wayne62682
First Post
I don't get it. The way "aggro" seems to work is exactly how every D&D game I've played has had monsters behave - They beat up whoever is doing the most damage to them (typically whomever hit them last, but not always), and if smart enough try to hurt the healer if he's healing people. That's how it's always been for me.
Is the complaint because aggro is forced/intrinsic, instead of just the DM choosing to run a monster like that? I haven't played any MMORPG, but I'm aware that there are set tactics that revolve around aggro.
Is the complaint because aggro is forced/intrinsic, instead of just the DM choosing to run a monster like that? I haven't played any MMORPG, but I'm aware that there are set tactics that revolve around aggro.