WyzardWhately said:I heartily approve of this. In fact, I'd almost be willing to ban most other methods of astral/interplanar travel. Even the Gods themselves have to get a great big fancy boat and sail to the Prime Material if they want to go there.
A chariaot drawn by goats? Nah, gods will drive by on the Sun Chariot. As in, your astral vessel will be sailing along in some carefree manner, when suddenly a bright light envelopes you as Pelor dashes by riding the Sun itself, and everyone nearly gets blinded and scorched by its extreme radiance.Wolfwood2 said:Yes, but the gods are allowed to get fancy and use things like an eight-legged horse that leaves hoofprints of fire, a chariot drawn by goats, a giant seashell, a boat pulled by swans, and other such "interesting" means of transport.
HeavenShallBurn said:And this time they should be a reasonable size as well. The few examples from 3e were done poorly and tended to be on the small side. Maybe when they're doing ships they could you know actually go look up some RL resources to at least get them close to the right size, instead of capping them at a smallish sloop-of-war.
I think so; it's just simpler that way.Fallen Seraph said:Actually talk of chariots and such, makes me wonder. Is there oxygen/atmosphere in the Astral Sea, one can assume that a atmosphere is formed within a Dominion but what about in the empty seas?
This is D&D! The ampersand practically stands for "anachronism"!Hussar said:Well, considering that anything beyond a small carrack would be extremely anachronistic, a sloop-of-war would be way out of line.
I find it strange that people complain about guns/magictech or whatever other anachronisms get into the game, yet have no problems adding naval vessels that would not look out of line sailing into Charleston Harbour during the American Revolution.
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doctorhook said:I think so; it's just simpler that way.
Besides, I want my players to stress about what is in the Astral Sea, not what's not. (i.e.: air.)
Nice, but probably too much to ask for.Fallen Seraph said:I am really, really hoping Manual of The Planes will have a section just about Astral Vessels.
I would love to see various types of them. With all different manners of statistics; amount of people they can hold, amount of supplies, cost, manner of movement, weaponry onboard, etc.
Also be great to see rules for Astral Vessel combat, like boarding runs, ramming, sinking, etc.