TerraDave
5ever, or until 2024
Logan B gives a little more detail on how PCs will have some, but not as many, magic items:
WotC_Logan, 10/15/2007 5:27:39 PM
I'm working on magic items right now. A previous version of the rules had magic items that were just too complex and too numerous, so we're stripping off a couple layers of complexity. You won't be a magic item Christmas tree any more, but you might be a Christmas shrub or a Charlie Brown Christmas tree.
The items are generally focused on one thing to keep players from forgetting what the items do. We don't want too many conditionals, nor do we want effects that fight for the same ground as powers. In 3.5, if a fighter had a magic item with an activated effect, it was easier to remember and use because he didn't also have powers.
Though we're still working on magic items, the really cool parts of items are alread done, in a sense. We've removed or changed items like headband of intellect and ring of protection so they're no longer required just to get the numbers you need. The items like that that are still around fill just a few slots. We've also gotten rid of the need for tons of expendable items. They'll still be around, but you'll no longer need to buy a wand of cure light wounds every adventure.