log in or register to remove this ad

 

PF2E Frequent Bathing Required (Recruiting A DM)


log in or register to remove this ad

JustinCase

the magical equivalent to the number zero
Alright, now I need to finish that character. Still puzzling with some parts, but I'm slowly seeing the way PF2 works in regards to char gen.

Depending on available time, I'll have my little goblin lady ready within a few days. :)
 

Charwoman Gene

Adventurer
Supporter
I really have to figure out whether my verisimiltude is flexible enough to allow for a goblin with an ogre's greatsword.
 

Charwoman Gene

Adventurer
Supporter
Anyone willing to actualy work out my sheet for me, I'm just having troubles.
Str 18, Dex 14, Con 14
Int 10, WIs 8, Cha 14

Ancestry
Goblin, Razortooth
Ancestry Feat: Goblin Song

Background
Barkeep

Class
Barbarian
Instinct: Fury
Feat: Raging Intimidation
Feat(Fury): Sudden Charge
Skills
Athletics, Intimidation, Performance, Society

Gear
Breastplate
Greatsword
Adventurer's Pack

Level 2 Skill Feat
Group Coercion
 
Last edited:

Kaodi

Adventurer
I think you are short a skill. Should have six total. Obviously two from background are Diplomacy and Alcohol Lore, but Barbarian gives you Athletics plus 3 + Int.
 


gargoyleking

Adventurer
Your proficiency affects everything, skills perception, weapon strikes, spells and even your AC.

Non-proficient = 0
Trained = 2+Level
Expert = 4+ Level
Master = 6+ Level
Legendary = 8+ Level
 

gargoyleking

Adventurer

Fixed everything I think. Now he doesn't suck quite so much as an arcanist and his Thassilon lore is more believable. Still, any inconsistencies in that knowledge could be explained as changed Thassilonian history as at least one of the runelords went back in time to make changes. Also, now I have some alchemical healing pots.
 
Last edited:

Kaodi

Adventurer
I think you are missing a 2nd level Barbarian feat too Gene?

Edit: Anyway, here you go.

Name: Gene McGeneface
Ancestry/Heritage: Razortooth Goblin
Background: Barkeep
Class/Level: Barbarian 2
Size: Small
Alignment: Neutral Gene
Traits: Goblin, Humanoid, Barbarian
Deity:
Code:
Ability  Score Mod
STR        18   +4
DEX        14   +2
CON        14   +2
INT        10   +0
WIS         8   -1
CHA        14   +2
AC: 19 = 10 + 1 Dex + 4 Prof + 4 Item
Shield: +0, 0 Hardness, HP 0/0, BT

Fort: +8 = + 2 Con + 6 Prof + 0 Item
Ref: +6 = + 2 Dex + 4 Prof + 0 Item
Will: +5 = - 1 Wis + 6 Prof + 0 Item
Notes:

Hit Points: 34
Resistances/Immunites:

Perception: +5 = - 1 Wis + 6 Prof + 0 Item
Senses: Darkvision

Class DC: 18 = 10 + 4 Key + 4 Prof + 0 Item

Speed: 25'
Movement Types/Notes:

Melee Strikes
Greatsword +8 = + 4 Str + 4 Prof + Item, Damage 1d12 S + 4 Str + 0 Spec
- Versatile P
Bite +8 = + 4 Str + 4 Prof + Item, Damage 1d6 P + 4 Str + 0 Spec
- Piercing, Unarmed
Fist +8 = + 4 Str + 4 Prof + Item, Damage 1d4 B + 4 Str + 0 Spec
- Agile, Finesse, Nonlethal, Unarmed

Ranged Strikes
Weapon +0 = + 0 Dex + 0 Prof + Item, Damage 0d0 B/P/S + 0 Str + 0 Spec
- Other/Traits

Weapon Proficienies
Simple: Trained
Martial: Trained
Advanced: Untrained
Unarmed: Trained

Armour Proficiencies
Light: Trained
Medium: Trained
Heavy: Untrained
Unarmoured: Trained

