Werebat
Explorer
So my players are coming by tonight to make characters. As should be obvious, these players knew that this campaign would take place largely in the Underdark, and involve a lot of Demons, before coming up with character ideas.
So far as I can tell, this will be the party:
Elf Ranger (brother of the Elf Druid), going the TWF route, favored terrain Underdark, and taking the alternate background ability granting the ability to survive in the Underdark. His alternate bond is that he was rescued by Kuo-Toa once and realizes that some of them can be "good".
Elf Druid (brother of the Elf Ranger), going the Druid of the Land route (Underdark). His alternate bond is that he enjoyed a myconid mind-meld once and would like to do it again.
(I have no idea why these two elves are so affiliated with the underdark from the start, but there you go. I tried to suggest being a pair of half-elves whose elven parent was a drow, but they didn't go for it.)
Dwarf Rogue, who I know little about. His bond is that he was a friend of the dwarf girl who is a member of the Emerald Enclave (I forget her name).
Halfling Paladin, our first true surface dweller. His bond is that he knows the noble working for the Zhentarim killed someone and got away with it, and would like him brought to justice.
Deep Gnome Abjurer, going with a Sage background and the alternate background ability that mirrors the usual Sage one but deals specifically with the Underdark. His bond is a dream of a great library of stone.
Gnome or Deep Gnome Warlock, whose patron will probably be Auramycos, who will function as either a Great Old One or a Fey patron (my vote would be Great Old One, but I'm letting the player decide). His bond is that he knows Kazook Pickshine, the Deep Gnome of Blingdenstone.
Can anyone see any pitfalls or potential problems with this group? For me as a DM or them as players? I'd just like to suggest anything last minute tonight before they are too set in stone.
The first thing I can see is a possible lack of reason to want to get out of the Underdark. Sure, the elves don't want to be there, but for some reason they're pretty damned familiar with the place already and can survive there without much trouble. The deep gnomes would have no desire to get "back" to the surface, and the dwarf is used to living underground (though he'd probably want to rejoin his clan). That leaves the halfling.
So far as I can tell, this will be the party:
Elf Ranger (brother of the Elf Druid), going the TWF route, favored terrain Underdark, and taking the alternate background ability granting the ability to survive in the Underdark. His alternate bond is that he was rescued by Kuo-Toa once and realizes that some of them can be "good".
Elf Druid (brother of the Elf Ranger), going the Druid of the Land route (Underdark). His alternate bond is that he enjoyed a myconid mind-meld once and would like to do it again.
(I have no idea why these two elves are so affiliated with the underdark from the start, but there you go. I tried to suggest being a pair of half-elves whose elven parent was a drow, but they didn't go for it.)
Dwarf Rogue, who I know little about. His bond is that he was a friend of the dwarf girl who is a member of the Emerald Enclave (I forget her name).
Halfling Paladin, our first true surface dweller. His bond is that he knows the noble working for the Zhentarim killed someone and got away with it, and would like him brought to justice.
Deep Gnome Abjurer, going with a Sage background and the alternate background ability that mirrors the usual Sage one but deals specifically with the Underdark. His bond is a dream of a great library of stone.
Gnome or Deep Gnome Warlock, whose patron will probably be Auramycos, who will function as either a Great Old One or a Fey patron (my vote would be Great Old One, but I'm letting the player decide). His bond is that he knows Kazook Pickshine, the Deep Gnome of Blingdenstone.
Can anyone see any pitfalls or potential problems with this group? For me as a DM or them as players? I'd just like to suggest anything last minute tonight before they are too set in stone.
The first thing I can see is a possible lack of reason to want to get out of the Underdark. Sure, the elves don't want to be there, but for some reason they're pretty damned familiar with the place already and can survive there without much trouble. The deep gnomes would have no desire to get "back" to the surface, and the dwarf is used to living underground (though he'd probably want to rejoin his clan). That leaves the halfling.