Reasons why I'm glad that they at least thought to look at aggro.
1. The D&D game has NEVER done the bodyguard/defender role well.
I believe that such a role is "classic" to fantasy. I mean, what the hell was the whole of the point of the fellowship if not a large number of defenders protecting a weaker person. In no time do we see the enemy simply ignoring the defenders and taking out the weaker members (hobbits). They have to deal with Aragorn et al first. Either by getting them out of position or by killing them first.
In 1e/2e, there is nothing that would force an enemy to say "ok, I must deal with Defender A before I get to the back row". 3.x remedied this slightly by the use of the AoO but even there, with the weird aspect of initative and the fact that a monster can "soak" hits as you increase in level, there was no reason for the monster NOT to attack the hobbits first.
However, given some people's dislike of both minis and AoO, WOTC realized that they need a better mechanic. Thus they looked around and saw the Aggro system in WoW,
1. The D&D game has NEVER done the bodyguard/defender role well.
I believe that such a role is "classic" to fantasy. I mean, what the hell was the whole of the point of the fellowship if not a large number of defenders protecting a weaker person. In no time do we see the enemy simply ignoring the defenders and taking out the weaker members (hobbits). They have to deal with Aragorn et al first. Either by getting them out of position or by killing them first.
In 1e/2e, there is nothing that would force an enemy to say "ok, I must deal with Defender A before I get to the back row". 3.x remedied this slightly by the use of the AoO but even there, with the weird aspect of initative and the fact that a monster can "soak" hits as you increase in level, there was no reason for the monster NOT to attack the hobbits first.
However, given some people's dislike of both minis and AoO, WOTC realized that they need a better mechanic. Thus they looked around and saw the Aggro system in WoW,