Skills
Code:
Acrobatics    +2 = + 2 Dex + 0 Prof + 0 Item
Arcana        +0 = + 0 Int + 0 Prof + 0 Item
Athletics     +8 = + 4 Str + 4 Prof + 0 Item
Crafting      +0 = + 0 Int + 0 Prof + 0 Item
Deception     +2 = + 2 Cha + 0 Prof + 0 Item
Diplomacy     +6 = + 2 Cha + 4 Prof + 0 Item
Intimidation  +6 = + 2 Cha + 4 Prof + 0 Item
(Alcohol) L   +4 = + 0 Int + 4 Prof + 0 Item
(Other) Lore  +0 = + 0 Int + 0 Prof + 0 Item
Medicine      -1 = - 1 Wis + 0 Prof + 0 Item
Nature        -1 = - 1 Wis + 0 Prof + 0 Item
Occultism     +0 = + 0 Int + 0 Prof + 0 Item
Performance   +6 = + 2 Cha + 4 Prof + 0 Item
Religion      -1 = - 1 Wis + 0 Prof + 0 Item
Society       +4 = + 0 Int + 4 Prof + 0 Item
Stealth       +2 = + 2 Dex + 0 Prof + 0 Item
Survival      -1 = - 1 Wis + 0 Prof + 0 Item
Thievery      +2 = + 2 Dex + 0 Prof + 0 Item
Languages: Common, Goblin

Ancestry Feats/Abilities
Feat 1st: Goblin Song
Feat 5th:

Skill Feats
Background: Hobnobber
2nd: Group Coercion
4th:

General Feats
3rd:

Class Feats/Abilities
Feature 1st: Rage
Feature 1st: Fury Instinct/Sudden Charge
Feat 1st: Raging Intimidation/Intimidating Glare
Feat 2nd:
Feature 3rd:
Feat 4th:

Inventory
Code:
Worn                    Inv  Blk
Breastplate                   2
Backpack                      0
Sheathe                       0
Belt Pouch                    0
Belt Pouch                    0
Waterskin                     1
Readied
Greatsword                    2
Other
Bedroll                       L
10 Pieces of Chalk            0
Flint & Steel                 0
50' Rope                      L
2 Weeks Rations               2L
Soap                          0
5 Torches                     5L
Bulk 5 9L, Encumbered 9 = 5 + 4 Str, Maximum 14 = 10 + 4 Str
53 CP, 87 SP, 9 GP, 0 PP
 
Last edited:

Kaodi

Adventurer
I think I have an idea of what the initial setup for the game is though I have not thought about it too hard. We can maybe start this week even. As for name, as it will start out in the Puddles... hmmm... Frequent Bathing Required, :D ? A reference to how the district floods and to what you may want to do when you are done wading about in the muck.
 


Charwoman Gene

Adventurer
Supporter
I think you are missing a 2nd level Barbarian feat too Gene?

Edit: Anyway, here you go.

Name: Gene McGeneface
Ancestry/Heritage: Razortooth Goblin
Background: Barkeep
Class/Level: Barbarian 2
Size: Small
Alignment: Neutral Gene
Traits: Goblin, Humanoid, Barbarian
Deity:
Code:
Ability  Score Mod
STR        18   +4
DEX        14   +2
CON        14   +2
INT        10   +0
WIS         8   -1
CHA        14   +2
AC: 19 = 10 + 1 Dex + 4 Prof + 4 Item
Shield: +0, 0 Hardness, HP 0/0, BT

Fort: +8 = + 2 Con + 6 Prof + 0 Item
Ref: +6 = + 2 Dex + 4 Prof + 0 Item
Will: +5 = - 1 Wis + 6 Prof + 0 Item
Notes:

Hit Points: 34
Resistances/Immunites:

Perception: +5 = - 1 Wis + 6 Prof + 0 Item
Senses: Darkvision

Class DC: 18 = 10 + 4 Key + 4 Prof + 0 Item

Speed: 25'
Movement Types/Notes:

Melee Strikes
Greatsword +8 = + 4 Str + 4 Prof + Item, Damage 1d12 S + 4 Str + 0 Spec
- Versatile P
Bite +8 = + 4 Str + 4 Prof + Item, Damage 1d6 P + 4 Str + 0 Spec
- Piercing, Unarmed
Fist +8 = + 4 Str + 4 Prof + Item, Damage 1d4 B + 4 Str + 0 Spec
- Agile, Finesse, Nonlethal, Unarmed

