Fifth Element
Legend
Welcome to the 4E forum. It's a very informative place, in more ways than one.Counterspin said:So ENworld has finally stooped to this, a bunch of people berating the designers for trying new things. Blech.
Welcome to the 4E forum. It's a very informative place, in more ways than one.Counterspin said:So ENworld has finally stooped to this, a bunch of people berating the designers for trying new things. Blech.
Hussar said:Why do people seem to think that this is the first time this has come up. The Knight's Challenge is pretty much aggro mechanics for D&D.
Way back when, the Kender Taunt did much the same thing.
So, we've had aggro mechanics in the game for 20 years, but, now, all of a sudden it's making the game more video gamey?
Buh?
Fifth Element said:Welcome to the 4E forum. It's a very informative place, in more ways than one.
Counterspin said:So ENworld has finally stooped to this, a bunch of people berating the designers for trying new things. Blech.
(Psi)SeveredHead said:It's in vogue to bash video games, in order to appear intellectually superior, or something along those lines.
Instead of bashing the Knight's Challenge for being a dumb ability, it gets bashed for being an MMO ability. I'd rather see the bashing be directed properly.
But during the seminars at the 3e rollout at GenCon, the 3e designers (Monte, Tweet, and Skip) mentioned that Fallout the computer game inspired some things they did in 3e. I was there, I heard them say specifically that Fallout's Perks inspired Feats.Henry said:In which case it was inspired by GURPS, which would make sense.![]()
Eric Anondson said:But during the seminars at the 3e rollout at GenCon, the 3e designers (Monte, Tweet, and Skip) mentioned that Fallout the computer game inspired some things they did in 3e. I was there, I heard them say specifically that Fallout's Perks inspired Feats.
Being a sarcastic devil's advocate now. 'cuz, ya know, 3E D&D WAS VIDEO GAMEY!It only matters that designers were inspired by a video game, right
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Wolfspider said:Some people are disagreeing with the need to try an old thing that doesn't seem to work very well from a vastly different medium.
Eric Anondson said:Being a sarcastic devil's advocate now. 'cuz, ya know, 3E D&D WAS VIDEO GAMEY!It only matters that designers were inspired by a video game, right
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Maggan said:And that's what's so strange to me. WotC tried something out, verified that it didn't work, and chucked the rule out. The rule won't appear in 4e, and some posters are still not happy, since the mere thought of the 4e design team even just thinking about trying out some rules is somehow to be derided.
A good designer has the guts to try stuff out. Things that look good on paper might suck, and things that look bad on paper might rock. A designer that sets up needless barriers and boundaries in his own head and thereby refuses to try new OR old stuff is a bad designer, IMO.
/M