Tony Vargas
Legend
Another consideration is 4e's 'broken math.' That is, without expertise and other 'feat taxes,' monsters pull ahead of PCs over time. So a PC's chance to hit a 1st level monster at 1st level is better than his chance to hit a 15th level monster at 15th level, which is better than his chance to hit a 30th level monster at 30th. If monsters, like PCs, ranged strictly for 1 to 30, then the 'broken math' could be viewed as a way of normalizing PC challenges, such that even 1st level PCs faced some monsters that were relatively 'easy' to hit, even though there were no lower-level monsters and 30th level PCs faced some that were relatively 'hard' to hit, even though there were no higher-level ones.
I kinda like the idea. It is, however, blown away by the existance of higher-than-30th-level monsters. Zero and lower level monsters, therefore, would seem to be the corresponding solution to the issue at 1st level.
I kinda like the idea. It is, however, blown away by the existance of higher-than-30th-level monsters. Zero and lower level monsters, therefore, would seem to be the corresponding solution to the issue at 1st level.