Silent Cartographer
Explorer
TwinBahamut said:However, I think that aggro/taunt mechanics are worth the second look the WotC people gave them, and I just disagree that their rejection was somehow "obvious". After all, who knows? Maybe looking at a flawed, but still functional idea will lead to new ideas that work great. I have seen far more improbable creative leaps.
king_ghidorah said:Every job and project i have ever worked on has had a moment where we had a "great" idea that, in retrospect, turned out to be really stupid. Seems a normal part of human decision making.
D.Shaffer said:Heck, even if it IS an obviously bad idea, it might be worth it to SHOW why it's a bad idea in case anyone wants to try it. I'm not seeing why people are getting all upset because they wanted to see if it'd work.
Jedi_Solo said:Sometimes knowing why something doesn't work is more valuable than simply knowing it doesn't. New information can bring the designers to look at new directions they didn't look at before or even consider before.
(...)
So WotC, please - go try new things no matter if the idea comes from TV, movies, literature (both recent and not-so-recent), comic books, anime or video games! Discover why they do and do not work and make D&D even better than it is now!
/em basks in the dogpile of sweet reason.
Unwillingness to test one's own convictions is the very root of ideology. :\