Skyscraper
Adventurer
There appears to exist a power step between level 1 minions and level 1 standard creatures that level 1 PCs face, that doesn't exist when PCs hit higher levels in the game. I find this odd.
Creatures that level 1 PCs encounter are, on average, higher level than the PCs. There are no creatures of level 0.25, 0.5 or 0.75. The opponents are, at the weakest, of the same level; and many are of higher level. Most have more hit points than the PCs.
Except the minions. Minions are creatures that are very weak. One hit, one kill. Why then, are there not creatures of a strength that lies between that of a minion and that of level 1 opponents?
When PCs hit higher levels, creatures of lower levels - relative to the PCs- pop up. At any level but level 1, this is possible. (Let's say that this situation exists throughout levels 1-3 in reality, but it is most apparent at level 1.)
The hit points is where it bugs me most (though it can probably be tagged more precisely with damage/HP ratios, but we'll simplifiy things knowing that level 1 PC damage and monster damage is pretty much set at determined values). At level 1, most opponents have more HPs than the PCs. Again, except the minions. If it weren't for the minions, we could simply say: the PCs and other level 1 creatures are the weakest. But they aren't. The minions are. There exists this power step between being a minion and being a level 1 PC or creature, that doesn't really exist elsewhere in the game.
Now I understand the mechanic behind the minion approach; I'm just not sold on creatures having either 1 HP or 25 HPs and more with nothing in-between, for opposing level 1 PCs. Especially since this step only exists at level 1, considering that at higher levels you can have gradually stronger creatures. For example, say you have PCs of level 10, here is a simplified linear power chart of opponents for these PCs
Level 10 minion < level 5 standard creature < level 6 standard creature < level 7 standard creature < ... < level 10 standard creature < ... < level 14 standard creature < level 10 elite creature < level 15 standard creature < ... < level 10 solo creature
But at level 1, you just have the following chart:
Level 1 minion < level 1 standard creature < level 2 standard creature < ...
(The math is unimportant in the above charts, i.e. where does the level 10 minion stand precisely compared to the other standard creatures facing a level 10 party, I'm not after that right now. I've also removed from the chart the minions or varying level and whatnot, for simplicity.)
So, there appears to be a power step from level 1 minion to level 1 standard, for opposing level 1 PCs, not found at higher levels.
Thoughts?
Sky
p.s.: this is meant to be a discussion for the fun of it, for those who feel like participating. It is not a deep criticism of the system or anything. Just so we're clear
Creatures that level 1 PCs encounter are, on average, higher level than the PCs. There are no creatures of level 0.25, 0.5 or 0.75. The opponents are, at the weakest, of the same level; and many are of higher level. Most have more hit points than the PCs.
Except the minions. Minions are creatures that are very weak. One hit, one kill. Why then, are there not creatures of a strength that lies between that of a minion and that of level 1 opponents?
When PCs hit higher levels, creatures of lower levels - relative to the PCs- pop up. At any level but level 1, this is possible. (Let's say that this situation exists throughout levels 1-3 in reality, but it is most apparent at level 1.)
The hit points is where it bugs me most (though it can probably be tagged more precisely with damage/HP ratios, but we'll simplifiy things knowing that level 1 PC damage and monster damage is pretty much set at determined values). At level 1, most opponents have more HPs than the PCs. Again, except the minions. If it weren't for the minions, we could simply say: the PCs and other level 1 creatures are the weakest. But they aren't. The minions are. There exists this power step between being a minion and being a level 1 PC or creature, that doesn't really exist elsewhere in the game.
Now I understand the mechanic behind the minion approach; I'm just not sold on creatures having either 1 HP or 25 HPs and more with nothing in-between, for opposing level 1 PCs. Especially since this step only exists at level 1, considering that at higher levels you can have gradually stronger creatures. For example, say you have PCs of level 10, here is a simplified linear power chart of opponents for these PCs
Level 10 minion < level 5 standard creature < level 6 standard creature < level 7 standard creature < ... < level 10 standard creature < ... < level 14 standard creature < level 10 elite creature < level 15 standard creature < ... < level 10 solo creature
But at level 1, you just have the following chart:
Level 1 minion < level 1 standard creature < level 2 standard creature < ...
(The math is unimportant in the above charts, i.e. where does the level 10 minion stand precisely compared to the other standard creatures facing a level 10 party, I'm not after that right now. I've also removed from the chart the minions or varying level and whatnot, for simplicity.)
So, there appears to be a power step from level 1 minion to level 1 standard, for opposing level 1 PCs, not found at higher levels.
Thoughts?
Sky
p.s.: this is meant to be a discussion for the fun of it, for those who feel like participating. It is not a deep criticism of the system or anything. Just so we're clear