Ranged Strikes
Weapon +0 = + 0 Dex + 0 Prof + Item, Damage 0d0 B/P/S + 0 Str + 0 Spec
- Other/Traits

Weapon Proficienies
Simple: Trained
Martial: Trained
Advanced: Untrained
Unarmed: Trained

Armour Proficiencies
Light: Trained
Medium: Trained
Heavy: Untrained
Unarmoured: Trained

Skills
Code:
Acrobatics    +2 = + 2 Dex + 0 Prof + 0 Item
Arcana        +0 = + 0 Int + 0 Prof + 0 Item
Athletics     +8 = + 4 Str + 4 Prof + 0 Item
Crafting      +0 = + 0 Int + 0 Prof + 0 Item
Deception     +2 = + 2 Cha + 0 Prof + 0 Item
Diplomacy     +6 = + 2 Cha + 4 Prof + 0 Item
Intimidation  +6 = + 2 Cha + 4 Prof + 0 Item
(Alcohol) L   +4 = + 0 Int + 4 Prof + 0 Item
(Other) Lore  +0 = + 0 Int + 0 Prof + 0 Item
Medicine      -1 = - 1 Wis + 0 Prof + 0 Item
Nature        -1 = - 1 Wis + 0 Prof + 0 Item
Occultism     +0 = + 0 Int + 0 Prof + 0 Item
Performance   +6 = + 2 Cha + 4 Prof + 0 Item
Religion      -1 = - 1 Wis + 0 Prof + 0 Item
Society       +4 = + 0 Int + 4 Prof + 0 Item
Stealth       +2 = + 2 Dex + 0 Prof + 0 Item
Survival      -1 = - 1 Wis + 0 Prof + 0 Item
Thievery      +2 = + 2 Dex + 0 Prof + 0 Item
Languages: Common, Goblin

Ancestry Feats/Abilities
Feat 1st: Goblin Song
Feat 5th:

Skill Feats
Background: Hobnobber
2nd: Group Coercion
4th:

General Feats
3rd:

Class Feats/Abilities
Feature 1st: Rage
Feature 1st: Fury Instinct/Sudden Charge
Feat 1st: Raging Intimidation/Intimidating Glare
Feat 2nd: No Escape
Feature 3rd:
Feat 4th:

Inventory
Code:
Worn                    Inv  Blk
Breastplate                   2
Backpack                      0
Sheathe                       0
Belt Pouch                    0
Belt Pouch                    0
Waterskin                     1
Readied
Greatsword                    2
Other
Bedroll                       L
10 Pieces of Chalk            0
Flint & Steel                 0
50' Rope                      L
2 Weeks Rations               2L
Soap                          0
5 Torches                     5L
Bulk 5 9L, Encumbered 9 = 5 + 4 Str, Maximum 14 = 10 + 4 Str
53 CP, 87 SP, 9 GP, 0 PP
 

Kaodi

Adventurer
I have a description of the opening scene written up but I have not done the dialogue yet, and there might be quite a bit, so I am kinda dragging my feet a little as I have other stuff to do today too.
 

JustinCase

the magical equivalent to the number zero
I have difficulties finding the time to finalize my character. Could someone please help me out?

Here's what I have so far:
Maddie, CG irongut goblin prisoner bomber alchemist 2
Str 10
Dex 14 (+2 race, +2 extra)
Con 14 (+2 background, +2 extra)
Int 18 (+2 race*, +2 background*, +2 class, +2 extra)
Wis 8 (-2 race)
Cha 14 (+2 race, +2 extra)
Ancestry feat: Burn It!

I would like Maddie to be able to disguise her alchemy as harmless cooking (hotsauce bombs!) and be at least somewhat stealthy.
 




gargoyleking

Adventurer

Here's what I've got for you so far.

You want me to choose your recipe's as well? Or would you like to do that? You get 8 1st level (2 of which 'have' to be bombs, and 2 2nd level or less.
 


gargoyleking

Adventurer
I suggest using Mythweavers as their character sheets are good for calculating all of the bonuses and adjusting them as you level. The only problem being tge buttons don't save their states like the rest of the sheet. (And you have to remember to hit save every time you make a change.
 

COMING SOON: 5 Plug-In Settlements for your 5E Game

Advertisement2

Advertisement4

Top