within webs are now hisses in fear as the fire spreads towards them…

Torren stabs at the blinded creature…
Attack roll natural 20!, follow up 10 +6 + for blinded, confirmed critical! Damage is 2d6 -4 +1d6 (cause it is blind, surprise strike)= 6 +3 -4 +3 = 8 points of damage.
…stabbing it a good blow but failing to drop it.

Fentrith action?

Actions in Round 11 for Kitsch and Fentrith??? Action for everyone in Round 12? We are getting close!!!

Villard has take 20 points damage (has 11 points left) and is "startled" (9th round)
Black Jack has taken no damage
Torren has taken 17 points of damage (now has 11 hit points left) and is ‘weakened’
Zoroaster has taken 11 points of damage (now has 33 points)
Kitsch has taken 7 points of damage (has 20 points left)
Fentrith has taken 32 points damage (has 5 points left)

One four-armed creature is within its reach of Zoroaster, Villard and Torren
The blinded fishman has taken 8 points of damage.
There is another one coming after Zoroaster
The frenzied one is dead (by Villard)
There is another fishman flanking Villard
There is one fishman next to Kitsch, and another trying to get to him.
The two speargun shooters are moving away from the fire.
The six javelin throwers are moving away from the fire at
There are 2 fishman on the stairwell between the barricades
There are 1 fishman on the floor running from the fire
There is one fishman on fire running away, there are also 3 others still stuck as the fire comes at them.
 


Villard human ranger/rogue

Villlard will uses his rapier to finish off the fishmen flanking him. If this first blow is enough to kill it he will then uses his dagger on the other four armed creature otherwise he will uses his dagger to finish off the fishmen.

Villard is really getting pumped by all his success, but keep it to himself and do not start to rejoice before they are all down.

OCC hopefully Zoroaster or Torren will flank the 4-armed creature.
mw rapier +6 1-6+1 +2d6 w/ SA
mw dagger +6 1-4+1 +2d6 w/ SA
 
Last edited:

Torren Blackquill Human Wizard: 11 HP, AC 19

Torren screams "Die, already you blind guppy!" as he tries to finish off the injured, blinded creature.

[OOC: Rapier +6, -2 for Combat Expertise, +2 for flanking (I think) = +6
AC 13, +4 for Mage Armor, +2 Combat Expertise = 19]
 

Remove ads

Top