From Peasants To Heros Occ

Ivellious

First Post
I'm thinking of starting a new campaign (yes, I mean campaign as in start 1st lvl and go as high as possible) But the thing is, I don't want the pcs to start in the normal heroic classes (fighter, mage, anything from anywhere just about) What I want to do is have the pcs start as as things like commoners, expert, warriors, and things of that nature for lvl 1 (yes you can go to other classes later, and I won't count an exp pentaly for multiclassing on your first lvl class or favored class.) My idea is that the pcs start in a small town, and I do mean small as in everyone knows everyone, and unless it's a closely guarded secret everyone knows everything about everyone. If anyone is up for such a campaign then it's 3d6 drop using invisble castle (here's the site if you need it http://invisiblecastle.com/) and you get max the gold the class can have. Other than that there are no rules for character creation. If someone
wants to be a priest, then I'll have to make the class cause it's not found in the dmg, unless there is such a class out there already. Post if your intersted, and I'll be taking up to 6 characters.
 
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Just a quick note - the main problem with NPC-classed PCs is that commoners get hosed. Experts and warriors (and possibly aristocrats) are OK, but really, commoners don't get anything that can compete with them.

Andy Collins mentioned a similar problem when he ran a campaign with a similar concept, and ultimately decided to rework existing PC classes for the starting portion of his campaign.

Good luck! :D
 

Thanks, and after looking at his idea, I think I will switch to that, simply because the commoner is pretty weak, and it would be no fun everyone picking the warrior or adept.

Alright so the idea is now everyone will start at apprentice-level characters instead of picking an npc class. But other than that, things are still the same expect your first lvl class does count against multiclassing
 

I'd probably be interested in playing this...it harkens back to the 1E days of "0-level PCs" and the adventure Treasure Hunt, which I always liked.
 




In the character creation guidelines you say to roll 3d6 drop for ability scores.

What exactly are we supposed to drop? or did you actually mean for us to roll 4d6 and drop the lowest roll.

Also what rules do you have around multiply re-rolls? is there a benchmark result that we need to get higher than (e.g. combined ability mod's of +3 or higher)
 


Here is my character submission:

[sblock=Olwain, half-elf cleric]OLWAIN CR 1/2
Male half-elf cleric (apprentice)
NG Medium humanoid (elf)
Age 33
Height 5’ 7”
Weight 184
Init -1; Senses low-light vision; Listen +4, Spot +4
Languages Common, Elven
AC 16, touch 9, flat-footed 16
(-1 Dex, +5 armor, +2 shield)
hp 5 (1/2 HD)
Immune sleep
Fort +2, Ref -1, Will +4 (+6 vs. enchantment)
Speed 20 ft. in chain mail (4 squares), base movement 30 ft.
Melee quarterstaff +1 (1d6+1)
Ranged sling -1 (1d4+1)
Base Atk +0; Grp +1
Special Actions rebuke plants 3/day (+3, 2d6), turn undead 3/day (+3, 2d6)
Cleric Spells Prepared (CL 1st):
1st—bless, entangle (DC 14)
0—create water, purify food and drink
Deity: [appropriate nature deity]. Domains: Plant
Abilities Str 12, Dex 8, Con 12, Int 10, Wis 16, Cha 16
SQ spontaneous casting (cure spells)
Feats none
Skills Diplomacy +6, Concentration +2, Gather Information +5, Knowledge (nature) +2, Listen +4, Search +1, Spot +4
Possessions combat gear plus chain mail, heavy wooden shield, quarterstaff, sling, 10 bullets, wooden holy symbol, prayer book, 26 gp, 9 sp

Olwain is the child of a revered elf warrior and a humble farmer who was close to the land. Olwain's mother retired when she became pregnant and went to live with Olwain's father among humans for the sake of the child. However, when Olwain was merely 2 his father unexpectedly died of plague, and his elf mother took him to be raised with elves. Among the elves, Olwain never quite fit in. He was clumsy and slow like his father, but his ponderous and reflective nature led him to spend much time contemplating the world around him. His mother always spoke to him of his father's respect for the land and reverence for mother earth. It was this faint and idolized impression of his father that Olwain took to heart when he swore his life to serve nature and protect natural creatures. Since he never fit in with the elves, he left his mother when he reached adulthood and went to learn more about the human side of himself by living with the humans his father had lived with.

Olwain follows an appropriate nature deity from your campaign world, preferably neutral good or neutral in alignment. His domain as an apprentice is Plant. I would prefer for him to have the Animal domain once he reaches 1st level.

Ability Scores The first set was unplayable so I rolled a second set.[/sblock]
 

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