Whizbang Dustyboots said:
Sorry, they're in place in every non-stupid CRPG.
Err... what? You should clarify that pretty quickly, or I am just going to take that as an crude insult. I am going to be fair and assume thst you are not just saying either that the games are all somehow ihernetly bad, and don't count, or that they are games for stupid people. The only other interpretation I can think of is that they are games with stupid AI (which may be true), but that kind of claim is irrelevant at this point.
You did not specify any
type of RPG in your claim that every computer/console RPG has aggro mechanics. In other words, you are referring to the sum of all RPGs. That claim is false, and you can't just try to pull out of it by dismissing my point as applying only to "stupid-RPGs".
That's not how aggro rules work, otherwise healers, buffers and crowd controllers would never draw aggro, which is absolutely not true.
So what? I know this well enough, and it is totally beside my point.
No matter what draws the aggro, aggro rules are always based on a monster attacking whatever annoys it the most. They assume that tanks must annoy monsters more than other characters in order to protect the party, and that monsters can freely move around and attack what they want. Fundamantally, they are a product of MMORPGs which have never implemented a system of allowing formation tactics and physical blocking of enemy movement.
There are many other systems in which enemy targetting is not based on aggrevation or risk to the monster, but on the monster's ability to do damage (pretty much the rule in tactical RPGs), or on random chance (pretty much the rule in all traditional Japanese RPGs). I would say that these games probably outnumber MMORPGs that use the aggro system, and
certainly count for enough to not be totally disregarded.
Of important note is that the videogames that most resemble D&D, Japanese tactical RPGs like Final Fantasy Tactics, Disgaea, Fire Emblem, and Super Robot Taisen, don't use aggro rules at all. Enemy AI primarily operates on opportunism and dealing damage as quickly as possible to whoever is within reach, and protecting weaker allies is built entirely on tactical movement (Fire Emblem's shoving and rescuing, moving to safe terrain, Disgaea's lift/throw, etc).